diff --git a/Kalsa/Spoilers/Polities/Prophecy - The Divided City.md b/Kalsa/Spoilers/Polities/Prophecy - The Divided City.md index 09321e4..8fe13ec 100644 --- a/Kalsa/Spoilers/Polities/Prophecy - The Divided City.md +++ b/Kalsa/Spoilers/Polities/Prophecy - The Divided City.md @@ -20,129 +20,124 @@ tags: # Prophecy — The Divided City -Prophecy, signature 011 and Sequence V, was developed from Analysis and Shamanism. Prometheus replaced direct divine competition with an economic selection regime: wealth and aesthetics rewarded people able to perceive long-range systems. The program sought broader fitness than the narrow virtual contest that produced Analysis, but still made reproduction a designed outcome of power. +The City of Prophets feeds a large population from farms built high on an enormous wall. Its prophetic houses supply forecasts to two rival empires, both of which claim authority over parts of the city. A surviving civic government keeps grain moving, hears ordinary disputes, and allocates access to light. None of these powers controls enough to govern alone. -Prophets consciously perceive multiple possible future states without needing to know every cause. A skilled prophet compares branches and works backward toward present decisions. Prophecy detects large-horizon deformation and occlusion in forecast space, including interference by other prophets, shamans, Gods, and inferred Luck. It does not directly identify a Luck user. +For residents, that division reaches into food, work, housing, and travel. The empire collecting tribute from a household may differ from the one protecting its workplace. A civic office may assign its grain ration while a noble house holds its debts. Forecasts influence all these decisions, but the people affected may never be allowed to read them. -Prophets contribute exceptional potential to God hierarchies but do not normally found independent God Beasts. +The city's settled name remains unresolved. “Prophecy” also names the Gift for which it is known: the ability to consciously perceive several possible futures. -## The sunset city +## What prophets can perceive -The Prophecy Crown landed near the center of the terminator. Sunlight reaches the tops of high structures while much of the city remains beneath twilight. Access to sun and a visible tan became signs of wealth and status. +A prophet can perceive possible future states without knowing every cause that could produce them. Skilled prophets compare those possibilities, then work backward to consider what present decisions might lead toward or away from them. -The city rebuilt its Spokes into the **Sunwall**, an enormous sunward wall that shadows half the city. Vertical farms high on the wall can sustain its large population, extending above altitudes where humans breathe safely. Lifts, pressure refuges, farm galleries, and maintenance routes turn altitude into an inhabited hierarchy even where open air cannot support life. +Their reach includes changes and obscured regions in distant forecasts. Other prophets, shamans, and Gods can interfere with what they perceive. Prophets can also infer the influence of Luck from distorted forecasts, but they cannot directly identify a Luck user. -The Sunwall is both granary and wound. Its sunward works catch the light that feeds the city while its bulk makes the lower shadow deeper. Upper terraces, illuminated courts, and scheduled access to sun became privileges; shade labor, crowding, and dependence on distributed harvests fell disproportionately on people without house or occupation patronage. +In the author classification, Prophecy has signature 011 and belongs to Sequence V. Prometheus developed it from Analysis and Shamanism. Instead of direct divine competition, the development program used an economic selection regime: wealth and aesthetics rewarded people who could perceive systems over long periods. Prometheus sought a broader form of fitness than the narrow virtual contest that had produced Analysis. Success and power still determined reproduction by design. -## The divided sovereignty +Prophets can contribute exceptional potential to God hierarchies. They do not normally found independent God Beasts. -The [[Spoilers/Polities/Ju'onai Hegemony|Ju'onai Hegemony]] first reduced the city to tributary status without fully assimilating it. The expanding Terjamna/Sorcery power later contested the same prize. The result is a practical condominium: two imperial claims overlap a surviving local civic authority, though the city's name, formal armistice, and exact sector lines remain unresolved. +## A city built toward the sun -No participant can cheaply abolish the others. +The Prophecy Crown landed near the center of the terminator, the boundary between day and night. Sunlight reaches the tops of high structures while much of the city lies in twilight. Height therefore offers something residents below cannot take for granted: time in the sun. Access to it, and a visible tan, became signs of wealth and status. -- Ju'onai rule claims precedence through first conquest, tribute, ideological hierarchy, and the administrative competence to classify prophetic service. -- Terjamna rule claims standing through successful force, protected submissions, and the capacity to break any arrangement that becomes exclusively Ju'onai. -- The city's tributary authority controls the daily systems neither occupier can replace without destroying the prize: local courts, collection, markets, neighborhood peace, Sunwall allocation, and coordination among [[Spoilers/Institutions/Prophetic Houses|Prophetic Houses]]. +The city rebuilt its Spokes into the **Sunwall**, an enormous wall facing the sun. Vertical farms high on the wall can sustain the city's large population. Some extend above the altitude where humans can breathe safely. Lifts, pressure refuges, farm galleries, and maintenance routes make those heights usable even where people cannot survive in the open air. -Each empire can compel tribute and strategic cooperation within its reach. Neither owns the whole city, every prophet, or the Sunwall. Full annexation would give one rival exclusive access to prophetic lineages and threaten the other's future before the conqueror could stabilize the farms. Local authorities survive because both empires need an intermediary capable of making grain, light, forecast labor, and ordinary law cross hostile boundaries. +The same structure that catches light for the farms shadows half the city and deepens the darkness below. Upper terraces, illuminated courts, and scheduled hours in sunlight became privileges. People without house or occupation patronage disproportionately bear the crowded housing, labor in the shade, and dependence on distributed harvests. The city's food supply and its unequal access to light are built into the same wall. -The arrangement is not equality. Garrisons, collectors, divine patrons, and house clients exert different pressure by ward. The civic authority can bargain between empires but cannot pretend their force is absent. The empires can overrule local decisions in claimed strategic matters but depend upon local compliance to make an order real. +## Why two empires share the city -## A horizon no claimant owns +The [[Spoilers/Polities/Ju'onai Hegemony|Ju'onai Hegemony]] conquered first, reducing the city to tributary status without fully assimilating it. The expanding Terjamna/Sorcery power later contested Ju'onai control. The resulting arrangement is a practical **condominium**: two imperial claims overlap, while a local civic authority continues to govern daily life. The exact sector lines and the text—or even existence—of a formal armistice remain unresolved. -The city's division is also a struggle over who gets to become the expected -actor in every future. Exclusive control of the houses would let one empire -brief most long-range observers, receive their reports first, and condition -rival planning