Add IRCSS all-node graph atlas
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6 changed files with 1287 additions and 11 deletions
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@ -50,7 +50,9 @@ nodes, and a rejected empty-output harness for `WindowBeams`. The previous
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`nodes_to_script` duplicate-key failure around axes-to-rotation is fixed in the
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Geometry Script fork, so `GenerateArc` and `MakeStairs` now have compiling
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converter drafts. The file-level dependency map lives at
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`docs/research/translations/ircss-french-houses-system-map.md`.
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`docs/research/translations/ircss-french-houses-system-map.md`; the all-node
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structural atlas lives at
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`docs/research/translations/ircss-french-houses-node-atlas.md`.
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Current authoring prior: use the full Python stack. Python structures intent,
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tables, loops, variants, cleanup, validation, docs, and scene/render
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@ -71,10 +73,10 @@ The GameCult fork is intentionally pruned to `main` plus VibeGeometry-owned
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tooling branches. Do not copy upstream branch soup forward unless a future patch
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actually needs it.
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The current next action is to continue IRCSS French Houses by choosing the next
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city-organ target after either fixing repeat-zone/foreach/gizmo toolchain
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blockers or selecting another non-zone architectural helper with a non-empty
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behavioral harness.
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The current next action is to continue IRCSS French Houses with a behaviorally
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verifiable city-organ target from the atlas, preferring `GenerateArc`, `Switch
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On Roof Type`, `Is Edge Manifold`, or `Generate Windows` unless deliberately
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attacking repeat/foreach/gizmo support.
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## Important Invariants
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