Clarify lore articles: accessibility wave 33

This commit is contained in:
Meta Vens 2026-09-05 05:10:35 +02:00
commit 457e911ced
4 changed files with 65 additions and 83 deletions

View file

@ -10,77 +10,53 @@ tags:
# Kalsa
Kalsa is a world beneath an unmoving sun. Its inhabited lands run through permanent sunset: bright terraces and salt coasts sunward, storm country and ice-dark seas coldward, and between them the roads, farms, shrines, fortresses, and fallen Crown Cities of mortal life.
Kalsa's sun does not move. People live in a band of permanent sunset, with bright terraces and salt coasts toward the sun, storm country and ice-dark seas toward the cold. Roads connect farms, shrines, fortresses, and the fallen Crown Cities.
Gods bargain for worship and service. Prophets dispute futures in court. Shamans hold a storm away from a city one exhausted watch at a time. The dead answer badly when miracles are worked near their graves. Holy engineers keep ancient gates, cisterns, lifts, and heatworks alive with inherited formulae that may be prayer, craft, or both.
Keeping a city alive can mean bargaining with gods for worship and service, or asking shamans to hold back a storm through another exhausting watch. Holy engineers maintain ancient gates, cisterns, lifts, and heatworks with inherited formulae: prayer, craft, or some combination of the two. Prophets bring conflicting accounts of the future to court. Near graves, miracles can draw troubling answers from the dead.
## Begin in Low Sere
[[Places/Low Sere|Low Sere]] is a settlement where warm water, old death, and
contested expertise meet at one black door. [[Sources/At the Basin Table|At
the Basin Table]] records several of its people arguing on the eve of a
descent.
In [[Places/Low Sere|Low Sere]], warm water from an old intake heats homes and supports crops. The intake is failing. Work behind its black pressure door once killed two people, and the settlement still disputes the warnings, the responsibility, and who may decide what happens below.
[[Sources/At the Basin Table|At the Basin Table]] brings several of its people together on the eve of a descent. They need the water, but have yet to agree on the terms of the work or protection for the dead.
## Range outward
These surveys introduce the wider world. They bring together accounts whose inhabitants still disagree.
- [[World/Kalsa|The world of Kalsa]] — permanent sunset, roads, climates, and the Crown Cities.
- [[World/Peoples and Polities|Peoples and Polities]] — several powers and ways of life without pretending any people has one nature.
- [[World/Magic and Miracles|Magic and Miracles]] — what practitioners do, what witnesses can establish, and what remains disputed.
- [[World/Gods and the Dead|Gods and the Dead]] — worship, obligation, manifestation, and divine uncertainty.
- [[World/Relics and Ruins|Relics and Ruins]] — sacred infrastructure, layered dungeons, and claims that survive descent.
These are surveys: useful bearings written across arguments that continue
inside the world.
## Read another argument
[[Sources/Four Readings of a Broken Sluice|Four Readings of a Broken Sluice]]
is a Ju'onai teaching dispute in which four schools explain one failure and the
keeper refuses to vanish into their footnotes.
In [[Sources/Four Readings of a Broken Sluice|Four Readings of a Broken Sluice]], four Ju'onai schools explain why a sluice passes its test yet fails to distribute water to three fields. The keeper asks who will take responsibility for the repair.
[[Sources/What the Three Ledgers Kept|What the Three Ledgers Kept]] follows an
old cult succession. What happens when its successor demands the covenant book,
miracle ledger, and death inventory at once?
[[Sources/What the Three Ledgers Kept|What the Three Ledgers Kept]] follows a succession in an old cult. The successor demands three records at once: the covenant book, miracle ledger, and death inventory.
Iron crosses a furnace court in a divine flash while a mortuary roll remains
sealed below. [[Sources/The Faces in the Ash Halo|The Faces in the Ash Halo]]
follows the champion's victory to the shrines that stop answering.
In [[Sources/The Faces in the Ash Halo|The Faces in the Ash Halo]], iron crosses a furnace court in a divine flash and forms a champion's armour. A mortuary roll remains sealed below. The champion goes on to hold a gate; afterward, the death witness visits shrines that have stopped answering.
Three Selza'a families depend on the same high windtrap.
[[Sources/After the High Windtrap Broke|After the High Windtrap Broke]] begins
when its corroded anchor gives way.
