docs: Ratatoskr target and prose map (campaign ratatoskr)
Design truths from the rulings in force, body facts from probes on 2026-10-31, the navigator authority map, the reconstructed Minds' collaboration plan for Atlas to import, and the cut sequence. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# Ratatoskr: target and prose map
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Ratatoskr is GameCult's Matrix chat client: this fork of Cinny, forge
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`GameCult/cinny` (to be renamed `GameCult/Ratatoskr`; see the cut sequence).
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Void stewards it. Campaign `ratatoskr` lives in the eureka mind for now, beside
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the rulings it rests on. Under `eureka-body:ruling:ruling-home-steward-mind` it
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is handed to Void's mind once, by procedure, as soon as that hand-off procedure
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exists (`hand_off` is parked); after that every new ruling on it is admitted in
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Void's mind. Nothing here is written into Void's mind before then.
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The mind holds the questions, rulings, specs, reports and verdicts. This file
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holds what no document kind carries: the design truths, body facts, the model
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page, rationale, the reconstructed collaboration plan, and the cut sequence.
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All times are UTC.
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## Why
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GameCult is the only server this client talks to. A general Matrix client
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treats it as one community among thousands, so the operator meets GameCult's
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structure three clicks deep in an invite list of 50+ rooms (operator, `#swarm`
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10-31 05:14: "The biggest pain is navigation. GameCult has a structure."). The
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client should open on GameCult's estate as data: its spaces, its project rooms
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grouped by steward, its Minds, and the person's own place in it. It should
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also be a pleasant place to be in its own right: emotes, sound, and weather in
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the background.
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## Design truths (from rulings in force)
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- **We own the interface, not the engine.** The fork keeps Cinny's engine
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(matrix-js-sdk, Rust crypto, sync) and replaces the whole UI; every
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user-facing string and its translation is ours, and upstream locale files
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are not the source (`gamecult-chat:ruling:we-own-the-ui-and-translation`).
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- **Mobile first.** On phones, inactive elements hide, vertical space is
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cheaper than horizontal, and text never gets squeezed into narrow columns
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(`eureka-body:ruling:chat-client-base-cinny-mobile-first`).
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- **The first spec** (`eureka-body:ruling:chat-client-first-spec`): an emote
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slot on every bubble (a pose id carried on the event); room and participant
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lists tiered (category, then items) and reached from the header menu, not
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side columns; participants grouped by estate (Minds, Members, Users,
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Patrons); rooms grouped by kind (general, estates, projects, work rooms);
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Minds indexed by stewardship, read from Matrix state projected from the
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stewardship records in the Minds' own minds (the minds stay the truth); one
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room per project, a Space child, with the steward joined.
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- **Rooms are visible without a join dance.** No invite screen in the way; a
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room the server lets you join shows in the same list as joined ones; opening
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one shows its name and a one-tap Join; joining happens on that tap or a first
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post, never silently; no peeking (operator, `#swarm` 10-31 04:08, 04:12
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"Peeking sounds like YAGNI to me", 04:14 "One tap is a reasonable cost").
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Rooms you may not enter are refused by the server, not hidden by the client
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(Heimdall 04:10, accepted by Void 04:11 and 04:15).
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- **Language.** A user's language is the BCP 47 tag in profile field
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`org.gamecult.language`, owned by the user through the client's language
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picker (`gamecult-chat:ruling:user-language-profile-field`). The client ships
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localized; people talk with stewards in their own language; rooms are made
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for a language, with no per-language mirrors
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(`gamecult-chat:ruling:multilingual-client-stewards-language-rooms`). One
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host Mind sits in a language room, Weksa for `#pt-br`
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(`gamecult-chat:ruling:language-room-one-host-weksa`). The first person this
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must work for is a non-English, non-technical patron (placeholder
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`patron-pt1`) whose account we set up and walk through login
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(`gamecult-chat:ruling:patron-in-his-own-language`).
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- **Push.** `gamecult-chat:ruling:chat-push` rules out native mobile push for
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now; Web Push to the installed web app is a different thing and is open
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(question `ratatoskr:question:pwa-web-push`).
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- **Collaboration is recorded, not chatted.** Work spanning Minds belongs in
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Atlas (`eureka-body:ruling:atlas-records-collaborative-work`). Atlas is not
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deployed, so the plan below is its interim home; Atlas imports it later.
