# OBS Native Plugin The production OBS path is a Mimir/Fensalir-owned program texture plus a Mimir/Fensalir-owned stem bus, exposed through a narrow native OBS plugin. ## Authority - Fensalir owns the completed program pixels. - Mimir/Fensalir own timing, alignment, DSP, and stem identity. - OBS owns broadcast mixing and scene composition. - The plugin imports already-produced program pixels and reads already-processed stem samples. It does not synchronize raw sources, estimate clocks, render the field, or decide which payload is true. ## Current Contract ### Video Fensalir publishes the completed backbuffer into a named shared D3D12 `B8G8R8A8_UNorm` texture when these environment variables are set: ```text FENSALIR_PROGRAM_OUTPUT_D3D12=1 FENSALIR_PROGRAM_OUTPUT_NAME=Global\MimirFensalirProgramTexture ``` The native OBS plugin in `native/obs_stem_source` exposes a `Mimir Program Texture` video source. Set: ```text Shared D3D12 texture name: Global\MimirFensalirProgramTexture Shared D3D12 fence name: Global\MimirFensalirProgramFence Consumer D3D12 fence name: Global\MimirObsProgramConsumerFence Texture ring slots: 1 ``` OBS/libobs is D3D11 internally on Windows, so this source opens the named D3D12 texture, creates an OBS-readable legacy shared D3D11 texture, opens that same bridge texture from D3D12, and performs a GPU-to-GPU copy during OBS render before drawing the source. This avoids CPU readback and does not require Spout2. It is not pure zero-copy yet; the remaining copy is the D3D12-to-libobs-D3D11 boundary. Fensalir also publishes a named D3D12 program-output fence; the OBS source opens it and observes publication completion before copying. This prevents blind read-before-producer-completion behavior without coupling OBS to Fensalir's private frame fence. For OBS-only stress testing, Fensalir and the OBS source can agree on a bounded texture ring: ```text FENSALIR_PROGRAM_OUTPUT_RING_COUNT=3 FENSALIR_PROGRAM_OUTPUT_CONSUMER_FENCE_NAME=Global\MimirObsProgramConsumerFence Texture ring slots: 3 Consumer D3D12 fence name: Global\MimirObsProgramConsumerFence ``` With a ring count above one, Fensalir publishes textures named `Global\MimirFensalirProgramTexture.0`, `.1`, and so on. The OBS source uses the program-output fence value to copy the latest completed slot and signals the consumer fence after its GPU copy. When Fensalir is launched with the matching consumer-fence environment variable, it will not reuse a ring slot until OBS has acknowledged a copy at or beyond that slot's published fence value. Leave the ring count at `1` for EVE until the EVE relay speaks the same ring contract. For a visible interop witness while the real Mimir scene is sparse, launch Mimir with: ```text MIMIR_OBS_PROOF_VISUAL=1 ``` That enables a small bright SDF/starfield proof visual. It is a debug witness, not production scene policy. ### Audio `MimirObsStemSharedMemoryPublisher` writes the latest validated `MimirObsStemPublicationSnapshot` into a Windows shared-memory map named `Local\MimirObsStemBus` by default. The native OBS plugin in `native/obs_stem_source` exposes a `Mimir Audio Stem` input source. Add one source per stem and set: ```text Shared memory map: Local\MimirObsStemBus Stem id: aligned_source_0 ``` Use `aligned_source_0` through `aligned_source_5` for the first actuator-stage source lanes. ## Build ```powershell .\scripts\build-obs-stem-plugin.ps1 ``` The script stages `obsproject/obs-plugintemplate` under `artifacts/obs-sdk/`, lets the upstream template fetch/build the matching OBS/libobs development surface, then builds `native/obs_stem_source` against that SDK. The staged SDK and native build products are local artifacts, not repository state. The managed shared-memory publisher is verified by: ```powershell dotnet run --no-build --project .\src\Mimir.BufferSmoke\Mimir.BufferSmoke.csproj -- --obs-stem-shared-memory-smoke ``` The local native plugin build currently succeeds and emits: ```text native\obs_stem_source\build\Release\mimir_obs_stem_source.dll ``` That DLL currently registers both source types: ```text Mimir Program Texture Mimir Audio Stem Muninn Stream ``` ### Muninn Streams The `Muninn Stream` source is a thin OBS wrapper over Muninn's typed CultCache/CultMesh stream catalog. It reads Muninn's local `.cc` store: ```text C:\Meta\Odin\state\muninn.telemetry.cc ``` The source looks for record key `obs` with type: ```text muninn.obs_stream_catalog ``` Muninn owns that catalog as typed CultCache state. OBS owns only the selected scene source and media rendering. The source does not probe devices and does not activate streams by itself; use Muninn's explicit activation command before selecting a stream that requires capture resources. ## Install For the standard OBS plugin search path: ```powershell .\scripts\install-obs-mimir-plugin.ps1 ``` By default this writes: ```text C:\ProgramData\obs-studio\plugins\mimir_obs_stem_source\bin\64bit\mimir_obs_stem_source.dll ``` For a portable OBS tree or direct OBS installation root: ```powershell .\scripts\install-obs-mimir-plugin.ps1 -ObsRoot D:\Tools\obs-studio ``` The script does not create scene items or alter OBS profiles.