[[Sources/After the High Windtrap Broke|After the High Windtrap Broke]] begins when a corroded anchor fails in the high windtrap shared by three Selza'a families. Their water supply is damaged, and they must address both the failure and accusations about its cause.
A branch holder orders a tributary ward's heat sent to siege foundries.
[[Sources/Who Kept the Heat|Who Kept the Heat]] stays with the steward who
closes the valve.
In [[Sources/Who Kept the Heat|Who Kept the Heat]], a branch holder orders heat diverted from a tributary ward to siege foundries. The account follows the steward who closes the valve.
Store marks and shift papers outlast a disastrous wartime levy in
[[Sources/The Missing Relief Cohort|The Missing Relief Cohort]]. The wider war
is still waiting at the review.
[[Sources/The Missing Relief Cohort|The Missing Relief Cohort]] examines store marks and shift papers that survived a disastrous wartime levy. The review must still reckon with the wider war.
Why did two sponsored forecasts omit what their sponsors planned to do with
them? [[Sources/The Closed Lift Appeal|The Closed Lift Appeal]] makes the houses
answer before the grain moves.
[[Sources/The Closed Lift Appeal|The Closed Lift Appeal]] concerns two sponsored forecasts that omitted what their sponsors planned to do in response. Before the grain can move, the houses must disclose those plans.
### Follow a crowded future
Begin with [[World/Magic and Miracles#When futures crowd|When futures crowd]],
then follow four kinds of collision:
Start with [[World/Magic and Miracles#When futures crowd|When futures crowd]], then read four accounts in which decisions and workings interfere with one another:
- [[Sources/The Three Orders at Sunwall|The Three Orders at Sunwall]] — the
steward responsible for a loaded wall removes two strategic openings.
- [[Sources/The Narrow Shield|The Narrow Shield]] — a temporary command saves
central refuges and releases the outer road and fields.
- [[Sources/The Empty Bridge Vigil|The Empty Bridge Vigil]] — divine protection
holds a bridge while river work sends evacuees toward unprotected shelters.
- [[Sources/At the Second Gate|At the Second Gate]] — a live delivery whose
report is still sealed and whose first bell is about to sound.
- [[Sources/The Three Orders at Sunwall|The Three Orders at Sunwall]] — the steward responsible for a wall under load eliminates two strategic openings.
- [[Sources/The Narrow Shield|The Narrow Shield]] — a temporary command saves the central refuges while giving up protection of the outer road and fields.
- [[Sources/The Empty Bridge Vigil|The Empty Bridge Vigil]] — divine protection keeps a bridge standing, but river work redirects evacuees toward shelters whose protection has been withdrawn.
- [[Sources/At the Second Gate|At the Second Gate]] — you are escorting grain to Reed Ward and carrying a sealed report comparing accounts of the delivery. The report has yet to reach its recipient; the first gate bell is about to sound.
### Other crossings
Ju'onai surveyors kept rebuilding one ascent toward the Luck Crown.
[[Sources/The Road That Returned|The Road That Returned]] sets their road books
beside three incompatible Selza'a recitations.
[[Sources/The Road That Returned|The Road That Returned]] compares the road books of Ju'onai surveyors, who repeatedly rebuilt an ascent toward the Luck Crown, with three incompatible Selza'a recitations.
[[Sources/The Grain at Two Gates|The Grain at Two Gates]] is a copied delivery
record whose safe route became crowded as soon as the buyers acted on it.
[[Sources/The Grain at Two Gates|The Grain at Two Gates]] presents a copied delivery record. It describes a safe route that became crowded as soon as the buyers acted on the information.

View file

@ -16,21 +16,23 @@ tags:
# Events
These histories were deliberately adopted by named deepening passes. Their seed witnesses supply the world, peoples, magic, and institutions beneath them; the events themselves are not presented as recovered teenage notes. Each event owns its factual sequence so polity and institution pages can preserve consequences without forking history.
These articles record adopted events in Kalsa's history. Each is the authoritative account of what happened in that event; polity and institution notes explain its consequences and link back here for the sequence.
- [[Spoilers/Events/The Three Ledgers Schism|The Three Ledgers Schism]] — cult contract, potential allocation, mortuary custody, and Soiru'i practice split across incompatible ledgers.
- [[Spoilers/Events/The Closed Lift Appeal|The Closed Lift Appeal]] — rival forecasts, a failing lift, inferred Luck, and the limits of correction in the divided city.
