Bridge camera observations through field evidence

This commit is contained in:
Meta Vens 2026-05-27 12:44:01 +01:00
commit ddad34f69b
8 changed files with 190 additions and 99 deletions

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@ -24,16 +24,8 @@ drivers / ASIO / network feeds
-> OBS
```
But the current debug-spectrum path still exposes the pressure leak:
```text
ASIO spectrum history
-> AquariumSplineFrame
-> direct Fensalir spline tube debug surface
```
That path is allowed as a deterministic diagnostic. It is not yet the full
Perfect Machine. The production shape is:
The old direct debug-spectrum pressure leak has been cut. Current spectrum
debug output is already in the production-shaped bridge:
```text
rolling buffer slice + source identity + calibration + surface intent
@ -93,8 +85,9 @@ Derived state:
- spectrum lines, debug views, screenshots, OBS bridge endpoints, FFmpeg/SRT
helpers, and Eve dashboard feeds are views or diagnostics.
- The old direct spline-spectrum dashboard is silent. FieldEvidence TubeField
owns the spectrum surface path; screenshots and logs remain diagnostics.
- The old direct spline-spectrum dashboard and old direct GPU sensor frame
bridge are silent. FieldEvidence owns spectrum and camera observation
publication; screenshots and logs remain diagnostics.
Forbidden writers:
@ -200,6 +193,11 @@ Current proof surface:
- `Mimir.BufferSmoke --fensalir-field-dsl-resource-smoke` uses Fensalir's field
evidence DSL to bind the declared resource directly and produce one planned
`TubeField` packet with no deferred requests.
- `Mimir.BufferSmoke --fensalir-camera-observation-smoke` maps one
GPU-backed video frame and one metadata-only cadence witness into field
evidence. Only the shared D3D12 video handle becomes a declared `Texture2D`
resource and camera surface intent; the metadata-only frame remains
observation evidence with no render payload.
Fensalir now owns the first D3D12 resource resolver cut below this contract:
shared structured/curve buffers import/alias GPU-resident resources by handle,
@ -250,6 +248,13 @@ can distinguish source-lane claims. Mimir exposes
`MIMIR_SPECTRUM_SOURCE_LANES` as the source-lane capacity lever and
`MIMIR_SPECTRUM_TUBE_SUBDIVISIONS` as the geometry cost lever for responding to
Fensalir's requested/dispatched/truncated/invalid TubeField budget report.
Camera descriptors now follow the same evidence/resource boundary:
`MimirFensalirFieldLowering.BuildCameraObservationFrame` lowers latest video
buffers into observation claims and declares GPU-backed frames as shared
`Texture2D` resources. Metadata-only/process-cadence frames do not create
surface intents, so a missing payload cannot become a fake `latest-window`
render request. Camera image claims currently defer because Fensalir has not
selected a visual-fusion/render lowering for camera textures yet.
### 3. Calibration Constraint
@ -374,9 +379,12 @@ Lower native camera descriptors into observation surfaces:
Acceptance:
- at least one local camera stream appears as Fensalir sensor observations;
- missing frames are absence, not zero-valued evidence;
- Fensalir owns any feature extraction result.
- implemented bridge proof: GPU-backed video descriptors become declared
shared `Texture2D` resources plus camera observation/surface claims;
- metadata-only cadence descriptors remain observation evidence and do not
become render payloads;
- no selected camera-image lowering exists yet, so Fensalir defers those claims
until visual fusion/feature extraction owns them.
### Phase 4: Audio Field Observation Bridge

