# ModelConnector The connector kit for GameCult minds: one typed, encrypted, replay-safe contract between a caller that needs a model turn and a daemon that holds the provider credential, so no project wires its own provider calls. Status: the `model-connector` crate is live. No connector binary exists yet (the Claude connector is first, then an OpenAI-compatible one). ## Entry points Crate `crates/model-connector`: - `src/contract.rs` - the v2 wire contract: `ProviderRequest`, `TransportInvocation`, `TransportResult`, `TransportReceipt`, `Refusal`, and the canonical byte and digest functions that bind a result to its request. - `src/envelope.rs` - the AES-256-GCM `TransportEnvelope`, its identity-binding AAD, and the length-prefixed framing. - `src/client.rs` - `ConnectorClient`, the one-request caller side. - `src/service.rs` (feature `daemon`) - `TransportService`: caller admission, durable replay (a retried request is answered byte-identically and the provider runs once), in-flight and capacity refusals. - `src/serve.rs` (feature `daemon`) - `serve()`, the loopback accept loop, over the `ProviderBackend` trait. A connector binary implements `ProviderBackend` for its provider and calls `serve`; the kit names no provider. Frame arithmetic is public in `src/envelope.rs`: `frame_bytes_for_payload(n)` is the frame a caller payload bound of `n` needs, `payload_bytes_for_frame(frame)` is the largest payload bound a frame allows, and `MAX_IDENTITY_BYTES` (256) bounds caller ids, request ids and model names. `serve` refuses a frame/payload pair that violates them (`ServeError::FrameBound` states the frame needed); the smallest legal frame is `frame_bytes_for_payload(MIN_PAYLOAD_BYTES)`. A request id past the bound is refused on the wire as `Refusal::Malformed`, the reply echoing the id (the connection is dropped only if that reply cannot fit the frame); `ConnectorClient` refuses such an id locally with `RequestIdTooLong`. The default feature set compiles contract, envelope and client only. Schema ids are still `gamecult.codex.*.v2`; renaming them changes the wire and belongs to a later contract version. ## Verify ``` cargo test --locked --workspace cargo test --locked --workspace --features model-connector/daemon ``` `crates/model-connector/tests/wire_golden_v2.rs` pins the kit byte-for-byte to the golden v2 fixtures in `crates/model-connector/tests/fixtures/wire_v2`. ## Provenance and license AGPL-3.0-only. See `LICENSE`. The contract, envelope, client, replay service and serve loop were lifted from [CodexConnector](https://github.com/GameCult/CodexConnector) at fd7cec4, formerly PolyForm Noncommercial. Its sole copyright holder relicensed the lifted material as AGPL-3.0-only for this repository.