# OBS Native Plugin The production OBS path is a Mimir/Fensalir-owned program texture plus a Mimir/Fensalir-owned stem bus, exposed through a narrow native OBS plugin. ## Authority - Fensalir owns the completed program pixels. - Mimir/Fensalir own timing, alignment, DSP, and stem identity. - OBS owns broadcast mixing and scene composition. - The plugin imports already-produced program pixels and reads already-processed stem samples. It does not synchronize raw sources, estimate clocks, render the field, or decide which payload is true. ## Current Contract ### Video Fensalir publishes the completed backbuffer into a named shared D3D12 `B8G8R8A8_UNorm` texture when these environment variables are set: ```text FENSALIR_PROGRAM_OUTPUT_D3D12=1 FENSALIR_PROGRAM_OUTPUT_NAME=Global\MimirFensalirProgramTexture ``` The native OBS plugin in `native/obs_stem_source` exposes a `Mimir Program Texture` video source. Set: ```text Shared D3D12 texture name: Global\MimirFensalirProgramTexture Shared D3D12 fence name: Global\MimirFensalirProgramFence Consumer D3D12 fence name: Global\MimirObsProgramConsumerFence Texture ring slots: 1 ``` OBS/libobs is D3D11 internally on Windows, so this source opens the named D3D12 texture, creates an OBS-readable legacy shared D3D11 texture, opens that same bridge texture from D3D12, and performs a GPU-to-GPU copy during OBS render before drawing the source. This avoids CPU readback and does not require Spout2. It is not pure zero-copy yet; the remaining copy is the D3D12-to-libobs-D3D11 boundary. Fensalir also publishes a named D3D12 program-output fence; the OBS source opens it and observes publication completion before copying. This prevents blind read-before-producer-completion behavior without coupling OBS to Fensalir's private frame fence. For OBS-only stress testing, Fensalir and the OBS source can agree on a bounded texture ring: ```text FENSALIR_PROGRAM_OUTPUT_RING_COUNT=3 FENSALIR_PROGRAM_OUTPUT_CONSUMER_FENCE_NAME=Global\MimirObsProgramConsumerFence Texture ring slots: 3 Consumer D3D12 fence name: Global\MimirObsProgramConsumerFence ``` With a ring count above one, Fensalir publishes textures named `Global\MimirFensalirProgramTexture.0`, `.1`, and so on. The OBS source uses the program-output fence value to copy the latest completed slot and signals the consumer fence after its GPU copy. When Fensalir is launched with the matching consumer-fence environment variable, it will not reuse a ring slot until OBS has acknowledged a copy at or beyond that slot's published fence value. Leave the ring count at `1` for EVE until the EVE relay speaks the same ring contract. For a visible interop witness while the real Mimir scene is sparse, launch Mimir with: ```text MIMIR_OBS_PROOF_VISUAL=1 ``` That enables a small bright SDF/starfield proof visual. It is a debug witness, not production scene policy. ### Audio `MimirObsStemSharedMemoryPublisher` writes the latest validated `MimirObsStemPublicationSnapshot` into a Windows shared-memory map named `Local\MimirObsStemBus` by default. The native OBS plugin in `native/obs_stem_source` exposes a `Mimir Audio Stem` input source. Add one source per stem and set: ```text Shared memory map: Local\MimirObsStemBus Stem id: aligned_source_0 ``` Use `aligned_source_0` through `aligned_source_5` for the first actuator-stage source lanes. ## Build ```powershell .\scripts\build-obs-stem-plugin.ps1 ``` The script stages `obsproject/obs-plugintemplate` under `artifacts/obs-sdk/`, lets the upstream template fetch/build the matching OBS/libobs development surface, then builds `native/obs_stem_source` against that SDK. The staged SDK and native build products are local artifacts, not repository state. The managed shared-memory publisher is verified by: ```powershell dotnet run --no-build --project .\src\Mimir.BufferSmoke\Mimir.BufferSmoke.csproj -- --obs-stem-shared-memory-smoke ``` The local native plugin build currently succeeds and emits: ```text native\obs_stem_source\build\Release\mimir_obs_stem_source.dll ``` That DLL currently registers both source types: ```text Mimir Program Texture Mimir Audio Stem ``` ## Install For the standard OBS plugin search path: ```powershell .\scripts\install-obs-mimir-plugin.ps1 ``` By default this writes: ```text C:\ProgramData\obs-studio\plugins\mimir_obs_stem_source\bin\64bit\mimir_obs_stem_source.dll ``` For a portable OBS tree or direct OBS installation root: ```powershell .\scripts\install-obs-mimir-plugin.ps1 -ObsRoot D:\Tools\obs-studio ``` The script does not create scene items or alter OBS profiles.