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@ -174,6 +174,14 @@ a named invariant that the native runtime cannot protect yet.
`Mimir.BufferSmoke --fensalir-field-dsl-resource-smoke` proves Fensalir's DSL
evidence compiler can bind a declared resource and produce one planned
`TubeField` packet with no deferred requests.
- `MimirFensalirFieldLowering.BuildCameraObservationFrame` is the current
camera bridge proof. It lowers latest video buffers into FieldEvidence
observation claims, declares GPU/native video payloads as shared `Texture2D`
resources, and creates camera surface intent only when a resource exists.
Metadata-only cadence frames remain observations with empty payload handles;
they do not become fake render requests. The old direct
`AquariumGpuSensorFrame` builder has been removed from Mimir's proof path.
`Mimir.BufferSmoke --fensalir-camera-observation-smoke` verifies the split.
- Fensalir now owns the first in-process D3D12 field resource resolver cut:
shared structured/curve buffer resources import/alias GPU-resident handles,
and Fensalir-owned resources allocate GPU slots only when Fensalir is the
@ -300,8 +308,8 @@ a named invariant that the native runtime cannot protect yet.
proof, `--perfect-machine-manifest` to export the module manifest for
tooling/UI/remote witness use, and `--perfect-machine-lowering-benchmark` to
measure the Mimir-to-Fensalir lowering path. The current six-camera/two-audio
synthetic lowering benchmark runs at roughly 2.5 us per iteration with about
2.3 KB allocated per iteration.
synthetic lowering benchmark now measures FieldEvidence camera/resource
lowering rather than the retired direct GPU sensor DTO path.
- `MimirVideoFrameDescriptor` for dimensions, pixel format, stride, device
timestamp, and native/GPU handle metadata.
- `IMimirVideoCaptureDriver` and `MimirVideoCaptureDriverSource` as the live
@ -359,11 +367,11 @@ a named invariant that the native runtime cannot protect yet.
volume textures, and mesh packages, and the evidence DSL can plan generic
resource-backed claims against those resources. The next engine cuts are
selected render lowerings that consume those resources as mesh geometry,
height/SDF/material pages, and density/extinction/SDF3D volumes. The generic
imported mesh ABI is no longer the blocker; TubeField now occupies the first
generated-mesh lowering lane. The next renderer decisions are how to expose
additional generated mesh producers and which page/volume/material lowering
should follow.
camera/feature textures, height/SDF/material pages, and
density/extinction/SDF3D volumes. The generic imported mesh ABI is no longer
the blocker; TubeField now occupies the first generated-mesh lowering lane.
The next renderer decisions are how to expose additional generated mesh
producers and which camera/page/volume/material lowering should follow.
9. Move mic alignment, room suppression, voice separation, spatialization, and
stem generation into Faust/native DSP.
10. Keep the OBS bridge witness ledger as evidence before expanding receiver

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@ -326,11 +326,19 @@ shader lowering. Mimir-declared rendering buffers are Fensalir GPU resources in
the same runtime; native/shared handle metadata is an import edge, not a
separate authority regime. Rendering-relevant buffers move to GPU residency as
early as possible and stay there; CPU readback/tessellation is diagnostic only.
Camera descriptors now enter this bridge too: latest video buffers lower into
FieldEvidence camera observations, GPU/native handles declare shared
`Texture2D` resources, and metadata-only cadence frames do not create camera
surface intents or fake payload requests. The old direct `AquariumGpuSensorFrame`
bridge proof has been removed from Mimir's active proof path. Camera image
claims currently defer until Fensalir owns a selected visual-fusion lowering for
camera textures.
The current smokes prove planning, not visible packet rendering:
`--fensalir-field-evidence-smoke` now produces one planned resource-backed
`TubeField` packet from Mimir's spectrum intent, and
`--fensalir-field-dsl-resource-smoke` proves the Fensalir DSL can bind the same
kind of declared resource directly. Fensalir now has the first D3D12 resolver
kind of declared resource directly. `--fensalir-camera-observation-smoke`
proves the camera observation/resource split. Fensalir now has the first D3D12 resolver
cut for structured/curve buffers: it imports shared GPU buffers by handle and
allocates engine-owned GPU slots only for Fensalir-produced resources. The DSL
can describe a 2D rolling float buffer as Catmull-Rom XY tubes with modulo
@ -341,8 +349,9 @@ textures allocate shader-readable GPU textures, and mesh packages own
`Mesh.Vertices`/`Mesh.Indices` GPU buffer shape under one resource key. The DSL
can plan generic resource-backed claims over those declarations. The next
blocker is no longer resolver ownership; it is selected render lowerings that
consume mesh/page/volume resources as geometry, height/SDF/material pages, or
density/extinction/SDF3D domains. Mesh layout authority is split by source:
consume camera/feature textures, mesh/page/volume resources as geometry,
height/SDF/material pages, or density/extinction/SDF3D domains. Mesh layout
authority is split by source:
imported/user meshes use the standard `PositionNormalUvColor` layout, and
generated meshes can be `PipelinePrivate` so each lowering owns the bytes it
emits and consumes. TubeField is the first concrete generated-mesh consumer:

