Elaborate Bloom favela and town detail

This commit is contained in:
Meta Vens 2026-05-05 01:22:25 +01:00
commit d930d28570
9 changed files with 257 additions and 13 deletions

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@ -47,6 +47,10 @@ The build follows the current Bloom model:
luxury spoke districts, urban mixed belts, suburban/industrial areas,
industrial/agricultural bands, beach rim, sea band, roads, rivers, cloud
patches, and service routes
- fractal favela wall detail: batched core shacks, child shacks, patched roofs,
stilts, diagonal braces, and catwalks climbing the hubward wall
- elaborated spoke plazas and town fields: plaza rings, kiosks, feeder walks,
nested town houses, and lane networks
- one small Service Ring Kappa marker among many maintenance systems, not the
compositional focus
@ -72,7 +76,7 @@ Result:
```text
AETHERIA_BLOOM_VERIFY ok
AETHERIA_BLOOM_VERIFY group VG Bloom Light Spine 21 31
AETHERIA_BLOOM_VERIFY objects 735
AETHERIA_BLOOM_VERIFY objects 1102
```
## Procedural Translation Notes
@ -85,8 +89,8 @@ This is intentionally hybrid:
geometry-node group used by a Nodes modifier in the scene.
- bpy builds the full shell surfaces, despun core, hub cap, docking port, spun
sheath, spiral spoke loops, endcaps, frame-transfer arteries, wrapped region
patches, city blocks, roads, rivers, clouds, utility lines, service markers,
and cameras.
patches, city blocks, batched favela/town/plaza detail, roads, rivers, clouds,
utility lines, service markers, and cameras.
The IRCSS pass paid off in three ways:
@ -104,6 +108,10 @@ The IRCSS pass paid off in three ways:
- **Golden-angle filling:** spoke placement uses the sunflower trick, stepping
by the golden angle along the axis so each new spoke avoids the previous
radial lanes while still reading as one organic exchange network.
- **Batched micro-detail:** rickety visual detail should not mean one Blender
object per plank. The favela/town pass batches many boxes into shared meshes
and many brace/catwalk paths into shared curve objects, preserving detail
without making scene generation stall.
- **Python as orchestration:** the cylinder layers, region maps, city blocks,
social-gradient bands, roads, rivers, forests, clouds, and spokes come from
small tables and named helpers rather than copied object placement.
@ -111,7 +119,8 @@ The IRCSS pass paid off in three ways:
## Current Limits
- The build is a spatial systems study, not final art.
- The civic surface is a symbolic map-layer world, not a lived city.
- The civic surface is still a symbolic map-layer world, but the hubward favela
now has enough nested structure to read as precarious built habitat.
- The current whole-Bloom view is less skeletal, but still a study. It needs
denser horizon city detail and better art-directed lighting before it earns
the word cinematic without fraud.