ThingDomain.Present and Items; every constructor, factory and key builder passes each non-nullable reference parameter through Present (refusal names the slot, never a value) and each list through Items (a private read-only copy, nil items refused). Lists are IReadOnlyList on every type. TextInputNode's slot 2 property and parameter are InputKind, matching Rust input_kind. Tests: NilPositionTests reads the Rust vector row by row; PresenceTests and ReadOnlyListTests walk every door by reflection; InputKindNameTests. NameSetTests and the unit-arm rewrite follow. Unit-arm statics are still present in this commit. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
18 lines
859 B
C#
18 lines
859 B
C#
using System.Reflection;
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using MessagePack;
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namespace GameCult.Thing.Contract.Tests;
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/// <summary>One name in every runtime: Rust input_kind, C# InputKind, TypeScript inputKind. The wire is the slot key, 2.</summary>
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public sealed class InputKindNameTests
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{
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[Test]
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public void TextInputNodeSlotTwoIsInputKindAndThereIsNoKind()
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{
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var properties = typeof(TextInputNode).GetProperties(BindingFlags.Public | BindingFlags.Instance);
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var slotTwo = properties.Single(p => p.GetCustomAttribute<KeyAttribute>()?.IntKey == 2);
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Assert.That((slotTwo.Name, slotTwo.PropertyType), Is.EqualTo(("InputKind", typeof(InputKind))));
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Assert.That(properties.Select(p => p.Name), Does.Not.Contain("Kind"));
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Assert.That(typeof(TextInputNode).GetConstructors().Single().GetParameters()[2].Name, Is.EqualTo("inputKind"));
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}
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}
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