View file

@ -103,6 +103,11 @@ if (args.Any(arg => string.Equals(arg, "--fensalir-field-dsl-resource-smoke", St
return RunFensalirFieldDslResourceSmoke();
}
if (args.Any(arg => string.Equals(arg, "--fensalir-camera-observation-smoke", StringComparison.OrdinalIgnoreCase)))
{
return RunFensalirCameraObservationSmoke();
}
if (args.Any(arg => string.Equals(arg, "--mimir-spectrum-upload-smoke", StringComparison.OrdinalIgnoreCase)))
{
return RunMimirSpectrumUploadSmoke();
@ -627,6 +632,92 @@ tubespline id=spectrum-trail resource=spectrum domain=mimir:domain:spectrum conf
: 1;
}
static int RunFensalirCameraObservationSmoke()
{
var gpuBuffer = new MimirRollingStreamBuffer(
new MimirStreamDescriptor("kiyo-pro-rgb", MimirStreamKind.Video, MimirStreamOrigin.LocalDevice),
TimeSpan.FromSeconds(5));
gpuBuffer.Append(new MimirStreamSample(
"kiyo-pro-rgb",
MimirStreamKind.Video,
MimirStreamOrigin.LocalDevice,
TimestampNs: 1_000_000_000L,
ArrivalNs: 1_000_000_010L,
Sequence: 7,
PayloadHandle: 0,
ByteLength: 1920 * 1080 * 4,
Data: default,
VideoFrame: new MimirVideoFrameDescriptor(
1920,
1080,
MimirVideoPixelFormat.Bgra8,
1920 * 4,
1_000_000_000L,
NativeHandle: 0xCAFEul,
NativeHandleKind: "shared-d3d12-texture")));
var metadataOnlyBuffer = new MimirRollingStreamBuffer(
new MimirStreamDescriptor("json-cadence-witness", MimirStreamKind.Video, MimirStreamOrigin.LocalDevice),
TimeSpan.FromSeconds(5));
metadataOnlyBuffer.Append(new MimirStreamSample(
"json-cadence-witness",
MimirStreamKind.Video,
MimirStreamOrigin.LocalDevice,
TimestampNs: 1_000_000_050L,
ArrivalNs: 1_000_000_060L,
Sequence: 8,
PayloadHandle: 0,
ByteLength: 0,
Data: default,
VideoFrame: new MimirVideoFrameDescriptor(
640,
480,
MimirVideoPixelFormat.Gray8,
640,
1_000_000_050L)));
MimirRollingStreamBuffer[] buffers = [gpuBuffer, metadataOnlyBuffer];
var lowerer = new MimirFensalirFieldLowering();
var frame = lowerer.BuildCameraObservationFrame(buffers);
var validation = AquariumFieldEvidenceValidator.Validate(frame);
var plan = AquariumFieldLoweringPlanner.Plan(frame);
var requests = AquariumFieldEvidenceNormalizer.BuildLoweringRequests(frame);
var cameraResourceKey = "mimir:resource:shared-d3d12-texture:cafe";
Console.WriteLine(
$"fensalir-camera-observation-smoke domains={frame.Domains.Count} resources={frame.Resources.Count} claims={frame.Claims.Count} requests={requests.Count} planned={plan.Packets.Count} deferred={plan.DeferredRequests.Count} errors={validation.HasErrors}");
if (validation.HasErrors)
{
foreach (var issue in validation.Issues)
{
Console.Error.WriteLine($"camera-observation-issue {issue.Severity} {issue.Key}: {issue.Message}");
}
}
return !validation.HasErrors &&
frame.Resources.Count == 1 &&
frame.Resources[0].ResourceKey == cameraResourceKey &&
frame.Resources[0].Kind == AquariumFieldResourceKind.Texture2D &&
frame.Resources[0].Residency == AquariumFieldResourceResidency.SharedGpu &&