upon responses it had already chosen. Exclusive control of the -Sunwall, gates, and messengers would give those reports the levers needed to -make themselves true. +Each participant has something the others cannot cheaply replace: -Neither claimant possesses that combination. Houses split archives and -allegiances across sectors. Civic clerks preserve some reports beyond a -sponsor's custody. Sunwall crews can stop an unsafe act that every patron has -planned around. Kin, grain, and messages cross the imperial line. A hosted -prophet may know the host's intention while remaining ignorant of a ward -closure already changing the branch set. +- **Ju'onai** claims precedence through first conquest and tribute. It also relies on its ideological hierarchy and its administrative ability to classify prophetic service. +- **Terjamna** claims standing through successful force, submissions made under its protection, and its ability to break an arrangement that gives Ju'onai exclusive control. +- **The tributary civic authority** runs local courts, collection, markets, neighborhood peace, Sunwall allocation, and coordination among [[Spoilers/Institutions/Prophetic Houses|Prophetic Houses]]. Destroying those systems would damage the city both empires want. -House comparers call such a field, in translation, a **crowded horizon**. The -term is useful when a report must name other actors capable of responding -inside its span. It becomes self-serving when houses use crowding to excuse a -poor question or conceal which patron received warning first. The complete -interaction belongs to [[Spoilers/Foundations/Oracle Ecology|Oracle Ecology]], -not to house doctrine. +Each empire can compel tribute and strategic cooperation where its power reaches. Neither controls the whole city, every prophet, or the Sunwall. Full annexation would give the victor exclusive access to prophetic lineages. That would threaten the rival's future before the conqueror could stabilize the farms. Both empires therefore need local authorities able to move grain, light access, forecast labor, and ordinary legal business across hostile boundaries. -The condominium preserves multiple futures by preserving multiple coercive -authorities. That is not freedom. It is the reason conquest remains unfinished -and the reason ordinary residents can be burdened by three precautions issued -against one another. +This dependence does not make the parties equal. Garrisons, collectors, divine patrons, and house clients apply different pressures in different wards. Civic officials can bargain between the empires, but imperial force remains present. Either empire can overrule local decisions in matters it claims as strategic; it still needs local compliance to carry out the order. -## Tributary government +## Why control of forecasts remains divided -The civic authority owns ordinary continuity rather than ultimate sovereignty. Its native name, constitutional composition, and selection rules remain unresolved, but its recurring functional offices are adopted: +An empire that controlled all the houses could brief most long-range observers, receive their reports first, and choose its responses before rivals began planning around them. If it also controlled the Sunwall, gates, and messengers, it would have practical means to make those forecasts come true. The struggle is therefore about more than receiving accurate predictions. Each claimant wants its own decisions to shape the futures everyone else must consider. -- **Ward offices** keep residence, ration, market, use, and local-dues records; receive ordinary petitions; and coordinate neighborhood peace. A ward record does not supersede a house archive, imperial compact, or Sunwall operating decision outside its scope. -- **The Civic Allocation Table** schedules public grain, light courts, cargo priority, pressure refuge, and emergency reserves after receiving capacity reports from the Sunwall Stewardship. It allocates output; it does not operate the machinery. -- **The Sunwall Stewardship** coordinates the farm galleries, lifts, pressure refuges, maintenance routes, and their trained work crews. Stewards can stop an unsafe configuration and issue operational warnings. They do not own the harvest, the city, or the people who depend on either. -- **The Tribute and Service Office** assembles local dues, imperial tribute, and forecast-service quotas already authorized by civic and compact authority. It cannot invent a new house obligation or decide which forecast is true. -- **Ward and sector courts** hear ordinary civic cases. The **City Mixed Bench** hears forecast appeals and cross-claim disputes under the boundaries in [[Spoilers/Institutions/Forecast Evidence and Courts|Forecast Evidence and Courts]]. -- **Civic clerks and order officers** preserve public records, serve notice, carry orders, and enforce civic remedies. They do not command either imperial garrison or a house's internal discipline. +Neither has secured both kinds of control. Houses divide archives and allegiances across sectors. Civic clerks keep some reports beyond a sponsor's sole custody. Sunwall crews can halt an unsafe operation even when every patron's plan depends on it proceeding. Kin, grain, and messages continue to cross imperial lines. A prophet residing with a patron may know that patron's intentions and still know nothing of a ward closure already changing the possible futures. -These are translated functional names rather than settled endonyms. The offices are separate because an allocator who could also conceal capacity, judge objections, and operate the lifts would own the city's dependence without having to admit it. +House comparers call this situation, in translation, a **crowded horizon**. The term helps a report identify other actors who can respond during the period it covers. Houses can also abuse it: “crowding” may excuse a badly framed question or conceal which patron was warned first. [[Spoilers/Foundations/Oracle Ecology|Oracle Ecology]] owns the full account of these interactions; house doctrine supplies only its own understanding. -Imperial claims are paid in grain, access, intelligence, and scheduled prophetic labor. A demand large enough to cripple the city becomes self-defeating and gives the rival a reason to intervene. This makes every quota a negotiation disguised as obedience. +Several futures remain possible partly because several authorities retain the power to force a different outcome. That keeps conquest unfinished. It also means ordinary residents can face three precautionary orders, each issued against the others. -Young or strategically important house members may reside with an occupier as students, honored guests, service providers, or guarantees. The vocabulary changes with the speaker. Their practical function is hostage-provider politics: they make a house's forecast obligations credible while giving the host privileged access to future expertise. +## The offices that keep daily life running -## Light, food, and the Sunwall +The civic government maintains ordinary life without possessing ultimate sovereignty. Its native name, constitutional composition, and selection rules remain unresolved. The following recurring offices are adopted, with translated functional names: -The civic authority allocates the Sunwall's public outputs. Wall stewards operate farms, lifts, pressure refuges, and maintenance schedules; they own operation, not the city or the people dependent upon it. Houses and imperial sectors bargain for crop shares, cargo priority, terrace hours, and emergency reserves. Ordinary households hold use claims through ward, work, tenancy, or ration custom rather than owning a slice of sunlight itself. +- **Ward offices** maintain records of residence, rations, markets, use claims, and local dues. They receive ordinary petitions and coordinate neighborhood peace. Their records have limited scope: they cannot override a