Name the live Unity gameplay gate
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@ -1272,6 +1272,33 @@ Recently cut:
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- Aetheria has a minimal provider-owned interactive world fixture in Eve so the
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browser oracle can prove the surface path without owning Aetheria truth.
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## Live Unity Gameplay Gate
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The extracted EveUnity package currently proves provider-agnostic lowering in
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EditMode and inside Aetheria's Unity consumer project. It does not yet prove a
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standalone generic Unity client connected to the running Aetheria daemon. The
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existing `AetheriaEveUnitySceneProviderBridge` reads a local CultCache replica
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and previously emitted immediate submission acknowledgements; neither is a
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remote subscription or an authoritative daemon receipt.
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Completion requires one EveUnity-owned PlayMode client and one separately
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running Aetheria daemon to prove the whole path:
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1. Discover or configure the daemon CultMesh endpoint from provider data.
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2. Subscribe to the provider advertisement, `aetheria.daemon.game`, asset
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manifest, and receipt records without importing Aetheria code into EveUnity.
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3. Render the initial world in a minimal EveUnity-owned Unity project.
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4. Submit movement and action intents through `gamecult.eve.command.v1`.
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5. Observe a separately published provider receipt and a later surface version.
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6. Reconcile the Unity scene to that version without local simulation authority.
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7. Capture PNG evidence for both Aetheria and the generic world-smoke provider.
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The first transport foundation now lives in Aetheria's typed Unity state client:
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`AetheriaRuntimeVerseClient.OpenRemoteAsync` creates a non-authoritative local
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replica, synchronizes snapshots through CultMesh, and routes writes to the
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daemon's primary shard. The local-file scene adapter is explicitly labeled
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`aetheria-local-cultmesh-replica`; it must not satisfy the live gameplay gate.
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## Stop Conditions
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Stop adding features and update the map when:
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