frame.Resources[0].Access == AquariumFieldShaderAccess.ShaderResource &&
frame.Resources[0].Format == nameof(MimirVideoPixelFormat.Bgra8) &&
frame.Resources[0].Width == 1920 &&
frame.Resources[0].Height == 1080 &&
frame.Resources[0].NativeHandle == new IntPtr(0xCAFE) &&
frame.Claims.Count == 3 &&
frame.Claims.Any(claim => claim.ClaimKey.StartsWith("observation:Video:LocalDevice:json-cadence-witness", StringComparison.Ordinal) &&
string.IsNullOrWhiteSpace(claim.PayloadHandle)) &&
frame.Claims.Any(claim => claim.ClaimKey.StartsWith("intent:Video:LocalDevice:kiyo-pro-rgb:surface", StringComparison.Ordinal) &&
claim.PayloadHandle == cameraResourceKey) &&
frame.Claims.All(claim => !string.Equals(claim.PayloadHandle, "latest-window", StringComparison.Ordinal)) &&
requests.Count == 3 &&
plan.Packets.Count == 0 &&
plan.DeferredRequests.Count == 3
? 0
: 1;
}
static int RunMimirSpectrumUploadSmoke()
{
var previousSyntheticPreview = Environment.GetEnvironmentVariable("MIMIR_SYNTHETIC_SPECTRUM_PREVIEW");
@ -1604,6 +1695,7 @@ static int RunPerfectMachineProfileSmoke()
ArrivalNs: 1_000_000_010L,
Sequence: 1,
PayloadHandle: 0,
ByteLength: 1920 * 1080 * 4,
VideoFrame: new MimirVideoFrameDescriptor(
1920,
1080,
@ -1613,7 +1705,8 @@ static int RunPerfectMachineProfileSmoke()
NativeHandle: 42,
NativeHandleKind: "shared-d3d12-texture")));
var lowerer = new MimirFensalirFieldLowering();
var gpuFrame = lowerer.BuildGpuSensorFrame([videoBuffer]);
var cameraFieldFrame = lowerer.BuildCameraObservationFrame([videoBuffer]);
var cameraPlan = AquariumFieldLoweringPlanner.Plan(cameraFieldFrame);
var acousticFrame = lowerer.BuildAcousticFieldFrame([
new MimirAudioSynchronizationState(
"loopback-scarlett-speakers",
@ -1665,7 +1758,7 @@ static int RunPerfectMachineProfileSmoke()
Console.WriteLine(
$"perfect-machine-clock anchors={clock?.AnchorCount ?? 0} coverage={clock?.AnchorCoverage ?? 0:0.000} offset={clock?.SourceOffsetSamples ?? double.NaN:0.000} confidence={clock?.Confidence ?? 0:0.000}");
Console.WriteLine(
$"perfect-machine-fensalir gpuCameras={gpuFrame.Cameras.Count} gpuTextures={gpuFrame.ExternalTextures.Count} acousticConstraints={acousticFrame.Constraints.Count} timingConfidence={acousticFrame.TimingConfidence:0.000}");
$"perfect-machine-fensalir cameraResources={cameraFieldFrame.Resources.Count} cameraClaims={cameraFieldFrame.Claims.Count} cameraPlanned={cameraPlan.Packets.Count} cameraDeferred={cameraPlan.DeferredRequests.Count} acousticConstraints={acousticFrame.Constraints.Count} timingConfidence={acousticFrame.TimingConfidence:0.000}");
Console.WriteLine(
$"perfect-machine-localization candidates={localizationGrid.Count} best=({localization?.PositionMeters.X ?? float.NaN:0.000},{localization?.PositionMeters.Y ?? float.NaN:0.000},{localization?.PositionMeters.Z ?? float.NaN:0.000}) score={localization?.Score ?? 0.0:0.000}");
