Score exposure sweeps by LED spline quality
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7 changed files with 296 additions and 6 deletions
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@ -393,6 +393,12 @@ a named invariant that the native runtime cannot protect yet.
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correspondence requires coded or otherwise stable LED identity; uncoded
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repeated lights remain curve constraints until the global residual solver
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resolves them.
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Exposure/gain sweeps must optimize recovered spline quality, not generic
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contrast or brightness. `MimirLedSplineQualityScorer` scores each setting by
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detected LED count, curve coverage, spacing coherence, smoothness, exposure
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fitness, and saturation penalty. `--led-spline-quality-sweep-smoke` proves
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the selector chooses the balanced setting over both underexposed missing-LED
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detections and overexposed saturated halos.
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Phase 6 program-output receipts are also structurally complete: Fensalir
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publishes the final program surface through named shared D3D12 texture/fence
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resources, the OBS plugin consumes that surface with an explicit D3D12-to-
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@ -33,6 +33,9 @@ flowchart TD
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- Stable LED index identity requires temporal/color/address coding or another
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correspondence source; uncoded identical lights are spline constraints, not
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metric depth authority.
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- Exposure/gain sweeps optimize recovered spline quality: detected LED count,
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curve coverage, spacing coherence, smoothness, exposure fitness, and
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saturation penalty. Bright clipped blobs are not good evidence.
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- The first camera-rig solver fits bounded camera translation updates from a
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scene-anchored LED curve by minimizing ray-to-curve distance. Rotation,
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intrinsics, and distortion are future owners.
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