house archive, imperial compact, or Sunwall operating decision on matters outside ward authority. +- **The Civic Allocation Table** receives capacity reports from the Sunwall Stewardship, then schedules public grain, light courts, cargo priority, pressure refuge, and emergency reserves. It decides how available output and access are distributed; it does not run the machinery. +- **The Sunwall Stewardship** coordinates farm galleries, lifts, pressure refuges, maintenance routes, and trained crews. Stewards issue operational warnings and can stop an unsafe configuration. That responsibility gives them no ownership of the harvest, the city, or its dependent population. +- **The Tribute and Service Office** assembles local dues, imperial tribute, and forecast-service quotas that civic and compact authorities have already authorized. It cannot create new house obligations or decide which forecast is true. +- **Ward and sector courts** hear ordinary civic cases. The **City Mixed Bench** hears forecast appeals and disputes crossing different authorities' claims, within the limits set out in [[Spoilers/Institutions/Forecast Evidence and Courts|Forecast Evidence and Courts]]. +- **Civic clerks and order officers** preserve public records, serve notice, carry orders, and enforce civic remedies. They command neither imperial garrisons nor the internal discipline of houses. -Light allocation includes more than leisure. It determines which crops grow, who works at dangerous altitude, which children recover from illness in sun courts, whose ceremonies receive a bright hour, and which roofs remain beneath cultivated shadow. A tan is prestigious because access is organized, not because sunlight is rare in the abstract. +These responsibilities remain separate for a practical reason. An office that could assign grain and light, conceal the available capacity, judge objections, and operate the lifts would control the city's dependence with little room for challenge. -Forecasting cannot solve allocation cleanly. A forecast changes when officials announce it, when a house adjusts its bid, when a garrison threatens seizure, or when frightened residents hoard grain. The city's law therefore treats prophecy as evidence within a decision, never as the decision's owner. See [[Spoilers/Institutions/Forecast Evidence and Courts|Forecast Evidence and Courts]]. +The empires take payment in grain, access, intelligence, and scheduled prophetic labor. A demand that cripples the city defeats its own purpose and gives the rival grounds to intervene. Even an apparently obedient quota therefore rests on negotiation. -## Houses and forecast labor +Some young or strategically important house members live with an occupier. Depending on the speaker, they are students, honored guests, service providers, or guarantees. They function as both hostages and providers: their presence makes a house's forecast obligations more credible and gives the host privileged access to future expertise. -Prophetic noble houses preserved strong expression by restricting marriage with the wider control-descended population. The source associates highly expressed house lineages with Analyst-like “elfin” features, large heads, and large eyes. These are old visual descriptions requiring current viewpoint and range, not a complete biological caste. House language of purity is a political lineage claim, not proof of superior personhood. +## Who receives food and light -Houses steward training traditions, lineage records, estates, and negotiated service obligations. They do not own future truth or the personhood of their members. In practice, inheritance, education, residence, debt, marriage approval, and access to imperial protection give them substantial coercive power. [[Spoilers/Institutions/Prophetic Houses|Prophetic Houses]] records both that machinery and the ways people evade it. +The Civic Allocation Table distributes the Sunwall's public outputs using the capacity its operators report. Houses and imperial sectors bargain over crop shares, cargo priority, terrace hours, and emergency reserves. Ordinary households usually establish use claims through ward membership, work, tenancy, or ration custom. Those claims grant forms of access rather than ownership of a portion of sunlight. -Forecast labor is the city's strategic export. Houses supply comparative forecasts for tribute, war, diplomacy, harvest, infrastructure, and litigation. Both empires prefer dependent providers to a free prophetic commons; both also fear that crushing the houses would scatter talent to the rival. Houses exploit that fear, trading service and hosted kin for room to govern themselves. +Allocation reaches well beyond leisure. It affects which crops grow, who must work at dangerous altitude, which ill children can recover in sun courts, whose ceremonies receive a bright hour, and which roofs remain under the shadow of cultivation. A tan signals status because access to sunlight is organized and unequal. -## Ordinary non-house life +Forecasts cannot settle these choices once and for all. Announcing a prediction can change what officials and residents do. A house may revise its bid, a garrison may threaten seizure, or frightened households may hoard grain. Those responses change the future being forecast. City law consequently admits prophecy as evidence for a decision while leaving responsibility for the decision with the relevant authority. See [[Spoilers/Institutions/Forecast Evidence and Courts|Forecast Evidence and Courts]]. -Most city life occurs outside the noble compounds. Non-house residents farm the Sunwall, maintain lifts and pressure doors, keep ledgers, transport grain, work markets, serve garrisons, raise families, and live with decisions justified in the language of futures they may never be allowed to inspect. Some possess weak or unrecognized Prophecy. Others are Null, mixed-style, migrants, or descendants of tributary populations. +## Houses, inheritance, and forecast work -A household usually encounters prophecy as a schedule, quota, closure, premium, marriage rumor, delayed trial, or official warning—not as a sublime vision. Forecasts can preserve a harvest and can also make a landlord's preference sound inevitable. Civic evidentiary rules exist because the people most frequently acted upon are not the people speaking from the witness dais. +The prophetic noble houses preserve training traditions, lineage records, estates, and negotiated service obligations. They maintained strong expression of Prophecy by restricting marriage with the wider control-descended population. -Cross-sector work and kinship make the imperial division porous. A resident may sleep under Ju'onai collection, work a Terjamna-protected warehouse, draw grain from a civic ward, and owe money to a house. The city persists through these ordinary crossings more than through proclamations of unity. +The source associates highly expressed house lineages with Analyst-like “elfin” features, large heads, and large eyes. These old visual descriptions still require a current viewpoint and an account of their range. They do not define a complete biological caste. House claims of purity serve lineage politics; they do not establish superior personhood. -## Player and delving consequences +A house has no ownership of future truth or of its members' personhood. It nevertheless has considerable means to coerce them. Inheritance, education, residence, debt, marriage approval, and access to imperial protection all give house authorities ways to constrain a member's choices. [[Spoilers/Institutions/Prophetic Houses|Prophetic Houses]] describes those controls and how people evade them. -Adventurers encounter the city's divided authority at the job boundary. A house can commission recovery of an archive copy but cannot grant entry through an occupied ward. A ward court can authorize evidence recovery but cannot order a Sunwall crew to open an unsafe