2026-10-14 04:19:32 +02:00
..
Asset.cs
GameCult.Thing.Contract: nil refused in every required slot, lists read-only, slot 2 is InputKind
2026-10-14 02:18:45 +02:00
Command.cs
GameCult.Thing.Contract: Command.cs names System for ReadOnlyMemory<byte>
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Domain.cs
GameCult.Thing.Contract: nil refused in every required slot, lists read-only, slot 2 is InputKind
2026-10-14 02:18:45 +02:00
GameCult.Thing.Contract.csproj
GameCult.Thing.Contract: the gamecult.thing.* wire types for .NET, every door through a validating constructor
2026-10-12 08:37:04 +02:00
Keys.cs
GameCult.Thing.Contract: nil refused in every required slot, lists read-only, slot 2 is InputKind
2026-10-14 02:18:45 +02:00
Node.cs
GameCult.Thing.Contract: ParamDecl.Kind keeps its name (a rename sed hit its assignment)
2026-10-14 02:21:08 +02:00
Result.cs
GameCult.Thing.Contract: nil refused in every required slot, lists read-only, slot 2 is InputKind
2026-10-14 02:18:45 +02:00
Source.cs
GameCult.Thing.Contract: a unit arm is its arm type; the 58 static instances are gone
2026-10-14 02:18:51 +02:00
Style.cs
GameCult.Thing.Contract: a unit arm is its arm type; the 58 static instances are gone
2026-10-14 02:18:51 +02:00