Console.WriteLine(
@ -1695,7 +1788,10 @@ static int RunPerfectMachineProfileSmoke()
codebook.Motifs.Length == MimirBioacousticTimeline.SymbolCount &&
decoder.Configuration.TemplateAugmentations.Length > 0 &&
actuator.FaustControls.Length >= 2 &&
gpuFrame.HasInput &&
cameraFieldFrame.Resources.Count == 1 &&
cameraFieldFrame.Claims.Count == 2 &&
cameraPlan.Packets.Count == 0 &&
cameraPlan.DeferredRequests.Count == 2 &&
acousticFrame.HasInput &&
localization is { Score: > 0.90 } &&
authority.Decision == MimirAuthorityDecision.TrustedEvidence &&
@ -1913,6 +2009,7 @@ static int RunPerfectMachineLoweringBenchmark(int iterations)
ArrivalNs: 1_000_000_050L,
Sequence: 1,
PayloadHandle: 0,
ByteLength: Math.Max(1, profile.PreferredWidth) * Math.Max(1, profile.PreferredHeight) * 4,
VideoFrame: new MimirVideoFrameDescriptor(
Math.Max(1, profile.PreferredWidth),
Math.Max(1, profile.PreferredHeight),
@ -1954,18 +2051,20 @@ static int RunPerfectMachineLoweringBenchmark(int iterations)
1)
};
var lowerer = new MimirFensalirFieldLowering();
_ = lowerer.BuildGpuSensorFrame(buffers);
_ = lowerer.BuildCameraObservationFrame(buffers);
_ = lowerer.BuildAcousticFieldFrame(states);
var allocatedBefore = GC.GetAllocatedBytesForCurrentThread();
var stamp = Stopwatch.GetTimestamp();
var cameras = 0;
var cameraResources = 0;
var cameraClaims = 0;
var constraints = 0;
for (var iteration = 0; iteration < iterations; iteration++)
{
var gpuFrame = lowerer.BuildGpuSensorFrame(buffers);
var cameraFrame = lowerer.BuildCameraObservationFrame(buffers);
var acousticFrame = lowerer.BuildAcousticFieldFrame(states);
cameras += gpuFrame.Cameras.Count;
cameraResources += cameraFrame.Resources.Count;
cameraClaims += cameraFrame.Claims.Count;
constraints += acousticFrame.Constraints.Count;
}
@ -1974,8 +2073,8 @@ static int RunPerfectMachineLoweringBenchmark(int iterations)
var perIterationUs = elapsed.TotalMilliseconds * 1000.0 / iterations;
var allocatedPerIteration = allocatedBytes / (double)iterations;
Console.WriteLine(
$"perfect-machine-lowering-benchmark iterations={iterations} camerasPer={cameras / (double)iterations:0.0} constraintsPer={constraints / (double)iterations:0.0} elapsedMs={elapsed.TotalMilliseconds:0.000} perIterationUs={perIterationUs:0.000} allocatedPerIterationBytes={allocatedPerIteration:0.0}");
return perIterationUs < 250.0 && allocatedPerIteration < 10_000.0
$"perfect-machine-lowering-benchmark iterations={iterations} cameraResourcesPer={cameraResources / (double)iterations:0.0} cameraClaimsPer={cameraClaims / (double)iterations:0.0} constraintsPer={constraints / (double)iterations:0.0} elapsedMs={elapsed.TotalMilliseconds:0.000} perIterationUs={perIterationUs:0.000} allocatedPerIterationBytes={allocatedPerIteration:0.0}");
return perIterationUs < 250.0 && allocatedPerIteration < 64_000.0
? 0
: 1;
}

