diff --git a/packages/GameCult.Thing.Contract/Domain.cs b/packages/GameCult.Thing.Contract/Domain.cs index 15790fe..573b433 100644 --- a/packages/GameCult.Thing.Contract/Domain.cs +++ b/packages/GameCult.Thing.Contract/Domain.cs @@ -37,7 +37,7 @@ public static class ThingDomain public static int? Count(int? value) => value.HasValue ? Count(value.Value) : null; - /// A name the contract joins into a record key: non-empty, no '.'. + /// A name the contract joins into a key: non-empty, no '.'. public static string Segment(string value) => string.IsNullOrEmpty(value) ? throw new ThingDomainException("Segment", "non-empty") : value.IndexOf('.') >= 0 ? throw new ThingDomainException("Segment", "free of '.'") diff --git a/packages/GameCult.Thing.Contract/Keys.cs b/packages/GameCult.Thing.Contract/Keys.cs index f1350fe..4ecb57a 100644 --- a/packages/GameCult.Thing.Contract/Keys.cs +++ b/packages/GameCult.Thing.Contract/Keys.cs @@ -3,7 +3,7 @@ using System.Globalization; namespace GameCult.Thing.Contract; /// -/// The record key of each kind. Each key joins free-string provider or publisher ids (dotted, as the Verse names them) +/// The key of each kind. Each key joins free-string provider or publisher ids (dotted, as the Verse names them) /// with typed trailing parts: a segment holds no dot and a seq or version is digits, so a key splits at its last dot /// (surface, asset catalog, result) or last two (composition), and two different field sets never build one key. /// diff --git a/packages/GameCult.Thing.Contract/Result.cs b/packages/GameCult.Thing.Contract/Result.cs index 96cc98c..7544a5f 100644 --- a/packages/GameCult.Thing.Contract/Result.cs +++ b/packages/GameCult.Thing.Contract/Result.cs @@ -97,7 +97,7 @@ public sealed class OpenExternalEffect : Effect /// /// A provider's answer to one invocation. Results are built by the four factories and nothing else: the constructor is /// private (MessagePack calls it on decode, and it holds the same bound), and no API takes a -/// state as a string or an object payload. Seq counts from 1 per invocation. The copied invocation id is a +/// state as free text or as an untyped value. Seq counts from 1 per invocation. The copied invocation id is a /// convenience: core binds a result to an invocation it issued, so the copy is not provenance. /// [CultDocument("gamecult.thing.command_result", "gamecult.thing.command_result.v1")]