Clean field renderer source boundary
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1 changed files with 0 additions and 2 deletions
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@ -542,7 +542,6 @@ void main() {
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v_source = a_source;
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v_value = a_value;
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}`;
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const GRAVITY_SPLAT_FRAGMENT_SHADER = `#version 300 es
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precision highp float;
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in vec2 v_local;
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@ -653,4 +652,3 @@ void main() {
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color += clamp(lines, 0.0, 1.7);
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outColor = vec4(color, 1.0);
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}`;
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