Add Fensalir Direct2D Eve surface
This commit is contained in:
parent
7ffe267ebb
commit
21b646f499
2 changed files with 18 additions and 0 deletions
|
|
@ -94,6 +94,16 @@ Flutter:
|
|||
the canonical behavior still belongs to the browser Eve runtime and recorded
|
||||
CultMesh surface fixtures.
|
||||
|
||||
Fensalir Direct2D:
|
||||
|
||||
- desktop/native client surface inside the Fensalir runtime;
|
||||
- lowers Eve/CultMesh surface documents into the existing DirectWrite/Direct2D
|
||||
overlay path;
|
||||
- uses the same provider ownership and command contract as browser, iOS, and
|
||||
Android clients;
|
||||
- keeps renderer mechanics in Fensalir while app-specific dashboard meaning
|
||||
remains with the provider repo.
|
||||
|
||||
## Current Proof
|
||||
|
||||
The current iOS app consumes Mimir's `/eve/deck` WebSocket broker. That broker is
|
||||
|
|
@ -120,3 +130,5 @@ client are still being cut.
|
|||
4. Replace JSON/base64 sensor payloads with binary packets while preserving the
|
||||
typed envelope.
|
||||
5. Add Android client scaffolding against the same provider and sensor API.
|
||||
6. Add the Fensalir Direct2D lowering for the shared surface contract so engine
|
||||
clients can show the same dashboards without embedding a browser.
|
||||
|
|
|
|||
Loading…
Reference in a new issue