Clarify Eve as product presentation contract
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@ -17,7 +17,9 @@ The promise is deliberately a little magical at the user boundary:
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That is the Eve MultiVerse: not one universe owned by a web app, but many
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rule-bearing Verses whose surfaces can cross renderer bodies while preserving
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ownership.
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ownership. Product presentation flows through Eve. A browser site, Android app,
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native panel, stream overlay, or compact TUI is a lowering target for the same
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surface contract, not a separate product UI authority.
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## What Is The Eve MultiVerse?
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@ -46,8 +48,34 @@ sensor stream, a VoidBot swarm cockpit, a Huginn `.cc` inspection surface, an
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Odin Verse map, and a future Fensalir production panel should all be readable
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through the same surface semantics even when they render in different bodies.
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That is why meaningful GameCult dashboards should become Eve GUI/TUI DSL. The
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service speaks once; each runtime lowers the surface locally.
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That is why meaningful GameCult interfaces should become Eve GUI/TUI DSL. The
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service speaks once; each runtime lowers the surface locally. A dashboard is
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only one shape of the contract; full product flows such as StreamPixels
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character creation, streamer setup, and overlay room control should be Eve
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surfaces too.
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## Nested Verses
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Some products are not one flat app. StreamPixels is the clean example:
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- each viewer has a personal Verse for identity, character creation, loadout,
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owned items, linked accounts, and profile consequences;
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- each streamer has a creator Verse for rules, connector bindings, overlay
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settings, subathon state, invites, and local moderation authority;
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- each live overlay has an on-stream Verse for auth-free rendering, presence,
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queue pressure, active scenes, and style synchronized with the creator space;
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- operators can cross those Verses through explicit authority, not by owning a
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hidden admin website.
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Repixelizer has a smaller shape: user/session Verse, job Verse, artifact Verse,
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and hosted-operator Verse. The same rule applies. The old website becomes a
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browser lowering of the Eve surface. The Android Kotlin runtime should be able
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to lower the same flow for upload, parameter selection, preview, cleanup, and
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artifact export without Repixelizer inventing a second mobile app brain.
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Verse nesting is not navigation chrome. It is authority topology: which person,
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service, artifact, overlay, job, or room owns which state, which commands are
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available, and what can be carried across the boundary.
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## Service Contract
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@ -59,6 +87,8 @@ Every GameCult service with durable state should move toward this contract:
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subscribe;
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- expose meaningful operator interfaces as Eve DSL or retained
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`gamecult.eve.surface.v1` trees;
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- express meaningful user-facing service flows as Eve surfaces as well; websites
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and mobile apps lower those flows rather than becoming canonical UI owners;
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- route writes as command intent back to the provider, where they can be
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accepted, denied, forwarded, or reconciled;
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- make authority, freshness, denial, prediction, and stale observations visible
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@ -117,6 +147,22 @@ for writes.
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- Renderers own native projection mechanics only. They do not invent provider
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truth.
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## Style Portability
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Eve must be flexible enough to preserve product identity. Migrating an existing
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website does not mean bleaching it into generic gray panels with a cult sticker
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on top. Existing CSS should be translated into Eve style tokens, layout tokens,
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asset references, motion preferences, and component variants that can lower to
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CSS variables, UIKit, Android styles, DirectWrite brushes, overlay shaders, and
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TUI approximations.
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If a style cannot lower exactly, the surface should name the lossiness. A
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Kotlin Android StreamPixels character creator may not render every web hover
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state, but it should carry the same character-creation hierarchy, color system,
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PixelHeroes previews, command routes, and authority markers. The aesthetic is
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portable because the surface describes it; it is not trapped in a CSS file like
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a small decorative hostage.
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Local callbacks are not portable state. DOM handlers, UIKit actions, Android
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listeners, Direct2D hit tests, and game-engine events are actuators for the
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local body. The binding is the state contract.
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@ -204,7 +204,9 @@ Providers may add command names, but they must advertise them in `commands`.
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`surface.styles.tokens` is provider-owned appearance state. Renderers project
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tokens into CSS variables, UIKit colors/fonts, Android styles, DirectWrite
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brushes, or platform equivalents.
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brushes, overlay material parameters, TUI attributes, or platform equivalents.
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For migrated products, the first source of truth may be an existing CSS system,
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but the canonical portable form is the Eve token set, not the stylesheet.
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Style controls are ordinary controls whose command is usually `style.patch`.
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They synchronize appearance by sending token edits back to the provider. The
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@ -226,6 +228,19 @@ Minimum common tokens:
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- `pixelArt`
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- `motion`
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Product surfaces may add scoped token groups such as:
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- `streamPixels.characterPreview`
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- `streamPixels.inventoryGrid`
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- `streamPixels.overlayHud`
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- `repixelizer.comparisonCanvas`
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- `repixelizer.cleanupTool`
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These are still Eve style state. A browser lowering may emit CSS variables and
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classes; the Kotlin Android runtime may emit native styles and view properties;
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Fensalir may emit DirectWrite brushes and renderer flags. The provider owns the
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style document and accepts or rejects edits through `style.patch`.
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## Sai VN Requirements
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Sai requires Eve/CultUI to carry:
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