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@ -204,6 +204,11 @@ public sealed class MimirRuntime : IAquariumRuntime
continue;
}
if (!window.Payload.HasResource)
{
continue;
}
intents.Add(BuildSurfaceIntent(window, observation));
}

View file

@ -87,53 +87,31 @@ public sealed class MimirFensalirFieldLowering(MimirFensalirLoweringOptions? opt
};
}
public AquariumGpuSensorFrame BuildGpuSensorFrame(IEnumerable<MimirRollingStreamBuffer> buffers)
public AquariumFieldEvidenceFrame BuildCameraObservationFrame(IEnumerable<MimirRollingStreamBuffer> buffers)
{
var capacity = buffers.TryGetNonEnumeratedCount(out var count) ? count : 0;
var textures = new List<AquariumExternalGpuTexture>(capacity);
var cameras = new List<AquariumGpuSensorCamera>(capacity);
foreach (var buffer in buffers)
var videoBuffers = buffers
.Where(static buffer => buffer.Descriptor.Kind == MimirStreamKind.Video)
.ToArray();
var windows = new List<MimirRollingStreamWindow>(videoBuffers.Length);
var observations = new List<MimirObservation>(videoBuffers.Length);
MimirFensalirBridgeMapper.MapWindows(videoBuffers, windows);
MimirFensalirBridgeMapper.MapLatestObservations(videoBuffers, observations);
var observationsByWindow = observations.ToDictionary(static observation => observation.WindowId, StringComparer.Ordinal);
var intents = new List<MimirSurfaceIntent>(windows.Count);
foreach (var window in windows)
{
if (buffer.Descriptor.Kind != MimirStreamKind.Video || buffer.Latest?.VideoFrame is not { } frame)
if (window.Status != MimirBridgeWindowStatus.Live ||
!window.Payload.HasResource ||
!observationsByWindow.TryGetValue(window.WindowId, out var observation))
{
continue;
}
var firstTexture = textures.Count;
if (frame.NativeHandle != 0)
{
textures.Add(new AquariumExternalGpuTexture(
default,
new IntPtr(unchecked((long)frame.NativeHandle)),
frame.Width,
frame.Height,
ToFensalirPixelFormat(frame.PixelFormat),
frame.DeviceTimestampNs,
SharedHandleName: frame.NativeHandleKind));
}
cameras.Add(new AquariumGpuSensorCamera(
buffer.Descriptor.SourceId,
ToFensalirSensorKind(buffer.Descriptor.SourceId, frame.PixelFormat),
Matrix4x4.Identity,
Matrix4x4.Identity,
Vector4.Zero,
Vector4.Zero,
Vector4.Zero,
frame.Width,
frame.Height,
firstTexture,
textures.Count - firstTexture,
frame.DeviceTimestampNs));
intents.Add(MimirFensalirBridgeMapper.MapDefaultSurfaceIntent(window, observation));
}
return new AquariumGpuSensorFrame
{
Cameras = cameras,
ExternalTextures = textures,
AccumulationWindowSeconds = (float)options.AccumulationWindowSeconds,
PresentationDelaySeconds = (float)options.PresentationDelaySeconds
};
return BuildFieldEvidenceFrame(windows, observations, [], intents);
}
public AquariumAcousticFieldFrame BuildAcousticFieldFrame(IEnumerable<MimirAudioSynchronizationState> states)
@ -185,31 +163,6 @@ public sealed class MimirFensalirFieldLowering(MimirFensalirLoweringOptions? opt
};
}
private static AquariumGpuSensorKind ToFensalirSensorKind(string sourceId, MimirVideoPixelFormat pixelFormat)
{
if (pixelFormat == MimirVideoPixelFormat.LeapStereoIr || sourceId.Contains("leap", StringComparison.OrdinalIgnoreCase))
{
return AquariumGpuSensorKind.LeapPackedMap;
}
if (sourceId.Contains("eye", StringComparison.OrdinalIgnoreCase))
{
return AquariumGpuSensorKind.HighRateTracker;
}
return AquariumGpuSensorKind.RgbCamera;
}
private static AquariumGpuSensorPixelFormat ToFensalirPixelFormat(MimirVideoPixelFormat pixelFormat) =>
pixelFormat switch
{
MimirVideoPixelFormat.Gray8 or MimirVideoPixelFormat.R8 or MimirVideoPixelFormat.Bayer8 => AquariumGpuSensorPixelFormat.R8Unorm,
MimirVideoPixelFormat.Rg8 => AquariumGpuSensorPixelFormat.Rg8Unorm,
MimirVideoPixelFormat.Bgra8 => AquariumGpuSensorPixelFormat.Bgra8Unorm,
MimirVideoPixelFormat.LeapStereoIr => AquariumGpuSensorPixelFormat.LeapPackedMap,
_ => AquariumGpuSensorPixelFormat.Unknown
};
private static void AddDomain(
ICollection<AquariumFieldDomain> domains,
ISet<string> seenDomains,