- [[Spoilers/Events/The Santabi'u Silt Appeal|The Santabi'u Silt Appeal]] — a bounded analytical model becomes an imperial valley claim until excluded records force review.
- [[Spoilers/Events/The Ash-Valve Refusal|The Ash-Valve Refusal]] — geothermal safety, hierarchy, detention, sect aid, and bounded challenge collide in Jamnai.
- [[Spoilers/Events/The Shortened Watch Failure|The Shortened Watch Failure]] — inherited reckoning and changed public speech turn a valid formula into a lethal schedule.
- [[Spoilers/Events/The Shield Levy Winter|The Shield Levy Winter]] — harvest extraction and an attempted diversion of stormshield labour establish the cost of confusing protection with consumption.
- [[Spoilers/Events/The Broken Windtrap Settlement|The Broken Windtrap Settlement]] — a shared-system failure, Luck accusation, restraint, repair, and incomplete restoration across three family territories.
- [[Spoilers/Events/The Grey Scald|The Grey Scald]] — incompatible public and technical intervals turn a pressure intervention into death, broken custody, and unsupported succession beneath Low Sere.
- [[Spoilers/Events/The Three Orders at Sunwall|The Three Orders at Sunwall]] — competing imperial plans, house forecasts, and a Sunwall closure during the city's division.
- [[Spoilers/Events/The Narrow Shield|The Narrow Shield]] — independent shamanic and Channeler interventions cascade until one temporary command saves the central refuges and releases the outer shield.
- [[Spoilers/Events/The Road That Returned|The Road That Returned]] — Ju'onai road reforms become new Selza'a defensive levers across several generations without settling whether Luck caused the pattern.
- [[Spoilers/Events/The Grain at Two Gates|The Grain at Two Gates]] — a forecasted grain route changes when its disclosure moves officials and buyers, while a Papsenai working group keeps the delivery target.
- [[Spoilers/Events/The Empty Bridge Vigil|The Empty Bridge Vigil]] — a God concentrates finite protection at a bridge before an unbound Channeler changes the flood route and the refugees' need.
- [[Spoilers/Events/The Ash-Halo Armament|The Ash-Halo Armament]] — divine raiment closes around a Jamnai champion while feeding dead enter the route and familiar presences fall silent afterward.
The events were developed and explicitly adopted in named deepening passes. They are not recovered teenage notes. The original seed supplies the world, peoples, magic, and institutions on which these histories build.
Their absolute dates and mutual order remain unresolved. See [[Spoilers/Reference/Timeline|Timeline]] and [[Spoilers/Reference/Canon and Provenance|Canon and Provenance]].
- [[Spoilers/Events/The Three Ledgers Schism|The Three Ledgers Schism]] — incompatible ledgers divide cult contracts, the allocation of potential, custody of the dead, and Soiru'i practice.
- [[Spoilers/Events/The Closed Lift Appeal|The Closed Lift Appeal]] — a failing lift and rival forecasts lead to an accusation based on inferred Luck. The appeal shows what a correction can and cannot restore in the divided city.
- [[Spoilers/Events/The Santabi'u Silt Appeal|The Santabi'u Silt Appeal]] — an analytical model with limited scope becomes the basis for an imperial claim to a valley. Records excluded from the model force a review.
- [[Spoilers/Events/The Ash-Valve Refusal|The Ash-Valve Refusal]] — a Jamnai heat steward stops an unsafe geothermal diversion and is detained. Sect aid and an appeal lead to a bounded challenge against the branch holder.
- [[Spoilers/Events/The Shortened Watch Failure|The Shortened Watch Failure]] — inherited reckoning and changes in public speech produce a lethal schedule even though the formula remains valid.
- [[Spoilers/Events/The Shield Levy Winter|The Shield Levy Winter]] — harvest extraction and an attempt to divert stormshield labour reveal the cost of treating resources needed for protection as resources available to consume.
- [[Spoilers/Events/The Broken Windtrap Settlement|The Broken Windtrap Settlement]] — a system shared by three family territories fails. An accusation of Luck follows; restraint and repair help secure a settlement, but restoration remains incomplete.
- [[Spoilers/Events/The Grey Scald|The Grey Scald]] — public and technical intervals do not match. A pressure intervention beneath Low Sere ends in death, broken custody, and a succession left without support.
- [[Spoilers/Events/The Three Orders at Sunwall|The Three Orders at Sunwall]] — competing imperial plans and house forecasts meet a Sunwall closure during the city's division.