lift. The Sunwall Stewardship can admit a repair party to a named shaft without granting salvage title. An imperial officer can provide armed passage through its sector without deciding the civic case attached to what the party finds. +The work houses sell is the city's strategic export. They compare possible futures for tribute, war, diplomacy, harvests, infrastructure, and litigation. Both empires want providers who depend on them, rather than a free prophetic commons. Both also fear that crushing the houses would send their talent to the rival. Houses use that fear to bargain, exchanging service and hosted kin for room to govern themselves. -Useful work includes carrying a forecast record across a closed sector line, escorting a hosted provider who invokes return, inspecting a lift or pressure refuge under civic order, recovering ration or tenancy records from buried galleries, protecting an appeal witness, or tracing a diverted harvest without accepting either empire's account as the verdict. [[Spoilers/Dungeons/Dungeon Provenance|Dungeon provenance]], [[Spoilers/Institutions/Relic and Ruin Law|ruin law]], [[Spoilers/Institutions/Relic Custody|relic custody]], and the commissioning office retain separate claims. +## Life outside the noble compounds -Helping one organ changes the city unevenly. Restoring a lift expands food capacity and may strengthen the allocator who controls its schedule. Exposing a concealed forecast can release a defendant while destroying a house contract or an imperial plan. Opening a pressure route can save a lower ward and create a new military crossing. The player-facing choice is rarely whether prophecy is correct; it is which authority may act on incomplete knowledge, who bears the reversible precaution, and what remedy remains when the feared branch never arrives. +Most residents live outside the houses. They farm the Sunwall, maintain lifts and pressure doors, keep ledgers, move grain, work markets, serve garrisons, and raise families. Some have weak or unrecognized Prophecy. Others are Null, mixed-style, migrants, or descendants of tributary populations. -## Hostile and marginal readings +For these residents, prophecy usually arrives as something they must respond to: a schedule, quota, closure, premium, marriage rumor, delayed trial, or official warning. They may be denied access to the forecast used to justify it. A prediction can help preserve a harvest; it can also give a landlord's preference the appearance of inevitability. Civic rules for forecast evidence matter because the people most often subjected to these decisions are seldom the witnesses explaining them in court. -A lower-shadow resident may see the condominium as three authorities collecting from one kitchen. A Terjamna veteran may see civic procedure as Ju'onai delay dressed in local dignity. A Ju'onai assessor may see house secrecy as hereditary extortion. An unrecognized prophet may see the houses' purity doctrine as theft of a Gift they did not create. +Work and kinship repeatedly cross the imperial division. One resident may sleep in a ward where Ju'onai collects, work in a Terjamna-protected warehouse, receive grain through a civic ward, and owe money to a house. These routine crossings do more to sustain the city than declarations of unity. -These accusations are not errors to be smoothed away. They identify where the machine loads its costs. +## Adventuring across divided authority -## Historical stress: the Closed Lift Appeal +A commission grants only the permissions its issuer controls. A house can hire adventurers to recover an archive copy, but it cannot authorize passage into an occupied ward. A ward court can authorize evidence recovery, but it cannot require a Sunwall crew to open an unsafe lift. The Sunwall Stewardship can admit a repair party to a named shaft without granting salvage rights. An imperial officer can provide armed passage through its sector without deciding the civic case attached to the party's discoveries. -[[Spoilers/Events/The Closed Lift Appeal|The Closed Lift Appeal]] is the factual owner of the event. Its polity consequence was to make the city's divided body harder to collapse: the City Mixed Bench retained civic judgment, imperial parties retained only their scoped claims, and the Sunwall Stewardship retained operational responsibility. The precedent did not abolish occupation or make the civic authority sovereign. +Jobs can involve carrying a forecast record across a closed sector line, escorting a hosted provider who invokes return, or inspecting a lift or pressure refuge under civic order. Parties may recover ration or tenancy records from buried galleries, protect an appeal witness, or trace a diverted harvest without treating either empire's account as the verdict. [[Spoilers/Dungeons/Dungeon Provenance|Dungeon provenance]], [[Spoilers/Institutions/Relic and Ruin Law|ruin law]], [[Spoilers/Institutions/Relic Custody|relic custody]], and the commissioning office retain separate claims. -## Historical pressure: the Three Orders at Sunwall +A successful job can help residents while changing the balance of power. Restoring a lift increases food capacity and may strengthen the official who controls its schedule. Revealing a concealed forecast can free a defendant while ruining a house contract or imperial plan. Opening a pressure route can save a lower ward and create a military crossing. -Sunwall stewards and house comparers cite -[[Spoilers/Events/The Three Orders at Sunwall|the Three Orders at Sunwall]] when a strategic report reaches civic -machinery. The sponsor's intended response and the steward's operating change -travel as separate leaves. The event did not found this practice or settle the -city's constitution; it gives present workers a local reason to refuse a plan -whose refuge, load, or mechanism cannot bear it. +The decision for players is rarely just whether to trust a prediction. It is who may act on incomplete knowledge, who must live under a precaution that can later be reversed, and what remedy remains if the feared future never occurs. + +## Accounts from people under pressure + +A lower-shadow resident may describe the condominium as three authorities collecting from one kitchen. A Terjamna veteran may regard civic procedure as Ju'onai delay dressed in local dignity. A Ju'onai assessor may regard house secrecy as hereditary extortion. An unrecognized prophet may see purity doctrine as the houses claiming a Gift they did not create. + +Each accusation identifies a different burden imposed by the arrangement. Their disagreement should remain visible rather than being corrected into a single official account. + +## What the Closed Lift Appeal preserved + +[[Spoilers/Events/The Closed Lift Appeal|The Closed Lift Appeal]] owns the event's factual account. Its consequence for the city's government was to reinforce the division of responsibility: the City Mixed Bench retained civic judgment, imperial parties retained only the claims within their respective scope, and the Sunwall Stewardship retained operational responsibility. + +The precedent made it harder for one participant to absorb the others' powers. Occupation continued, and the civic government did not become sovereign. + +## Why workers cite the Three Orders at Sunwall + +Sunwall stewards and house comparers cite [[Spoilers/Events/The Three Orders at Sunwall|the Three Orders at Sunwall]] when a strategic forecast is brought to civic machinery. The sponsor's intended response and the steward's operating change travel as separate leaves, so the plan and the material intervention remain separately recorded. + +The event neither founded this practice nor settled the city's constitution. Present workers use it as a local reason to refuse a plan when its pressure refuge, load, or mechanism cannot support what the plan requires. ## Unresolved diff --git a/Kalsa/Spoilers/Polities/Sorcery - Jamnai and the Terjamna.md