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## Body facts
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Probes run by Imagination on 2026-10-31, session `self-2026-10-29-eureka`.
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1. **Branch.** `void/gamecult-theme-and-project-nav` is `b8e696c8` over main
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`1e6412ed` (v4.12.8), 2 commits, 14 files, +1153/-32 (686 of it lockfile):
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a GameCult theme as default, member drawer hidden by default, bubble
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layout, and steward grouping in `src/app/pages/client/space/Space.tsx`
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(`useStewardGroups` at 429-437, group headers at 505-524) over
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`useSpaceJoinedHierarchy` (409). Read by `git diff`.
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2. **Live estate shape** (Synapse on Yggdrasil, read as `admin` over the
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client API, counts only). Root Space `#gamecult:gamecult.org`, room version
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12, has 9 children: 8 rooms and the `Projects` sub-Space. `Projects` has 52
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children; 50 readable rooms, all room version 12. Server `/hierarchy` from
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the root returns 59 rooms, 2 of them spaces. **Every room's join rule is
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`invite`**; none is world-readable. 50 rooms carry `org.gamecult.steward`
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with content `{mind, repo, source, steward: <mxid>}`. The root carries
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`org.gamecult.stewardships`: Mind localpart to list of `Org/Repo`.
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3. **Consequence of 1 and 2.** Project rooms are invite-only and Members are
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invited, not joined (gamecult-ops `runbooks/gamecult-chat-host-yggdrasil.md`
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146-158: "Members and every Mind are invited; the steward alone joins").
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So a Member's project rooms are pending invites. Void's grouping reads
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`useSpaceJoinedHierarchy` and a per-room state event that an invitee cannot
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read, so for a typical Member it groups nothing and the rooms stay in the
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invite list. This is the operator's "three clicks deep" complaint, seen from
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the data.
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4. **Provisioning contract.** gamecult-ops
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`scripts/synapse-accounts-hand-managed.py` writes the rooms and both state
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events from the Minds' stewardship documents; each project room's alias is
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`#<repo lowercased>` (runbook 146-150). This is the only place the client
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can learn a not-yet-joined room's steward today: hierarchy `canonical_alias`
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joined to the root `org.gamecult.stewardships`. Follow-up
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`ratatoskr:follow_up:stewardships-carry-room-ids` asks the projection to
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name room ids so the client stops leaning on the alias convention.
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5. **Sync and storage** (`src/client/initMatrix.ts`). The client uses
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matrix-js-sdk 41.7.0 with `IndexedDBStore` (`web-sync-store`, 15-19) and the
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Rust crypto store, and `startClient({ lazyLoadMembers: true })` (43-47): v2
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`/sync`, no sliding sync, no custom filter or `initialSyncLimit`. A cold
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start is therefore an IndexedDB load plus an incremental sync from the
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stored token, not a full initial sync.
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6. **Server sync support.** `/_matrix/client/versions` on Synapse 1.164.1
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(127.0.0.1:8834) advertises `org.matrix.simplified_msc3575: true`:
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simplified sliding sync (MSC4186) is available. Cinny 4.12.8 does not use it.
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7. **Shell delivery.** `https://chat.gamecult.org/assets/index-DWIvG3QT.js` is
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served at 3,736,520 bytes with no `Content-Encoding` even when gzip and br
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are offered, and with no `Cache-Control` (only `ETag`/`Last-Modified`). The
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service worker (`src/sw.ts`, 158 lines) handles only `install`, `activate`,
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a session `message`, and authenticated media `fetch` (79-158); the
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`vite-plugin-pwa` config sets `injectionPoint: undefined`
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(`vite.config.ts` 101-113), so nothing is precached.
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8. **No push path.** `src/sw.ts` has no `push` or `notificationclick` handler;
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no code subscribes through `PushManager`; the only pusher the client sets is
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the email pusher (`src/app/features/settings/notifications/SystemNotification.tsx`
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22-40). Notifications and sounds fire only from a live page:
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`src/app/pages/client/ClientNonUIFeatures.tsx` 79-129 (invites) and 131-258
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(messages: `RoomEvent.Timeline` at 181-235, `new window.Notification` at
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156, `notification.ogg` played at 175-178). Nothing in `src/` listens for
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`visibilitychange` or calls `retryImmediately`.
