Record Geometry Script fork branch hygiene
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@ -18,6 +18,16 @@ The GameCult fork remote is:
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https://github.com/GameCult/geometry-script.git
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```
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The fork is intentionally kept small. As of 2026-05-04, its live branches are:
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```text
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main
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vibegeometry/blender-5-nested-tree-groups
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```
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Upstream may still have historical branches such as `gh-pages` or
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`nodes_to_script`; those are upstream history, not GameCult fork policy.
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Patch work belongs in this clone first, then in a fork branch/PR. Do not patch
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the installed AppData add-on directly. That path is live installation state, not
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source control, and it will quietly become a stupid little archaeological layer
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@ -54,6 +54,9 @@ Run `.\tools\setup_geometry_script_clone.ps1` if `external/geometry-script` is
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missing in a fresh workspace.
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The patch branch is pushed to `GameCult/geometry-script`, and the upstream PR is
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https://github.com/carson-katri/geometry-script/pull/69.
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The GameCult fork is intentionally pruned to `main` plus the active
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`vibegeometry/blender-5-nested-tree-groups` branch. Upstream branch clutter
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should not be copied forward unless a future patch actually needs it.
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The current next action is to continue `fieldvalue.blend` by translating the
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next composition helper, likely `Seven Segments` or `Delete Segments`, before
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@ -11,3 +11,4 @@
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{"ts": "2026-05-04T12:53:00+00:00", "type": "implementation", "status": "accepted", "note": "Extended fieldvalue translation with Create Decimal -> VG Create Decimal. Verified against source by comparing evaluated dot geometry: both source and translation produce 32 vertices with sorted max vertex delta 0.0. Doctrine added: tiny glyph marks such as decimal points should be isolated as named reusable parts when they carry stable display intent."}
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{"ts": "2026-05-04T12:56:02+00:00", "type": "implementation", "status": "accepted", "note": "Extended fieldvalue translation with Create Segment -> VG Create Segment. Verified horizontal and vertical segment cases against source with 6 vertices each and sorted max vertex delta 0.0. Doctrine added: field masks can act as chisels over regular seed meshes, gating vertex offsets by local position conditions."}
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{"ts": "2026-05-04T13:11:35+00:00", "type": "tooling", "status": "accepted", "note": "Created and pushed GameCult/VibeGeometry remote. Forked Geometry Script to GameCult/geometry-script, pushed branch vibegeometry/blender-5-nested-tree-groups, and opened upstream PR https://github.com/carson-katri/geometry-script/pull/69 for the nested @tree group reference fix."}
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{"ts": "2026-05-04T13:22:50+00:00", "type": "tooling", "status": "accepted", "note": "Pruned inherited upstream-only branches gh-pages and nodes_to_script from GameCult/geometry-script. The fork branch surface is intentionally main plus vibegeometry/blender-5-nested-tree-groups while upstream may retain its own historical branch soup."}
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