# Bibliography: Visual Spatial Map And Splat Scene Mirrored copies live under `research/visual-spatial-map/mirrors/`. ## Camera Hardware / Capture - [PS3 Developer Wiki, "PlayStation Eye"](https://www.psdevwiki.com/ps3/PlayStation_Eye) Mirror: `mirrors/ps3-playstation-eye-devwiki.html` - [PS2 Developer Wiki, "EyeToy"](https://www.psdevwiki.com/ps2/EyeToy) Mirror: `mirrors/ps2-eyetoy-devwiki.html` - [iPiSoft Wiki, "User Guide for Multiple PlayStation Eye Cameras Configuration"](https://wiki.ipisoft.com/index.php?title=User_Guide_for_Multiple_PlayStation_Eye_Cameras_Configuration_%28printable_version%29&useskin=cleanmonobook) Mirror: `mirrors/ipisoft-multiple-playstation-eye-cameras.html` - [opentrack Wiki, "PS3 Eye open driver instructions"](https://github.com/opentrack/opentrack/wiki/PS3-Eye-open-driver-instructions/54df68ead70a4069d24bc96f987feb1f57f1b25a) Mirror: `mirrors/opentrack-ps3-eye-open-driver-instructions.html` - [Zadig](https://zadig.akeo.ie/) Mirror: `mirrors/zadig-home.html` - [Code Laboratories, "CL Eye Platform Driver"](https://codelaboratories.com/products/eye/driver/) Mirror: `mirrors/code-laboratories-cl-eye-driver.html` - [DelanClip, "PS3 Eye Camera Head Tracking - OpenTrack - Open Driver"](https://delanclip.com/manuals/ps3-eye-camera-head-tracking/) Mirror: `mirrors/delanclip-ps3-eye-open-driver.html` - [Leap Motion, `leapuvc`](https://github.com/leapmotion/leapuvc) Mirrors: `mirrors/leapuvc-github.html`, `mirrors/leapuvc-readme.md`, `mirrors/leapuvc-manual.pdf` - [Ultraleap, "Images"](https://docs.ultraleap.com/api-reference/tracking-api/leapc-guide/images.html) Mirror: `mirrors/ultraleap-leapc-images.html` - [Ultraleap, "Images Example"](https://docs.ultraleap.com/api-reference/tracking-api/examples/images-example.html) Mirror: `mirrors/ultraleap-images-example.html` ## Multi-Camera Calibration / Tracking Geometry - [OpenCV, "Multi-camera Calibration"](https://docs.opencv.org/3.4/d2/d1c/tutorial_multi_camera_main.html) Mirror: `mirrors/opencv-multi-camera-calibration.html` - [Multi-camera Calibration documentation](https://multi-camera-calibration.readthedocs.io/en/latest/) Mirror: `mirrors/multi-camera-calibration-docs.html` - Florian Jacob and Reinhold Haeb-Umbach, ["Absolute Geometry Calibration of Distributed Microphone Arrays in an Audio-Visual Sensor Network"](https://arxiv.org/abs/1504.03128), arXiv:1504.03128, 2015. Mirror: `mirrors/krekovic-2015-audio-visual-geometry-calibration.pdf` ## Gaussian Splatting / Dynamic Scene Rendering - Bernhard Kerbl, Georgios Kopanas, Thomas Leimkuehler, and George Drettakis, ["3D Gaussian Splatting for Real-Time Radiance Field Rendering"](https://arxiv.org/abs/2308.04079), SIGGRAPH 2023. Mirror: `mirrors/kerbl-2023-3d-gaussian-splatting.pdf` - Guanjun Wu et al., ["4D Gaussian Splatting for Real-Time Dynamic Scene Rendering"](https://openaccess.thecvf.com/content/CVPR2024/papers/Wu_4D_Gaussian_Splatting_for_Real-Time_Dynamic_Scene_Rendering_CVPR_2024_paper.pdf), CVPR 2024. Mirror: `mirrors/wu-2024-4d-gaussian-splatting.pdf` - Zhexi Peng et al., ["RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splatting"](https://arxiv.org/abs/2404.19706), SIGGRAPH 2024. Mirror: `mirrors/peng-2024-rtg-slam.pdf` ## Ambisonic View / Pose Coupling - [IEM Plug-in Suite, "SceneRotator Guide"](https://plugins.iem.at/docs/scenerotator/) Mirror: `mirrors/iem-scenerotator-guide.html`