Thing/packages/GameCult.Thing.Contract/Asset.cs
Meta Vens ee80246cd0 GameCult.Thing.Contract: nil refused in every required slot, lists read-only, slot 2 is InputKind
ThingDomain.Present and Items; every constructor, factory and key builder passes each non-nullable
reference parameter through Present (refusal names the slot, never a value) and each list through
Items (a private read-only copy, nil items refused). Lists are IReadOnlyList on every type.
TextInputNode's slot 2 property and parameter are InputKind, matching Rust input_kind.
Tests: NilPositionTests reads the Rust vector row by row; PresenceTests and ReadOnlyListTests
walk every door by reflection; InputKindNameTests. NameSetTests and the unit-arm rewrite follow.
Unit-arm statics are still present in this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 02:18:45 +02:00

44 lines
1.5 KiB
C#

using System.Collections.Generic;
using GameCult.Caching;
using MessagePack;
namespace GameCult.Thing.Contract;
[MessagePackObject]
public sealed class AssetEntry
{
[Key(0)] public string Id { get; }
[Key(1)] public string MediaType { get; }
[Key(2)] public string Uri { get; }
[Key(3)] public int Width { get; }
[Key(4)] public int Height { get; }
public AssetEntry(string id, string mediaType, string uri, int width, int height)
{
Id = ThingDomain.Present(id, "Id");
MediaType = ThingDomain.Present(mediaType, "MediaType");
Uri = ThingDomain.Present(uri, "Uri");
Width = ThingDomain.Count(width);
Height = ThingDomain.Count(height);
}
}
[CultDocument("gamecult.thing.asset_catalog", "gamecult.thing.asset_catalog.v1")]
[MessagePackObject]
public sealed class AssetCatalog
{
[Key(0)] public string ProviderId { get; }
[Key(1)] public string CatalogId { get; }
[Key(2)] public long Version { get; }
[Key(3)] public IReadOnlyList<AssetEntry> Assets { get; }
public AssetCatalog(string providerId, string catalogId, long version, IReadOnlyList<AssetEntry> assets)
{
ProviderId = ThingDomain.Present(providerId, "ProviderId");
CatalogId = ThingDomain.Segment(catalogId);
Version = ThingDomain.Version(version);
Assets = ThingDomain.Items(assets, "Assets");
}
[IgnoreMember] public string RecordKey => ThingKeys.AssetCatalogKey(ProviderId, CatalogId);
}