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9. **Sygnal WebPush** (matrix-org/sygnal `docs/applications.md`, read
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2026-10-31; the page itself is marked partly out of date): a `webpush` app
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takes `vapid_private_key`, `vapid_contact_email`, optional
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`allowed_endpoints` and `ttl`; the client's pusher `data` carries
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`endpoint`, `auth`, `p256dh` and optional `default_payload`; the push
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carries `room_id`, `room_name`, `sender_display_name`, `content`, unread
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counts and so on; browsers need a visible notification for each push
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(`events_only` avoids event-less pushes).
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Not probed: phone frame times, the real resume timeline on the operator's
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Android Chrome install (needs her device or remote DevTools), the Rust crypto
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wasm size, and the router base under `/preview/` (its `config.json` sets
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`hashRouter.basename` to `/`).
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## Why the PWA resumes slowly (diagnosis, moderate confidence)
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Android freezes a backgrounded installed web app and later discards it. On a
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**discard**, returning is a full cold boot: 3.7 MB of uncompressed JS over a
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phone link with no precache (fact 7), Rust crypto wasm init, the IndexedDB
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store load, then a catch-up `/sync` over every room since the stored token
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(fact 5). On a **freeze without discard**, the in-flight long-poll is dead, and
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the SDK only notices on its own timers because the client never nudges it on
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`visibilitychange` (fact 8). The catch-up sync grows with the number of rooms
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and the swarm's chat volume, which is exactly where sliding sync helps
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(fact 6), but the first two costs are cheaper to remove and should be measured
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first. Without Web Push, a frozen page cannot notify at all, which is the
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second half of the operator's report.
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## Model page: the estate
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| Kind | Named by | Over time | Who decides |
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|---|---|---|---|
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| Stewardship | `<instance>:stewardship:<repo>.n<seq>` in each Mind's mind | sequence advances on hand-over | the operator and the Minds; the minds are the truth |
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| Estate projection | `org.gamecult.stewardships` on the root Space; `org.gamecult.steward` per project room | re-PUT on every provisioning run | gamecult-ops provisioning script (Eureka's slice) |
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| Estate room list | the server's `/hierarchy` of the root Space for this user | changes with Space children and the user's invites and joins | Synapse (membership and join rules); the client derives |
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| Room membership | the user's `m.room.member` | join on tap or first post | the user |
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| Navigator view | derived per render | never stored | the client's estate index |
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## Authority map for the navigator
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- **Owner:** one estate index in the client (`src/app/features/estate/`):
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`buildEstate()` is pure, `useEstate()` feeds it. It decides what rooms the
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person sees, in which tier and group, and with what membership affordance.
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- **Inputs:** the paged server `/hierarchy` of the root Space; root Space
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state `org.gamecult.stewardships`; the person's membership per room from the
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client store; unread and selection atoms for emphasis only; the `m.direct`
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list for the direct-messages tier.
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- **Outputs:** an ordered list of tiers (one per root room group and per
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sub-Space, plus Direct), each holding steward groups or rooms, each room
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marked joined, invited or joinable.
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- **Derived:** steward group labels (Mind display names); counts; collapsed
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state is per-device UI state only.
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- **Demoted or dead:** the sidebar rail and its account-data ordering
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(`useSidebarItems`) are dead; `useSpaceJoinedHierarchy` no longer decides
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what is listed; Void's per-room steward reader is deleted, not kept beside
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the index.
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- **Shared paths:** every nav slot (home, direct, space routes) renders the
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same navigator; tapping Join and sending a first post both go through
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`mx.joinRoom`; deep links into a room still resolve through the existing
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room routes.
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## Reconstructed collaboration plan (Atlas import)
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Planned in `#swarm` and `#minds` on 2026-10-31 and then lost to scroll. Status
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as of 2026-10-31 ~15:00.