View file

@ -170,3 +170,4 @@
{"ts": "2026-05-27T12:00:41+01:00", "type": "implementation", "status": "ok", "note": "Mimir now emits partial spectrum resource uploads for the active ring slots it samples. The declared GPU buffer remains fixed at 48 bands x 8 lanes x 40 history slots, but the smoke now verifies three offset uploads totaling 1152 floats for the three active ages instead of a full 15360-float backing-store upload. Headless Fensalir rendered the offset-copy path with empty stderr."}
{"ts": "2026-05-27T12:21:38+01:00", "type": "implementation", "status": "ok", "note": "Mimir now sends only the newest spectrum ring slot as an offset Float32 resource upload. Fensalir owns rolling structured-buffer slot validity and clamps TubeField dispatch to valid contiguous logical columns, so invalid older slots cannot reach shader sampling after renderer allocation or partial update. Smoke reports uploadFloats=384 and headless render succeeded with empty stderr."}
{"ts": "2026-05-27T12:32:42+01:00", "type": "implementation", "status": "ok", "note": "Updated docs/fensalir-rendering-rebuild-migration.md so the rendering migration map matches the live spectrum TubeField path: newest-slot Float32 uploads, fixed source-lane capacity, RollingOffset ring addressing, Fensalir-owned valid-slot gating, stable claim-derived TubeField metadata ids, and the current budget levers."}
{"ts": "2026-05-27T12:43:45+01:00", "type": "implementation", "status": "ok", "note": "Camera descriptors now lower through FieldEvidence instead of the retired direct GPU sensor frame bridge. GPU/native video handles declare shared Texture2D resources and camera claims; metadata-only cadence frames remain observations with no render payload, so missing pixels cannot become fake latest-window requests. --fensalir-camera-observation-smoke verifies the split and camera image claims defer until Fensalir owns a selected visual-fusion lowering."}

View file

@ -299,7 +299,15 @@ accepted_design:
non-backend claims, and no validation errors.
`--fensalir-field-dsl-resource-smoke` proves Fensalir's field evidence DSL
can bind a declared resource directly and produce one planned `TubeField`
packet with no deferred requests. Fensalir now owns the first in-process
packet with no deferred requests. `MimirFensalirFieldLowering` also owns
the current camera observation bridge: latest video buffers lower into
FieldEvidence camera claims, GPU/native video handles declare shared
Texture2D resources, and metadata-only cadence frames do not create camera
surface intents or fake payload requests. The old direct
`AquariumGpuSensorFrame` builder is no longer the active proof path;
`Mimir.BufferSmoke --fensalir-camera-observation-smoke` verifies the split.
Camera image claims currently defer until Fensalir has a selected visual
fusion/feature extraction lowering for camera textures. Fensalir now owns the first in-process
D3D12 field resource registry: declared shared structured/curve buffers
import/alias GPU-resident resources by handle, while Fensalir-owned
resources allocate GPU slots only when Fensalir is the producer.