Thing/packages/GameCult.Thing.Contract
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 19f8d9aeff GameCult.Thing.Contract: Command.cs names System for ReadOnlyMemory<byte>
The previous two commits do not build: Command.cs lacked the using. This one
restores the build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 04:19:32 +02:00
..
Asset.cs GameCult.Thing.Contract: nil refused in every required slot, lists read-only, slot 2 is InputKind 2026-10-14 02:18:45 +02:00
Command.cs GameCult.Thing.Contract: Command.cs names System for ReadOnlyMemory<byte> 2026-10-14 04:19:32 +02:00
Domain.cs GameCult.Thing.Contract: nil refused in every required slot, lists read-only, slot 2 is InputKind 2026-10-14 02:18:45 +02:00
GameCult.Thing.Contract.csproj GameCult.Thing.Contract: the gamecult.thing.* wire types for .NET, every door through a validating constructor 2026-10-12 08:37:04 +02:00
Keys.cs GameCult.Thing.Contract: nil refused in every required slot, lists read-only, slot 2 is InputKind 2026-10-14 02:18:45 +02:00
Node.cs GameCult.Thing.Contract: ParamDecl.Kind keeps its name (a rename sed hit its assignment) 2026-10-14 02:21:08 +02:00
Result.cs GameCult.Thing.Contract: nil refused in every required slot, lists read-only, slot 2 is InputKind 2026-10-14 02:18:45 +02:00
Source.cs GameCult.Thing.Contract: a unit arm is its arm type; the 58 static instances are gone 2026-10-14 02:18:51 +02:00
Style.cs GameCult.Thing.Contract: a unit arm is its arm type; the 58 static instances are gone 2026-10-14 02:18:51 +02:00