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GameCult.Thing.Contract: the gamecult.thing.* wire types for .NET, every door through a validating constructor
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One C# type per Rust type, keys in the crate's slot order. Unions are abstract classes with an
internal constructor and sealed arms; unit arms are shared instances. ThingDomain owns the four
domains and ThingKeys the key grammar. CommandResult is built by four factories only; its
constructor is private. Builds against CultLib b3bd8dd5 through CultLibRoot. Tests follow in the
next commit; this one builds.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-12 08:37:04 +02:00
..
Asset.cs
GameCult.Thing.Contract: the gamecult.thing.* wire types for .NET, every door through a validating constructor
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Command.cs
GameCult.Thing.Contract: the gamecult.thing.* wire types for .NET, every door through a validating constructor
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Domain.cs
GameCult.Thing.Contract: the gamecult.thing.* wire types for .NET, every door through a validating constructor
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GameCult.Thing.Contract.csproj
GameCult.Thing.Contract: the gamecult.thing.* wire types for .NET, every door through a validating constructor
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Keys.cs
GameCult.Thing.Contract: the gamecult.thing.* wire types for .NET, every door through a validating constructor
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Node.cs
GameCult.Thing.Contract: the gamecult.thing.* wire types for .NET, every door through a validating constructor
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Result.cs
GameCult.Thing.Contract: the gamecult.thing.* wire types for .NET, every door through a validating constructor
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Source.cs
GameCult.Thing.Contract: the gamecult.thing.* wire types for .NET, every door through a validating constructor
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Style.cs
GameCult.Thing.Contract: the gamecult.thing.* wire types for .NET, every door through a validating constructor
2026-10-12 08:37:04 +02:00