- [[Spoilers/Events/The Narrow Shield|The Narrow Shield]] — separate shamanic and Channeler interventions trigger further corrections from one another. A temporary command saves the central refuges by releasing the outer shield.
- [[Spoilers/Events/The Road That Returned|The Road That Returned]] — over several generations, Ju'onai road reforms give Selza'a new ways to defend itself. Whether Luck caused the pattern remains unresolved.
- [[Spoilers/Events/The Grain at Two Gates|The Grain at Two Gates]] — officials and buyers act on a disclosed forecast, changing the conditions along the predicted grain route. A Papsenai working group changes its route while keeping its delivery target.
- [[Spoilers/Events/The Empty Bridge Vigil|The Empty Bridge Vigil]] — a God concentrates limited protection at a bridge. An unbound Channeler then changes the flood route, changing where the refugees need protection.
- [[Spoilers/Events/The Ash-Halo Armament|The Ash-Halo Armament]] — divine raiment closes around a Jamnai champion as feeding dead enter the route supplying it. Familiar presences fall silent afterward.
The events' absolute dates and their order relative to one another remain unresolved. See [[Spoilers/Reference/Timeline|Timeline]] and [[Spoilers/Reference/Canon and Provenance|Canon and Provenance]].

View file

@ -10,33 +10,37 @@ tags:
# Institutions
Kalsa's institutions grew around needs that survived the [[Spoilers/Foundations/Ark and Fall#The Fall|Fall]]: keeping inherited systems alive, distributing scarce service, making dangerous knowledge transmissible, and deciding who may touch relics on which other lives depend. Their authority is rarely complete. A city authority, temple, town, lineage, guild, household, and god may each hold a different claim over the same structure. Their canonical scope follows [[Spoilers/Reference/Canon and Provenance|Canon and Provenance]].
Kalsa's institutions organize work and settle claims that people's lives depend on: maintaining inherited systems, allocating scarce services, teaching dangerous knowledge, and deciding who may handle essential relics. These needs persisted after the [[Spoilers/Foundations/Ark and Fall#The Fall|Fall]] and shaped the institutions listed here.
Anyone seeking access, help, or a ruling may face several authorities. A city authority, temple, town, lineage, guild, household, and god can each claim a different say over the same structure. Few have complete authority. Technical competence, evidence, office, custody, possession, land use, divine standing, personhood, and judgment remain distinct: authority in one does not settle the others. Each authority is limited to consequences it can inspect and answer for.
The linked notes define those responsibilities and limits under [[Spoilers/Reference/Canon and Provenance|Canon and Provenance]].
## Maintenance, ruins, and recovery
- [[Spoilers/Institutions/The Techpriesthoods|The Techpriesthoods]] — plural transborder lineages that preserve procedural competence and bargain for the support needed to keep inherited infrastructure working.
- [[Spoilers/Institutions/Relic Custody|Relic Custody]] — the bounded claims, records, duties, and handoffs surrounding machines that cannot be treated as ordinary portable wealth.
- [[Spoilers/Institutions/Relic and Ruin Law|Relic and Ruin Law]] — local admission, public-danger, claim, removal, refusal, and appeal procedures at layered sites.
- [[Spoilers/Institutions/Delving Compacts|Delving Compacts]] — expedition work, rescue, record, cost, breach, and residual-salvage obligations among signatories.
- [[Spoilers/Institutions/The Techpriesthoods|The Techpriesthoods]] — multiple lineages working across borders to preserve the practical knowledge of how inherited infrastructure works. They bargain for the support needed to maintain it.
- [[Spoilers/Institutions/Relic Custody|Relic Custody]] — who may claim responsibility for a machine, what records and duties that claim requires, and how custody passes to someone else. These machines cannot be treated as ordinary wealth that an owner can simply carry away.
- [[Spoilers/Institutions/Relic and Ruin Law|Relic and Ruin Law]] — local procedures for sites where claims overlap: who may enter, how public danger is handled, whose claims are recognized, what may be removed, and how to refuse or appeal a decision.
- [[Spoilers/Institutions/Delving Compacts|Delving Compacts]] — agreements that bind expedition signatories to duties concerning work, rescue, records, costs, breaches of the agreement, and salvage left over.
## Gods, potential, and death
- [[Spoilers/Institutions/God-Cult Covenants|God-Cult Covenants]] — voluntary, inherited, and coerced routes into reciprocal cult obligation.