b/Kalsa/Spoilers/Polities/Sorcery - Jamnai and the Terjamna.md index c359912..c9fa97e 100644 --- a/Kalsa/Spoilers/Polities/Sorcery - Jamnai and the Terjamna.md +++ b/Kalsa/Spoilers/Polities/Sorcery - Jamnai and the Terjamna.md @@ -22,128 +22,135 @@ tags: # Sorcery — Jamnai and the Terjamna -Sorcery, signature 100 and Sequence II, was Prometheus's first designed refinement of Luck. He repeatedly divided its Ring into conquest tribes, granted reproduction to victors, exterminated losers, and restarted the conflict among their descendants. The resulting Gift is focused, intermittent, and useful under immediate pressure. +Jamnai is a Crown City whose people, the terjamna, depend on an inherited geothermal arcology: a built environment that supplies heat, water, food-growing space, and shelter. The city landed far coldward, behind destructive storms. Its inhabitants survived using this self-sustaining structure, built with post-Fall technology. By the time routes through the storms opened, they had inherited its workings as religion and custodial practice rather than as manufacture they fully understood. -A sorcerer's unconscious perception selects precise interventions in local conflict. Champion traditions describe **the answer in the motion**: the body commits a strike, step, word, or refusal under pressure before the performer can explain why that act can reach its first local result. There is no inner forecast to report. +Jamnai's government organizes people into a hierarchy of superiors and subordinates, called branches. Victory and accumulated submissions establish rank. Branches collect labor and goods, promise protection, and compete for power. Sorcery gives some submissions a literal magical effect: a defeated Sorcerer's power can be routed beneath the victor. Civic oaths, household dependence, and tribute do not necessarily create that relation, however often rulers speak as though they do. -High-branch schools say a proper answer carries the superior's victory through -the subordinate's hand. Challenger schools say rank merely creates the -conflict and the answer belongs to the champion who acts. Some Soiru'i sects -attribute a divided or self-defeating motion to friction among living person, -Beast, dead exemplar, and bound power. The backstage constraint is narrower: -the active coupled person-Beast relation supplies the local orientation. An -order, oath, fear, or divine route may shape it but does not magically turn the -superior's complete strategy into the selected result. No outcome reveals -consent or the actor's morally authentic wish. +Two kinds of power therefore meet throughout Jamnai. A champion can win a command. Keeping the people under that command alive still requires someone who knows how the heatworks function. -If the opening has been removed, lies outside the local conflict, or demands unavailable matter, energy, or potential, the motion can fail like any other act. +## Sorcery: acting before understanding -When Sorcerer Beasts directly overlap, their potential drains until one submits. Submission routes the defeated power beneath the victor. Sorcery can independently found God Beasts, and its Gods tend to reproduce conquest hierarchies. The mechanics remain owned by [[Spoilers/Foundations/Kaos|Kaos]], [[Spoilers/Foundations/Magic Styles|Magic Styles]], and [[Spoilers/Foundations/Projections, God Beasts, and Thaumavores|Projections and Gods]]. Jamnai law interprets them; it does not make every oath a magical fact. +Sorcery is a Gift that selects a precise action under immediate pressure. A Sorcerer may strike, step, speak, or refuse before being able to explain why that action can produce its first local result. Champion traditions call this **the answer in the motion**. The Sorcerer receives no conscious forecast to describe afterward. -## Jamnai +In the author classification, Sorcery is signature 100 and Sequence II: Prometheus's first designed refinement of Luck. He repeatedly divided its Ring into conquest tribes, allowed the victors to reproduce, exterminated the losers, and restarted the conflict among their descendants. The resulting Gift is focused and intermittent, suited to immediate conflict. -The Crown City Jamnai landed far coldward behind destructive storms. Its people, the terjamna, survived through a geothermal, self-sustaining arcology built with post-Fall technology. By the time routes through the storms opened, its workings had become a religious inheritance rather than understood manufacture. +Schools disagree over whose answer the motion expresses. High-branch schools teach that a proper answer carries a superior's victory through a subordinate's hand. Challenger schools say rank creates the conflict, but the answer belongs to the champion who acts. Some Soiru'i sects explain divided or self-defeating motion as friction among the living person, their Beast, a dead exemplar, and bound power. -The arcology remains Jamnai's material heart. Geothermal wells and inherited machinery provide heat, power, water circulation, workshops, protected growing space, and habitable shelter in a region that punishes interruption. Its buried service levels are older than the present state and only partly understood. Rank can decide who receives a surplus; it cannot make a damaged valve obey. +The author-level rule is narrower than any of these doctrines. The active relation between person and Beast supplies the local orientation that guides the unconscious choice. An order, oath, fear, or divine route may shape that orientation. None transfers a superior's complete strategy into the selected result. Nor does the outcome reveal whether the actor consented or what they morally and authentically wished. -The source describes a strict hierarchy based on victory and accumulated submissions. Champions may defend a capable superior; leaders protect subordinates because lateral conquest cuts branches from their own power. [[Spoilers/Institutions/Jamnai Submission Hierarchy|Jamnai's submission hierarchy]] turns those relations into offices, obligations, taxation, protection, and succession. It distinguishes magical defeat, civic oath, protected dependency, and external tribute even where rulers benefit from calling all four submission. +The Gift still needs an available opening. If another act has removed it, if the required result lies outside the local conflict, or if the necessary matter, energy, or magical potential is unavailable, the motion can fail like any other act. -Dead warrior residues called **Soiru'i** can be championed by living followers. [[Spoilers/Institutions/Soiru'i Sects|Soiru'i Sects]] use that practice to support hierarchy, maintain the dead, feed survivors, shelter refusers, and contest the living officials who claim to speak for every defeated person. What a Soiru'i is remains metaphysically unresolved; sect doctrine is not author proof. +When Sorcerer Beasts directly overlap, their potential drains until one submits. The defeated Beast remains, but its power is routed beneath the victor. Sorcery can also independently found God Beasts, and its Gods tend to reproduce conquest hierarchies. -Promethean selection and the old narrator characterize terjamna as large, hardy, violent, and unintelligent. It also says core Jamnai preserved these features while conquered populations intermarried with conquerors. Only the engineered physical pressure, conquest history, and existence of post-conquest mixing are retained as source facts. Intelligence, moral character, gendered leadership, and social destiny require in-world attribution and present evidence. +[[Spoilers/Foundations/Kaos|Kaos]], [[Spoilers/Foundations/Magic Styles|Magic Styles]], and [[Spoilers/Foundations/Projections, God Beasts, and Thaumavores|Projections and Gods]] own these mechanics. Jamnai law interprets them. A legal oath does not become a magical fact merely because the law calls it submission. -Jamnai contains maintenance