diff --git a/README.md b/README.md index b18866f..08661e6 100644 --- a/README.md +++ b/README.md @@ -102,8 +102,10 @@ schema or composition builders. ## Current Mechanism -The current checked-in client is the iOS Theos app, still named `EveCanvas` at -the bundle level until the wider Eve runtime split exists. +The current checked-in iOS runtime is the Theos app still named `EveCanvas` at +the bundle level. Its primary input is Gjallar's aggregate surface through the +temporary Starfire Hermodr HTTP boundary; direct typed CultMesh transport can +replace that edge later without moving layout authority into the client. The Android proof under `android/` is a small native Kotlin client built with the installed Android SDK and CultLib's `cultmesh-kotlin` package, without @@ -115,9 +117,12 @@ payloads as `mimir.eve_media_observation.v1`. - `EVEAppDelegate` creates one fullscreen `UIWindow`. - `EVEViewController` installs: + - `EVEHermodrClient`, the configured live `gjallar.overview` surface client. + - native UIKit lowering for generic Eve trees and Gjallar's + `weighted-bisect` aggregate. - `EVEGLView`, a `CAEAGLLayer` backed OpenGL ES render target. - - a full-screen `UIImageView` that displays CEF relay frames. - - `EVEFrameStreamClient`, a native WebSocket client for frame/input transport. + - an optional full-screen `UIImageView` and `EVEFrameStreamClient` for legacy + configured frame streams. - a native UIKit `UILabel` overlay for crisp Retina status text. - `CADisplayLink` for frame ticking. - `CMMotionManager` for accelerometer and gyro telemetry. @@ -152,8 +157,8 @@ payloads as `mimir.eve_media_observation.v1`. - CultNet carries typed surface state, commands, and timestamped sensor packets. Edge JSON is tolerated only as an interoperability envelope while the typed CultMesh document shape is being proven. -- UIKit is the current iOS streamed-frame owner; OpenGL ES is fallback/local - render. +- UIKit is the current iOS `gjallar.overview` lowering owner. Streamed frames + are an optional non-canonical input; OpenGL ES remains fallback/local render. - The status bar stays hidden. - Eve clients own local sensor reads and timestamps. Mimir owns synchronization and final interpretation after those samples arrive.