- [[Spoilers/Institutions/The Potential Economy|The Potential Economy]] — material support, estimation, allocation, rationing, and leakage around finite divine capacity.
- [[Spoilers/Institutions/Death and Binding Law|Death and Binding Law]] — testimony, severance, funerary custody, and succession where persons and divine structures may continue after bodily death.
- [[Spoilers/Institutions/God-Cult Covenants|God-Cult Covenants]] — reciprocal obligations between gods and cult members, including obligations entered voluntarily, inherited, or imposed by coercion.
- [[Spoilers/Institutions/The Potential Economy|The Potential Economy]] — how finite divine capacity is materially supported, estimated, allocated, and rationed, and how potential leaks away.
- [[Spoilers/Institutions/Death and Binding Law|Death and Binding Law]] — how people handle testimony, attempts to sever bindings, custody during funerals, and succession when persons and divine structures may continue after bodily death.
## Evidence, language, and administration
- [[Spoilers/Institutions/Prophetic Houses|Prophetic Houses]] and [[Spoilers/Institutions/Forecast Evidence and Courts|Forecast Evidence and Courts]] — training, forecast service, disclosure, admissibility, civic judgment, and appeal in the divided city.
- [[Spoilers/Institutions/Ju'onai Schools of the Opening|Ju'onai Schools of the Opening]], [[Spoilers/Institutions/Houses of Attestation|Houses of Attestation]], and [[Spoilers/Institutions/Measured Offices|Measured Offices]] — competing causal scholarship, scoped certification, and the class-bearing government that consumes both.
- [[Spoilers/Institutions/High Lojban and Descendant Speech|High Lojban and Descendant Speech]] — teaching, certification, translation, public notice, treaty use, and elite gatekeeping.
- [[Spoilers/Institutions/Measures, Formulae, and Machine Speech|Measures, Formulae, and Machine Speech]] — technical notation, conversion, machine-recognized sequences, operational refusal, and review.
- [[Spoilers/Institutions/Prophetic Houses|Prophetic Houses]] and [[Spoilers/Institutions/Forecast Evidence and Courts|Forecast Evidence and Courts]] — how the divided city trains forecasters, provides forecasts, requires disclosure, decides what forecast evidence is admissible, and reaches and hears appeals against civic judgments.
- [[Spoilers/Institutions/Ju'onai Schools of the Opening|Ju'onai Schools of the Opening]], [[Spoilers/Institutions/Houses of Attestation|Houses of Attestation]], and [[Spoilers/Institutions/Measured Offices|Measured Offices]] — rival scholarly explanations of cause and effect, certification valid within specified limits, and a government that uses both while carrying class distinctions into its administration.
- [[Spoilers/Institutions/High Lojban and Descendant Speech|High Lojban and Descendant Speech]] — how languages are taught, certified, translated, and used in public notices and treaties, and how elites use those requirements to control access.
- [[Spoilers/Institutions/Measures, Formulae, and Machine Speech|Measures, Formulae, and Machine Speech]] — technical notation, conversion between measures, sequences that machines recognize, and procedures for refusing an operation and reviewing that refusal.
## Polity institutions
- [[Spoilers/Institutions/Stormshield Circles|Stormshield Circles]] — maintained weather protection, consent, rest, handoff, warning, and failure response. [[Spoilers/Institutions/The Alliance|The Alliance]] is a non-factual `adopted-candidate` awaiting an Intuition-side owner.
- [[Spoilers/Institutions/Jamnai Submission Hierarchy|Jamnai Submission Hierarchy]] and [[Spoilers/Institutions/Soiru'i Sects|Soiru'i Sects]] — civil submission, geothermal obligation, funerary memory, welfare, sanctuary, and resistance.
- [[Spoilers/Institutions/Saxfoldi Households|Saxfoldi Households]] and [[Spoilers/Institutions/Ji'esti Flight and Refuge|Ji'esti Flight and Refuge]] — consent-preserving communal life, mobility, warning, admission, care, recovery, and departure.
- [[Spoilers/Institutions/Selza'a Family Territories|Selza'a Family Territories]] and [[Spoilers/Institutions/Luck Harm and Restitution|Luck Harm and Restitution]] — distributed land and membership claims, mutual defense, material evidence, risk pools, and restitution without detectable Luck.