workers, growers, traders, parents, record keepers, ritual specialists, tributary communities, captives, migrants, weakly expressed Sorcerers, mixed-style people, and Null inhabitants as well as champions. The hierarchy reaches into their lives; it does not exhaust those lives. +## The people and the city -## Material rule under the storms +The arcology remains Jamnai's material heart. Geothermal wells and inherited machinery provide heat, power, water circulation, workshops, protected growing space, and habitable shelter. In this region, interruptions are dangerous. Buried service levels predate the present state, and their workings are only partly understood. -The cold and the arcology force authorities to keep several kinds of ownership separate. Geothermal stewards and recognized relic custodians own safe operation of the configuration entrusted to them. Branch officers assign labor, collect obligations, and distribute protected shares. Households and wards hold use claims through residence, work, custom, and dependence. A summit holder may command an expedition or levy but cannot become competent to restart a failing heat trunk by winning a duel. +Champions matter here, but they are only part of the population. Jamnai also contains maintenance workers, growers, traders, parents, record keepers, ritual specialists, tributary communities, captives, migrants, weakly expressed Sorcerers, mixed-style people, and Null inhabitants. The hierarchy affects all these lives without accounting for everything people do. -This separation is always under attack. Branch holders seek priority for barracks, foundries, baths, estates, or expansion. Stewards can hide behind technical language to protect their own clients. Tributary wards may supply fuel, food, or labor while receiving the first cuts during shortage. The arcology survives because the authorities bargain; it fails when one turns dependency into proof of ownership. +The old source narrator describes the terjamna as large, hardy, violent, and unintelligent, associating these traits with Promethean selection. It also claims that core Jamnai preserved them while conquered populations intermarried with conquerors. The adopted source facts are more limited: engineered physical selection pressure, a history of conquest, and post-conquest mixing. Claims about intelligence, moral character, gendered leadership, or social destiny require an identified in-world speaker and present evidence. -Most obligation moves upward through branch dues: labor shifts, goods, food, workshop output, transport, information, military readiness, and hospitality. A separate service burden maintains heatworks and other public systems. External tributaries owe negotiated goods, recruits, access, or passage without every resident becoming a magically submitted subordinate. The official doctrine often prefers not to notice the distinction. +Living followers can also champion dead warrior residues called **Soiru'i**. What these residues are remains metaphysically unresolved. [[Spoilers/Institutions/Soiru'i Sects|Soiru'i Sects]] maintain the dead and use the practice of championing them in several ways: to support hierarchy, feed survivors, shelter people who refuse orders, and challenge officials who claim to speak for everyone defeated beneath them. A sect's explanation of the dead is doctrine, not author proof. -## Office and branch life +## Who controls heat, work, and supplies -A recognized branch holder claims protection and service from direct subordinates. Direct subordinates claim the same from those beneath them. Champions deter lateral attack, enforce judgments, and may hold a branch together during succession. Registrars preserve who submitted, who swore, what protection was promised, and which duties were inherited or imposed. +Jamnai must distinguish authority over people from competence with machinery. Several groups hold different claims within the arcology: -Civil office follows branch support but is not identical to raw magical power. A strong Sorcerer may seize a command and still require clerks, stewards, mediators, and workers whose competence cannot be won in combat. A weakly Gifted champion may hold great legitimacy by keeping promises and preventing a superior's branch from being cut apart. +- **Geothermal stewards and recognized relic custodians** control the safe operation of the equipment configuration entrusted to them. +- **Branch officers** assign labor, collect obligations, and distribute protected shares. +- **Households and wards** hold claims to use space and services through residence, work, custom, and dependence. -Sorcerous submission is the most explicit attempt to remove a competing oracle -from the field. The defeated Beast remains but its potential is routed beneath -the victor, allowing the superior to act through power that would otherwise -oppose it. Jamnai political language extends that success to households, -tributaries, offices, and foreign peoples even when no magical relation exists. +The summit holder can command an expedition or levy. Winning a duel does not qualify that holder to restart a failing heat trunk. Rank can allocate a surplus; it cannot make a damaged valve work. -That extension is useful because a branch whose scouts, stores, registrars, -champions, and Sorcerers answer one holder can close many local alternatives -before a fight. It also fails at the seams. A heat steward's knowledge, a -Prophet's changed horizon, a Sarxe barrier, a fugitive's unknown route, or a -Soiru'i sect's duplicate record can remain outside the victor's submission. -The hierarchy then confronts an independent cause it had entered as property. +These divisions are disputed in practice. Branch holders seek priority for barracks, foundries, baths, estates, and expansion. Stewards can use technical language to shield favored clients. Tributary wards may provide fuel, food, or labor and still suffer the first cuts during shortages. Keeping the arcology running requires these authorities to bargain. It breaks down when one treats another's dependence as proof that it owns the whole decision. -[[Spoilers/Foundations/Oracle Ecology|Oracle Ecology]] owns the wider -interaction. Jamnai institutions own the repeated political claim that ordered -submission is the only future in which everyone survives. +Most obligations travel upward as branch dues. People owe labor shifts, goods, food, workshop output, transport, information, military readiness, and hospitality. A separate public-service burden maintains heatworks and other shared systems. External tributaries owe negotiated goods, recruits, access, or passage. Those obligations do not magically submit every resident, although official doctrine often blurs the difference. -Succession exposes the difference between magical hierarchy and material government. When a holder dies, their God Beast may weaken or collapse, subordinates may contest the routing relation, and rivals may attack. Champions temporarily guard stores, records, dependents, and public obligations. They do not automatically inherit every binding. Direct subordinates may recognize a successor, compete, split, or seek protection higher in the tree. Essential heat and water duties continue during the open interval; using succession to suspend them is treated as failure of protection even when no independent court can enforce that principle cleanly. +## How a branch governs -## Ordinary workflow +A recognized branch holder claims protection and service from direct subordinates, who make the same claims on those beneath them. Champions deter attacks from neighboring branches, enforce judgments, and can hold a branch together when its holder dies. Registrars record who submitted, who swore an oath, what protection was promised, and which duties were inherited or imposed. -An ordinary day is not an endless tournament. A household receives or contests a heat and ration claim, sends members