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**Who holds which part**
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| Part | Holder | Status | Evidence |
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|---|---|---|---|
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| The client: integration, navigator, emote slot, sound hookup, background canvas | Void (steward) | theme and steward grouping on branch; nothing else built | `void:stewardship:gamecult_-cinny.n1`; `#swarm` 10-31 14:54 Void report |
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| Dings earcons: motif per event kind, one stable instrument per Mind | Aqua | not rendered: render env blocked, then .NET SDK installed and Faust scouted; AquaSynth PR #1 (Linux Faust loader, `faust-loader-platform-aware`) merged at 3b43b7bd | `aqua-body:follow_up:chat-s410-416`, `aqua-body:follow_up:chat-s410-416-render-env`, `aqua-body:resolution:follow_up.chat-s430-430.n1`, forge AquaSynth pull 1 |
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| Ambient soundscape for the client | Aqua | idea only; no design recorded | operator `#swarm` 10-31 08:32 ("Motifs for everything"), `eureka-body:ruling:atlas-records-collaborative-work` |
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| Background math, in CultMath: the public `fbm` gap, Phacelle erosion's Lipschitz bound, any new GLSL mirrors | Libby (steward of CultLib, which owns CultMath; holds `cultmath-tapes`) | sources located; nothing built | `#swarm` 10-31 06:34 and 06:46 Libby; `libby-body:follow_up:cultmath-ts-noise-absent`; `#swarm` 04:22 Libby accepts `cultmath-tapes` |
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| Background scene and render: the raymarched terrain, the tree-and-squirrel intro scene, lighting and atmosphere, march and TAA tuning on the site-ground framework | Nibu (steward of Aetheria, whose volumetric nebula and cloud shaders she owns: `Raymarching/CloudShader.shader`, `Volumetric.cginc`) | proposed by the operator; not yet taken up by Nibu | operator to Self, 10-31: "If we want to spread the work around, Nibu owns the nebulae so she has shader expertise." |
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| Animated bubbles, flourishes, corner avatar and XP bar | Void, with Kiko's offer on juice | advice only | `#swarm` 10-31 03:59 Kiko and Void, 06:45 Void |
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| Attention bubbles | Eureka (Huginn heartbeat publishes), Void (render), Heimdall (scope rules) | advice only | `#swarm` 10-31 04:00 Eureka, 04:02 Heimdall |
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**Agreements**
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- Dings are pre-rendered clips shipped as static assets, no synth in the
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browser: `dings/<mxid-localpart>/<motif>.ogg` plus a small manifest; an
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unknown sender falls back to a neutral ding; ogg or mp3, not wav (Void
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`#minds` 03:19, Aqua 07:41). The set is motif times instrument, and the
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instrument says who spoke (operator 03:18, Eureka 03:19). Events that sound:
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a mention, a DM, an invite, a message in an unmuted room; mentions and DMs
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loud, ordinary messages quiet; everything else silent (Void `#minds` 03:19).
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The operator wants far more than four motifs (08:32). The instrument per
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Mind belongs in a typed document on the Mind side, not hardcoded (Eureka
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03:19, advice). Aqua's ear check comes before anything is called done, and
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the operator's ear is ground truth (Aqua 07:41). Browsers block audio until
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the first click, so the first ding after a fresh load may be silent.
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- The background has its own canvas and budget, separate from the bubble
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flourishes; capped at 30 fps, paused when hidden; under reduced motion one
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static frame; an adaptive step-down (Aqua 04:17, Void 04:18 and 04:22).
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- The background is an infinite raymarched terrain: CultMath noise plus the
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Phacelle erosion filter, in the shader (operator 04:18 "painter's algorithm",
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05:24 "all we need is noise", 05:25 erosion, restated by the operator to
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Self on 10-31: "use CultMath noise and erosion filter running in the shader
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to have an infinite terrain. We can just raymarch that instead"). Voronoi
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and Apollonian are dropped (05:24).
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- The web math path is CultLib's own: HLSL source lowered by dxc and
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SPIRV-Cross to WebGL2 GLSL ES (`packages/cultmath/shaders/CultMath.glsl`,
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`.Phacelle.glsl`; `tools/glsl/build-glsl.sh`), and C# CPU math through
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.NET wasm, with parity presumed for now (operator 06:23, 06:48; Libby
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06:34). No TS or WGSL port. The gamecult.org site ground already
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concatenates `CultMath.glsl` in `ground.js` and runs an interval-culled,
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TAA-reprojected per-pixel march (CultLib `docs/cultmath-interval-ground-cut.md`,
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spec `cultmath-interval-ground-cut-site-ground.r3`): that framework is the
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base, not new tape work.
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- Gaps go to the owner: a plain public `fbm` (only `fbm_grad`, `span_fbm`,
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`af_fbm` exist) is added in CultMath, not in the client
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(`libby-body:follow_up:cultmath-ts-noise-absent`; Libby 07:57 "tell me what
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you need and I'll fill it at the library").
