docs: Ratatoskr map: Yggdrasil scene, orbiting Personas, shared activity vocabulary
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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1 changed files with 28 additions and 5 deletions
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@ -235,6 +235,23 @@ as of 2026-10-31 ~15:00.
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Self on 10-31: "use CultMath noise and erosion filter running in the shader
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Self on 10-31: "use CultMath noise and erosion filter running in the shader
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to have an infinite terrain. We can just raymarch that instead"). Voronoi
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to have an infinite terrain. We can just raymarch that instead"). Voronoi
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and Apollonian are dropped (05:24).
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and Apollonian are dropped (05:24).
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- Yggdrasil is the scene's centre (operator to Self, 10-31: "Yggdrasil should
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be the star of the show now, so really the camera should just pull back a
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bit when you login and the personas should be orbiting the tree, dancing
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around each other in accordance with their activity"). On login the camera
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pulls back from the tree; there is no separate intro to cut away from. The
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Personas orbit the tree and move around each other by their live activity.
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- One activity vocabulary drives both sound and motion: Aqua's activity-kinds
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grammar (`aqua-body:follow_up:chat-s431-432`, "enumerate the kinds of agent
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activity in typed state") is the shared contract between Aqua's motifs and
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Nibu's orbits, not two vocabularies. The live feed behind it is the same
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typed state the swarm dashboard projects
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(`eureka-body:ruling:swarm-dashboard-first-thing2-surface`, Libby;
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`libby-body:follow_up:chat-s354-359`): Run documents, the heartbeat trace.
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What reaches the client is a member-safe projection: kind, Mind, time and
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intensity, never briefs or mind contents. Matrix presence and typing cover
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humans and are too coarse for Minds. Where the feed comes from is
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`ratatoskr:question:activity-feed-source`.
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- The scene renders in two passes, not one loop (operator to Self, 10-31:
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- The scene renders in two passes, not one loop (operator to Self, 10-31:
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"The tape optimized solid surface march should run really fast, i imagine,
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"The tape optimized solid surface march should run really fast, i imagine,
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way faster than the volumetric version, so they should not be one loop").
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way faster than the volumetric version, so they should not be one loop").
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@ -275,6 +292,8 @@ as of 2026-10-31 ~15:00.
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same world.
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same world.
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- Aqua: render the first earcon set once Faust builds in her sandbox; then the
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- Aqua: render the first earcon set once Faust builds in her sandbox; then the
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instrument-per-Mind list and the manifest; then the soundscape design.
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instrument-per-Mind list and the manifest; then the soundscape design.
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- Aqua and Nibu: agree the activity vocabulary once (Aqua's grammar), so
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motifs and orbits read the same kinds.
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- Void: the navigator (next cut); the Dings hook at
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- Void: the navigator (next cut); the Dings hook at
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`ClientNonUIFeatures.tsx` 131-258; the background canvas after Libby's shader.
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`ClientNonUIFeatures.tsx` 131-258; the background canvas after Libby's shader.
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- Eureka: compression and caching for the shell on the chat host
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- Eureka: compression and caching for the shell on the chat host
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@ -312,11 +331,15 @@ Each later cut is one line, with what it waits on.
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both passes, Libby's CultMath underneath, Void
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both passes, Libby's CultMath underneath, Void
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integrating; waits on Libby's `fbm` and the erosion Lipschitz probe (both in
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integrating; waits on Libby's `fbm` and the erosion Lipschitz probe (both in
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CultLib), then a phone measurement.
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CultLib), then a phone measurement.
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- `yggdrasil-intro`: an animated tree-and-squirrel intro set in the same
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- `yggdrasil-scene`: the tree and squirrel at the centre of the terrain world;
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terrain world, Nibu on the scene, Libby on any CultMath it needs, Void
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on login the camera pulls back from the tree, and it may play during the
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integrating, Aqua's soundscape under it; it may play during
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cold start or resume sync but never holds the client up; Nibu on the scene,
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the cold start or resume sync but never holds the client up; waits on
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Libby on any CultMath it needs, Void integrating, Aqua's soundscape under
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`terrain-background` (operator sketch, not a ruling).
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it; waits on `terrain-background`.
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- `orbiting-personas`: Personas orbit the tree and dance around each other by
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live activity, from the shared activity vocabulary; waits on
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`yggdrasil-scene`, Aqua's activity-kinds grammar, and
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`ratatoskr:question:activity-feed-source`.
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- `bubbles-and-juice`: animated bubbles and mood flourishes from event
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- `bubbles-and-juice`: animated bubbles and mood flourishes from event
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metadata, the corner avatar and the cosmetic XP bar; waits on `emote-slot`.
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metadata, the corner avatar and the cosmetic XP bar; waits on `emote-slot`.
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- `attention-bubbles`: per-person attention bubbles from Huginn's typed
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- `attention-bubbles`: per-person attention bubbles from Huginn's typed
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