- [[Spoilers/Institutions/Stormshield Circles|Stormshield Circles]] — how weather protection is maintained, with provisions for consent, rest, transfer of responsibility, warnings, and response to failure. [[Spoilers/Institutions/The Alliance|The Alliance]] remains a non-factual `adopted-candidate`: a design proposal awaiting an owner note on the Intuition side of the setting, not an established institution.
- [[Spoilers/Institutions/Jamnai Submission Hierarchy|Jamnai Submission Hierarchy]] and [[Spoilers/Institutions/Soiru'i Sects|Soiru'i Sects]] — civil submission and obligations tied to geothermal systems, alongside funerary memory, welfare, sanctuary, and resistance.
- [[Spoilers/Institutions/Saxfoldi Households|Saxfoldi Households]] and [[Spoilers/Institutions/Ji'esti Flight and Refuge|Ji'esti Flight and Refuge]] — communal life that preserves consent, including how people move, give warning, gain admission, receive care, recover, and leave.
- [[Spoilers/Institutions/Selza'a Family Territories|Selza'a Family Territories]] and [[Spoilers/Institutions/Luck Harm and Restitution|Luck Harm and Restitution]] — land and membership claims held across multiple parties, mutual defense, and ways to use material evidence, pool risk, and provide restitution when Luck itself cannot be detected.
These notes distinguish technical competence, evidence, office, custody, possession, land use, divine standing, personhood, and judgment. Each authority stops at the consequence it can inspect and answer for. Further institutions remain unresolved until the seed or later adopted canon gives them enough pressure to deserve an owner note.
Further institutions remain unresolved. They receive owner notes only when the seed or later adopted canon provides enough substance to define them.

View file

@ -12,11 +12,11 @@ tags:
# Kalsa — Author and GM Vault
> [!warning] Deliberate setting and dungeon spoilers
> This section names the machinery beneath Kalsa, complete historical causes, disputed design state, and GM-facing dungeon answers. Nothing here is secret, but it is meant to be chosen. For the high-fantasy reader path, return to [[../Public/index|Kalsa for Readers]].
> This section explains how Kalsa works, gives the full causes behind its history, records disputed design questions, and reveals dungeon answers for GMs. These notes are openly available; reading them should be a deliberate choice. To encounter the world without those answers, return to [[../Public/index|Kalsa for Readers]].
Kalsa is a high-fantasy world living in the wreckage of an older machine. Its peoples inhabit the twilight continent of a tidally locked planet. Their Crown Cities fell from an Ark; their magic steers possibility; their gods are upper-dimensional powers with appetites, dependents, and histories.
Kalsa is a high-fantasy setting whose peoples live on a continent in permanent twilight. Their planet is tidally locked: the same side always faces its sun. The Crown Cities are wrecks of an interstellar colony vessel, the Ark. Magic steers which possible outcomes occur, and the gods are powers extending into higher dimensions, with appetites, beings who depend on them, and histories of their own. Much of present life takes place among the remains of that older machine.
This vault distinguishes current setting canon from the exported seed, unresolved questions, in-world belief, and story premises. Start with [[Spoilers/Reference/Canon and Provenance|Canon and Provenance]].
For authoring or GM use, begin with [[Spoilers/Reference/Canon and Provenance|Canon and Provenance]]. It explains how to distinguish adopted setting facts from the exported original seed, questions still awaiting decisions, beliefs held within the world, and premises available for stories.
## Foundations
@ -44,6 +44,6 @@ This vault distinguishes current setting canon from the exported seed, unresolve
- [[Spoilers/Institutions/index|Institutions]] — maintenance, divine economies, courts, language, polities, and the boundaries between their authorities.
- [[Spoilers/Dungeons/index|Dungeons]] — layered site provenance, admission, delving compacts, and residual salvage.
## Present repair boundary
## What remains undecided
The seed establishes a powerful deep structure but not yet a settled present-day era or complete map. Current institution and dungeon notes adopt bounded procedures where the evidence and setting direction support them; their `## Unresolved` sections remain load-bearing. The vault does not fill open ground with generic fantasy furniture merely to make the shelves look occupied.
The original seed provides substantial foundations for the world, but it does not establish a settled present-day era or a complete map. Institution and dungeon notes specify procedures only within the limits supported by the evidence and the setting's direction. Read their `## Unresolved` sections as limits on what has been established: those gaps still matter when writing or running a game. Undeveloped places and practices remain open rather than being filled with generic fantasy defaults.