Add IRCSS all-node graph atlas

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Meta Vens 2026-05-04 23:21:06 +01:00
commit 1864fc86f3
6 changed files with 1287 additions and 11 deletions

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@ -50,7 +50,9 @@ nodes, and a rejected empty-output harness for `WindowBeams`. The previous
`nodes_to_script` duplicate-key failure around axes-to-rotation is fixed in the
Geometry Script fork, so `GenerateArc` and `MakeStairs` now have compiling
converter drafts. The file-level dependency map lives at
`docs/research/translations/ircss-french-houses-system-map.md`.
`docs/research/translations/ircss-french-houses-system-map.md`; the all-node
structural atlas lives at
`docs/research/translations/ircss-french-houses-node-atlas.md`.
Current authoring prior: use the full Python stack. Python structures intent,
tables, loops, variants, cleanup, validation, docs, and scene/render
@ -71,10 +73,10 @@ The GameCult fork is intentionally pruned to `main` plus VibeGeometry-owned
tooling branches. Do not copy upstream branch soup forward unless a future patch
actually needs it.
The current next action is to continue IRCSS French Houses by choosing the next
city-organ target after either fixing repeat-zone/foreach/gizmo toolchain
blockers or selecting another non-zone architectural helper with a non-empty
behavioral harness.
The current next action is to continue IRCSS French Houses with a behaviorally
verifiable city-organ target from the atlas, preferring `GenerateArc`, `Switch
On Roof Type`, `Is Edge Manifold`, or `Generate Windows` unless deliberately
attacking repeat/foreach/gizmo support.
## Important Invariants