Resolve browser field projection through plugin adapters

This commit is contained in:
Meta Vens 2026-07-10 15:13:59 +01:00
commit fe71b8d2c5
11 changed files with 442 additions and 15 deletions

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@ -112,8 +112,9 @@ advertisements and typed command/receipt documents are the boundary.
Aetheria remains owner of sampled field truth; runtimes remain owners of
native field projection.
- Aetheria publishes objects, gravity, and render splats as
`gamecult.fields.*` documents. Odin/Hermodr recognizes those plugin-owned
schema identities and contains no Aetheria viewport-schema branch.
`gamecult.fields.*` documents and advertises `fields.surface` on graphical
surfaces that use them. Hermodr carries decoded MessagePack values without
interpreting field tuples; the browser fields adapter owns that conversion.
- The TeX owner sidecar serves its Eve ABI over CultNet RUDP operation
envelopes; its stdio protocol is retained only as a local debug adapter.
- Aetheria owns its provider advertisement, world surface, scenario, asset
@ -158,10 +159,10 @@ advertisements and typed command/receipt documents are the boundary.
is its semantic owner. Sai already owns VN/Ink execution and its live witness.
- Keep nested plugin availability explicit and non-transitive: Sai does not own
Norn or TeX.
- Move Hermodr's generic field normalization out of its provider transport and
move browser field projection behind a runtime adapter resolved from the
advertised `fields.surface` plugin. Hermodr should carry typed documents;
plugin/runtime owners should interpret and project them.
- Move the remaining browser WebGL field projection body from the general
component lowerer into the `fields.surface` runtime adapter. The browser now
resolves required adapter capabilities from provider advertisements and owns
field tuple conversion outside Hermodr.
### Conformance

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@ -122,9 +122,10 @@ Aetheria is the current pressure case for this contract.
The Aetheria daemon should publish the game state, rules, generated level,
assets, operations, scalar/vector fields, object rows, and Eve surfaces needed
to render both Starbridge RTS and ARPG views. Hermodr should reconstruct the RTS
surface as an unspecialized browser/Eve lowerer. Electron should render the same
surface as the player-facing Starbridge shell. Unity should become an ARPG
to render both Starbridge RTS and ARPG views. Hermodr should carry provider
documents without interpreting plugin semantics; the browser fields adapter
should reconstruct the RTS view as part of the unspecialized Eve lowerer.
Electron should render the same surface as the player-facing Starbridge shell. Unity should become an ARPG
lowerer over the same kind of daemon-authored surface, and Godot should become
the equivalent non-Unity ARPG conformance target.