to assigned or paid work, contributes branch and public-service dues, trades within the arcology, and calls upon a protector when another branch seizes goods or labor. A workshop head negotiates quotas with a branch officer and parts with a relic custodian. A registrar records births, deaths, oaths, transfers, and challenges because future obligation depends on the difference among them. +The source's hierarchy rests on victory and accumulated submissions, but it also gives superiors reasons to protect those below them. A rival who conquers their subordinates cuts away part of their power. Champions may therefore defend a capable superior rather than seek to replace them. [[Spoilers/Institutions/Jamnai Submission Hierarchy|Jamnai's submission hierarchy]] turns these relationships into offices, obligations, taxation, protection, and succession. It distinguishes magical defeat, civic oath, protected dependency, and external tribute, even when a ruler benefits from calling all four submission. -Challenges are dangerous and therefore usually witnessed, bounded, and kept away from live infrastructure. A recognized victory may transfer office or submission. An alley assault does not automatically rewrite the tax roll. Authorities who benefit from the assault may claim otherwise; witnesses and records are where that lie is fought. +Branch support helps determine civil office; raw magical strength does not settle it alone. A powerful Sorcerer may seize command and still need clerks, stewards, mediators, and workers. Their competence cannot be acquired by defeating them. Conversely, a weakly Gifted champion can gain substantial legitimacy by keeping promises and preventing a superior's branch from being conquered piece by piece. + +For an ordinary household, this government means receiving or contesting heat and ration claims, sending members to assigned or paid work, contributing branch and public-service dues, and trading inside the arcology. If another branch seizes goods or labor, the household calls on its protector. Workshop heads negotiate output quotas with branch officers and parts with relic custodians. Registrars record births, deaths, oaths, transfers, and challenges because each can change what someone owes. + +Most days are not tournaments. Challenges are dangerous enough that they are usually witnessed, bounded, and kept away from live infrastructure. A recognized victory may transfer an office or establish submission. An alley assault does not automatically change the tax roll. Officials who profit from one may claim otherwise; witnesses and records are the means of disputing that claim. + +## What submission can—and cannot—control + +Magical submission gives a superior access to power that would otherwise oppose them. It is Sorcery's most explicit way of removing an independently acting oracle—a rival source of magical intervention—from a conflict. The defeated Beast remains, but its potential now runs beneath the victor. + +Jamnai's political language extends this relation to households, offices, tributaries, and foreign peoples, including cases where no magical submission exists. Coordinated government can make the comparison persuasive. A holder whose scouts, stores, registrars, champions, and Sorcerers all answer to them can eliminate many local alternatives before a fight begins. + +That coordination still has limits. A heat steward may know something the holder does not. A Prophet's changed horizon, a Sarxe barrier, a fugitive's unknown route, or a Soiru'i sect's duplicate record can remain beyond the victor's control. The hierarchy then meets something capable of changing the outcome independently, despite having recorded it as property. + +[[Spoilers/Foundations/Oracle Ecology|Oracle Ecology]] owns the wider interactions among such powers. Jamnai institutions make the political claim that ordered submission is the only future in which everyone survives. That claim belongs to them. + +## When a holder dies + +Succession makes the gap between magical hierarchy and practical government especially dangerous. A dead holder's God Beast may weaken or collapse. Subordinates may contest the magical relation that routes their power upward, while rivals attack the branch. + +Champions temporarily guard stores, records, dependents, and public obligations. This does not automatically give them every binding the dead holder possessed. Direct subordinates may recognize a successor, compete for the position, split away, or seek protection from someone higher in the tree. + +Heat and water duties continue while succession is unsettled. Suspending them during the contest counts as a failure of protection, even where no independent court can enforce that principle cleanly. ## Refusal, appeal, and flight -Jamnai doctrine praises loyalty, but the hierarchy must still distinguish refusal from treachery if it wants functional specialists and living dependents. +Loyalty is central to Jamnai doctrine. Even so, a hierarchy that needs competent specialists and surviving dependents must leave some way to distinguish refusal from treachery. -- A subordinate may claim that an order exceeds the recorded submission or breaks promised protection. -- A heat steward may issue an operational stop when an order crosses a known failure boundary. [[Spoilers/Institutions/Relic Custody|Relic Custody]] owns that technical refusal; branch law decides the political consequences. -- A champion may intercede for dependents or carry an appeal upward. -- An appeal normally climbs to the nearest common superior, which makes it legible but not independent. -- A Soiru'i sect may preserve duplicate testimony, sponsor an appeal, feed a suspended household, or offer sanctuary. -- A person may flee to another branch, an external tributary, a sect network, or another polity. Flight is constrained by storms, border patrols, family leverage, inherited claims, and the likelihood that branch records travel farther than the fugitive. +A subordinate can argue that an order exceeds their recorded submission or violates promised protection. A champion may intercede for dependents or carry their appeal upward. Appeals normally go to the nearest common superior: there is a recognized person to hear the dispute, but that person remains inside the hierarchy. -No universal right of exit has been adopted. The possibility of refusal is real; so are detention, confiscation, challenge, pursuit, and the reclassification of an oath-breaker as prey. +Technical refusal has a separate basis. A heat steward may stop an operation that crosses a known failure boundary. [[Spoilers/Institutions/Relic Custody|Relic Custody]] owns that authority to stop unsafe work. Branch law determines the political consequences of using it. -## External tributaries +Soiru'i sects can help people survive long enough to contest an order. They may keep duplicate testimony, sponsor appeals, feed a household whose support has been suspended, or provide sanctuary. -Expansion created populations that owe Jamnai branches goods, passage, military support, or strategic obedience without sharing core Terjamna lineage or doctrine. Local rulers and assemblies may remain in place because tribute is cheaper than direct administration. Some residents enter branch service, intermarry, become champions, or seek Jamnai protection. Others preserve testimony that “submission” began as conquest and remains an imposed tax. +Flight is another possibility. Someone may seek another branch, an external tributary, a sect network, or another polity. Storms and border patrols limit the routes. Family leverage and inherited claims can make departure costly, and branch records may travel farther than the person escaping them. -The hierarchy tends to treat a tributary community as a subordinate branch. That is administratively useful and metaphysically suspect. A treaty signed by a defeated ruler does not prove that every inhabitant's Projection