Record live Unity gameplay evidence
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@ -1288,12 +1288,12 @@ Recently cut:
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## Live Unity Gameplay Gate
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The extracted EveUnity package currently proves provider-agnostic lowering in
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EditMode and inside Aetheria's Unity consumer project. It does not yet prove a
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standalone generic Unity client connected to the running Aetheria daemon. The
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existing `AetheriaEveUnitySceneProviderBridge` reads a local CultCache replica
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and previously emitted immediate submission acknowledgements; neither is a
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remote subscription or an authoritative daemon receipt.
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The extracted EveUnity package now proves provider-agnostic lowering against a
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separately running Aetheria daemon. `EveUnityCultMeshLiveProviderTransport`
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knows only Eve core documents and CultLib: it discovers the provider
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advertisement, fetches the advertised world surface, forwards command puts to
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the provider primary, and reconciles provider receipts. Aetheria-specific DTOs,
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record-key constants, and client bridges are absent from the runtime body.
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Completion requires one EveUnity-owned PlayMode client and one separately
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running Aetheria daemon to prove the whole path:
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@ -1302,21 +1302,36 @@ running Aetheria daemon to prove the whole path:
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2. Subscribe to the provider advertisement, `aetheria.daemon.game`, asset
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manifest, and receipt records without importing Aetheria code into EveUnity.
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3. Render the initial world in a minimal EveUnity-owned Unity project.
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4. Submit movement and action intents through `gamecult.eve.command.v1`.
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4. Submit movement and action intents through
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`gamecult.eve.command_invocation.v1`.
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5. Observe a separately published provider receipt and a later surface version.
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6. Reconcile the Unity scene to that version without local simulation authority.
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7. Capture PNG evidence for both Aetheria and the generic world-smoke provider.
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The first transport foundation now lives in Aetheria's typed Unity state client:
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`AetheriaRuntimeVerseClient.OpenRemoteAsync` creates a non-authoritative local
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replica, synchronizes snapshots through CultMesh, and routes writes to the
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daemon's primary shard. The local-file scene adapter is explicitly labeled
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`aetheria-local-cultmesh-replica`; it must not satisfy the live gameplay gate.
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Remote command reconciliation now consumes Aetheria's provider-owned
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`gamecult.aetheria.committed_command_fact.v1` records. A command becomes
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terminal only when a fact with the same command ID exists and the synchronized
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game surface version is at least the fact's source frame. Submission
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acknowledgements and aggregate status documents are not receipts.
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Evidence on 2026-07-10:
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- `E:\Projects\EveUnity\scripts\run-aetheria-daemon-world-witness.ps1`
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starts an isolated Aetheria daemon, runs the EveUnity-owned PlayMode client,
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and tears both bodies down.
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- The client lowered `aetheria.game`, instantiated provider-authored entities,
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submitted an idempotent move-vector invocation, received the separately
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published reconciled receipt, observed a later surface version and visible
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player displacement, and captured
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`artifacts/aetheria-daemon/aetheria-daemon-world.png`.
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- The same EveUnity project retains the non-Aetheria `eve.world-smoke` capture,
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proving the runtime body is generic rather than an extracted Aetheria client.
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- Aetheria no longer overrides `EveSurfaceDocument` metadata with its private
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runtime surface serializer. Core surface wire fields use CultMesh transport
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records; provider-private surface documents remain separate authority.
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Remaining before this gate is complete:
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- publish and consume Aetheria's asset manifest through a generic core boundary
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so the clean client uses provider-authored assets rather than fallback
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geometry;
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- add one action/combat invocation witness alongside movement;
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- attach both PNGs and receipt/version evidence to the exported conformance
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pack rather than leaving them only in EveUnity's local artifacts.
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## Stop Conditions
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