The connector kit for GameCult minds: the contract every model turn goes through, and connector daemons.
- Rust 100%
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Workspace with the model-connector crate. contract.rs, envelope.rs and client.rs are CodexConnector lib.rs moved verbatim under the rename rule (strip the leading Codex from identifiers); schema id strings are unchanged, so the v2 wire is unchanged. canonical_responses_body stays behind: it is OpenAI Responses lowering. The moved tests keep their bodies; shared fixtures live in fixtures.rs. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| crates/model-connector | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| LICENSE | ||
| README.md | ||
ModelConnector
Status: planned. Nothing is implemented in this repository yet.
What it will hold
The connector kit for GameCult minds:
- the connector contract, a Rust crate defining the typed boundary every model turn of a GameCult mind goes through;
- connector daemons that implement the contract against a model provider, Claude first, then an OpenAI-compatible connector.
The problem it solves: a mind should reach any model through one inspectable, typed contract, rather than each project wiring its own provider calls.
Where it comes from
CodexConnector (GameCult/CodexConnector) is the existing connector this kit is lifted from. The lift is the first piece of work here; until it lands there are no entry points to run.
License
AGPL-3.0-only. See LICENSE.