entered the victor's God hierarchy. [[Spoilers/Institutions/God-Cult Covenants|God-Cult Covenants]] and [[Spoilers/Institutions/Death and Binding Law|Death and Binding Law]] preserve the distinction. +No universal right of exit has been adopted. Refusal is possible, but it can lead to detention, confiscation, challenge, or pursuit. An authority may also reclassify an oath-breaker as prey. -Tributaries provide the regime with trade, agricultural goods, specialist labor, routes, recruits, and buffers against the coldward frontier. They also offer fugitives communities in which Jamnai records have weaker force. The same village can depend on Jamnai defense and shelter people escaping a Jamnai patron. +## Communities under tribute -## Expansion and Channeler conflict +Jamnai's expansion brought populations under its branches without making them part of core Terjamna lineage or doctrine. These communities owe goods, passage, military support, or strategic obedience. Their own rulers and assemblies may remain because collecting tribute costs less than governing them directly. -Terjamna forces later broke into Sarxe lands. A Soiru'i sacrifice at static Saxfoldi created the beacon associated with [[Spoilers/Polities/Channeling - Sarxe#The two displacements|Ji'esti]]. This event postdates an earlier Ju'onai displacement of Channeler communities. +Some residents enter branch service, intermarry, become champions, or seek Jamnai protection. Others preserve accounts of how their “submission” began in conquest and continues as an imposed tax. -Ji'esti is also an institutional scar inside Jamnai. Hierarchical sects remember the sacrifice as proof that a champion can open the way for conquest. Resistance sects remember that one dead warrior's cultivated presence exposed civilians to annihilation. Neither memory settles what the Soiru'i itself intended. +The hierarchy tends to administer a tributary community as though it were a subordinate branch. The paperwork may work that way; the magical relation need not. A defeated ruler's treaty does not establish that every inhabitant's Projection entered the victor's God hierarchy. [[Spoilers/Institutions/God-Cult Covenants|God-Cult Covenants]] and [[Spoilers/Institutions/Death and Binding Law|Death and Binding Law]] preserve that distinction. -The Terjamna power contesting [[Spoilers/Polities/Prophecy - The Divided City|the Divided City]] uses submission, protection, hosted providers, and tribute beyond Jamnai. Its exact identity and relationship to the current Crown hierarchy remain unresolved. +Tributaries supply trade, agricultural goods, specialist labor, routes, and recruits. They also buffer the regime against the coldward frontier. For fugitives, they offer places where Jamnai's records carry less force. A village can rely on Jamnai for defense while sheltering people escaping a Jamnai patron. -## Ash-Halo branch politics +## Expansion and the Channelers -[[Spoilers/Events/The Ash-Halo Armament|The Ash-Halo Armament]] gave high-branch -doctrine an image of perfect protection: stored force entered a champion, -divine raiment closed, and the gate held. Its living branch dispute concerns -admission: whether a mortuary roll or recognized Soiru'i share may enter the -court before the route opens, and which branch officer can enforce that choice. +Terjamna forces later broke into Sarxe lands. At static Saxfoldi, a Soiru'i sacrifice created the beacon associated with [[Spoilers/Polities/Channeling - Sarxe#The two displacements|Ji'esti]]. This happened after an earlier Ju'onai displacement of Channeler communities. -[[Spoilers/Dungeons/The Ash-Halo Court|The present court]] makes that conflict -playable before another armament closes. +Jamnai sects draw opposing lessons from Ji'esti. Hierarchical sects remember the sacrifice as evidence that a champion can open a route for conquest. Resistance sects remember a dead warrior whose cultivated presence exposed civilians to annihilation. Neither account establishes what the Soiru'i intended. -## Historical stress: the Ash-Valve Refusal +A Terjamna power also contests [[Spoilers/Polities/Prophecy - The Divided City|the Divided City]], using submission, protection, hosted providers, and tribute beyond Jamnai. Its identity and relationship to the present Crown hierarchy remain unresolved. -[[Spoilers/Events/The Ash-Valve Refusal|The Ash-Valve Refusal]] alone owns the factual event. Its polity consequence is that Jamnai's arcology cannot survive if victory can seize technical authority: a branch must preserve a bounded operational stop even while the hierarchy retains political judgment over refusal. +## The Ash-Halo dispute -The case also exposes the limit of Jamnai self-correction. Rank corrected a dangerous holder and kept the heat flowing without making tributary residents equal owners of the branch or repairing every consequence imposed on them. +[[Spoilers/Events/The Ash-Halo Armament|The Ash-Halo Armament]] supplies high-branch doctrine with a powerful example of protection. Stored force entered a champion, divine raiment closed around them, and the gate held. -## Failure and dungeon seams +The continuing branch dispute concerns what may be admitted to the court before the divine route opens. Must a mortuary roll be allowed inside? May a recognized Soiru'i share enter the working? Which branch officer can enforce either decision? -The hierarchy fails when protection becomes a word for extraction, when a superior's death turns every service into contested property, when registrars rewrite conquest as consent, when champions defend the branch instead of its people, or when victory is allowed to overrule technical reality. +[[Spoilers/Dungeons/The Ash-Halo Court|The present court]] places those choices in play before another armament closes. -Jamnai's arcology makes these failures explorable. Buried heatworks may contain the valve that controls an inhabited ward, old challenge chambers, severed branch registries, Soiru'i shrines, geothermal galleries, siege stores, or routes used by fugitives. A recovered submission roll can change living tribute. A component removed as treasure can extinguish a district. A dead champion may guard a branch everyone above has forgotten and everyone below still pays. +## The Ash-Valve Refusal and technical authority + +[[Spoilers/Events/The Ash-Valve Refusal|The Ash-Valve Refusal]] alone owns the facts of that historical event. Its consequence for Jamnai's government is clear: victory cannot be allowed to transfer technical authority if the arcology is to survive. A branch must preserve a bounded right to stop unsafe operation, even while retaining political authority to judge the person who refuses. + +The case also shows how limited correction within the hierarchy can be. A higher rank removed a dangerous holder and kept heat flowing. That did not give tributary residents equal ownership of the branch or repair every consequence imposed on them. + +## Where the system breaks—and where play enters + +Jamnai fails its people when a promise of protection becomes a demand for resources with nothing returned; when a holder's death makes every service disputed property; or when registrars describe conquest as consent. Champions can preserve a branch while abandoning the people it is supposed to protect. A victor can insist on an operation that the machinery cannot safely perform. + +The arcology gives these failures physical places to investigate. Buried heatworks may contain a valve controlling an inhabited ward, old challenge chambers, severed branch registries, Soiru'i shrines, geothermal galleries, siege stores, or fugitive routes. + +What a party finds can still govern people above. Recovering a submission roll can change living tribute obligations. Removing a component as treasure can extinguish a district. A dead champion may guard a branch that everyone above has forgotten while everyone below still pays. ## Unresolved