88 lines
3.1 KiB
JSON
88 lines
3.1 KiB
JSON
{
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"type": "dashboard-state",
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"schema": "mimir.eve_dashboard_state.v1",
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"providerId": "fensalir.direct2d",
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"title": "Fensalir Direct2D Client Surface",
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"version": 1,
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"updatedAt": "2026-05-31T03:34:00.000Z",
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"selectedNodeId": "surface-contract",
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"nodes": [
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{
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"id": "surface-contract",
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"label": "Eve Surface Contract\nCultMesh -> AquariumUiDocument",
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"kind": "state-detail",
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"x": -0.62,
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"y": -0.18,
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"width": 0.34,
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"height": 0.34,
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"health": "owner",
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"detail": "Browser Eve is the reference renderer. Fensalir consumes the same provider-owned surface document and lowers it into AquariumUiDocument. Provider repos own state and command semantics; Fensalir owns DirectWrite/Direct2D rendering, focus, keyboard, pointer dispatch, and overlay timing."
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},
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{
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"id": "direct2d-overlay",
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"label": "DirectWriteOverlay\nD3D11-on-12 Direct2D",
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"kind": "renderer",
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"x": -0.12,
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"y": -0.54,
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"width": 0.34,
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"height": 0.22,
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"health": "ready",
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"detail": "Draws Eve panels after the D3D12 scene. Existing Fensalir mechanism: DirectWriteOverlay.Render(frame, debugUi, clientUiPanels, performanceText)."
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},
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{
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"id": "aquarium-ui",
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"label": "AquariumUiDocument\npanels and controls",
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"kind": "surface",
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"x": 0.36,
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"y": -0.48,
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"width": 0.34,
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"height": 0.22,
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"health": "adapter target",
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"detail": "First lowering target for shared Eve documents: readouts, buttons, toggles, sliders, options, text boxes, tree items, and detail panes."
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},
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{
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"id": "field-reservoir",
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"label": "Field Reservoir\nengine timing witness",
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"kind": "telemetry",
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"x": -0.12,
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"y": 0.02,
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"width": 0.34,
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"height": 0.22,
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"health": "live",
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"detail": "Fensalir remains a field/evidence engine. Eve surface rendering must stay overlay/client UI; it must not become another field-truth path."
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},
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{
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"id": "program-output",
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"label": "Program Output\nshared D3D12 texture",
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"kind": "media",
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"x": 0.36,
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"y": 0.06,
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"width": 0.34,
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"height": 0.22,
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"health": "external surface",
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"detail": "The program-output texture is external publication. Eve UI controls it; the resolved HDR scene and shared texture publication stay renderer-owned."
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},
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{
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"id": "command-sink",
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"label": "Command Sink\nEve/CultNet outbound",
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"kind": "command",
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"x": -0.38,
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"y": 0.48,
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"width": 0.30,
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"height": 0.18,
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"health": "pending",
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"detail": "The first implementation cut needs a provider command sink so Direct2D control activation sends the same command messages as browser, iOS, and Android."
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},
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{
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"id": "parity-probe",
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"label": "Parity Probe\nbrowser reference fixture",
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"kind": "test",
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"x": 0.28,
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"y": 0.50,
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"width": 0.34,
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"height": 0.18,
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"health": "required",
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"detail": "Recorded surface fixtures should render in browser and Fensalir with comparable hierarchy, selection, controls, and detail text before provider-specific polish."
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}
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]
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}
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