Clean field renderer source boundary

This commit is contained in:
Meta Vens 2026-07-10 15:26:30 +01:00
commit f015d88180

View file

@ -542,7 +542,6 @@ void main() {
v_source = a_source;
v_value = a_value;
}`;
const GRAVITY_SPLAT_FRAGMENT_SHADER = `#version 300 es
precision highp float;
in vec2 v_local;
@ -653,4 +652,3 @@ void main() {
color += clamp(lines, 0.0, 1.7);
outColor = vec4(color, 1.0);
}`;