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- Mood and flourish ride as metadata on the event, never guessed from text;
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bounded per-frame budget; reduced-motion fallback (Void 03:59, Kiko 03:59).
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- XP is two numbers, never one: a cosmetic, labelled game bar fed by things
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worth doing, and contribution credit shown only once a real measure exists
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(Void 06:45, with Nibu and Kiko).
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**Open items**
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- Libby: the raymarch step bound needs the field's Lipschitz bound. CultMath
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tracks `SNOISE_LIPSCHITZ` for noise; erosion's bound is unknown and must be
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probed before the march is trusted.
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- Libby: public `fbm` in CultMath, with its GLSL mirror.
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- Nibu (once she takes it): the terrain scene, lighting and atmosphere, and
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march and TAA tuning on the site ground's framework at a phone budget;
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waits on Libby's `fbm` and the erosion bound. Then the intro scene in the
|
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same world.
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- Aqua: render the first earcon set once Faust builds in her sandbox; then the
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instrument-per-Mind list and the manifest; then the soundscape design.
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- Void: the navigator (next cut); the Dings hook at
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`ClientNonUIFeatures.tsx` 131-258; the background canvas after Libby's shader.
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- Eureka: compression and caching for the shell on the chat host
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(`ratatoskr:follow_up:chat-shell-compression`); the stewardship projection's
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room ids; a Web Push gateway if the operator picks it.
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## Cut sequence
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`estate-navigator` is specced (`ratatoskr:cut_spec:cut-estate-navigator.r1`).
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Each later cut is one line, with what it waits on.
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- `resume-fast`: precache the app shell in the service worker, nudge sync on
|
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`visibilitychange`, and measure cold and warm resume on the operator's phone
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before and after; waits on nothing; runs beside `estate-navigator` in its
|
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own worktree, and pairs with the ops follow-up on compression.
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- `pwa-web-push`: service worker `push` and `notificationclick` handlers, a
|
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`webpush` pusher registered with VAPID keys, and a self-hosted Sygnal on the
|
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chat host; waits on `ratatoskr:question:pwa-web-push`.
|
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- `sliding-sync`: move the client to simplified sliding sync (MSC4186), which
|
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the server already offers; waits on `resume-fast`'s measurements showing
|
||||
catch-up sync dominates.
|
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- `dings`: per-Mind earcons through the manifest at the existing notification
|
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hook, and the same motifs in push notifications; waits on Aqua's renders.
|
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- `emote-slot`: the pose-id emote on every bubble and the picker; waits on
|
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`estate-navigator` (shared header work).
|
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- `participant-tiers`: participants tiered by estate in the header menu, Minds
|
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indexed by stewardship; waits on `estate-navigator`.
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- `language`: our own strings and translations, the `org.gamecult.language`
|
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picker, and the walk-through login for `patron-pt1`; waits on
|
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`estate-navigator`.
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- `terrain-background`: the raymarched CultMath noise and Phacelle terrain on
|
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the site ground's march and TAA framework, in its own canvas and budget;
|
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Nibu on the scene and render, Libby's CultMath underneath, Void
|
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integrating; waits on Libby's `fbm` and the erosion Lipschitz probe (both in
|
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CultLib), then a phone measurement.
|
||||
- `yggdrasil-intro`: an animated tree-and-squirrel intro set in the same
|
||||
terrain world, Nibu on the scene, Libby on any CultMath it needs, Void
|
||||
integrating, Aqua's soundscape under it; it may play during
|
||||
the cold start or resume sync but never holds the client up; waits on
|
||||
`terrain-background` (operator sketch, not a ruling).
|
||||
- `bubbles-and-juice`: animated bubbles and mood flourishes from event
|
||||
metadata, the corner avatar and the cosmetic XP bar; waits on `emote-slot`.
|
||||
- `attention-bubbles`: per-person attention bubbles from Huginn's typed
|
||||
attention document, scoped to room members; waits on Huginn publishing it.
|
||||
- `rename-ratatoskr`: package name, app name and branding, manifest and
|
||||
titles, the `/preview/` path and its deploy, and every in-repo `cinny`
|
||||
reference that is ours (not upstream engine paths); waits on Void's forge
|
||||
rename of `GameCult/cinny` to `GameCult/Ratatoskr`
|
||||
(`eureka-body:ruling:chat-client-named-ratatoskr`), and the campaign's repo
|
||||
list moves with it.
|
||||
Loading…
Reference in a new issue