c2d stateful yield test: drop the Fencing half the seeded Deploy cannot honestly assert
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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1 changed files with 2 additions and 15 deletions
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@ -23838,7 +23838,8 @@ GAMECULT_RUNTIME_PRESENCE_IDENTITY = "/etc/gamecult/service/runtime-presence-ide
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/// at its Routing deadline, with a Deploy now awaiting the handover of
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/// its target. The continuity yields through its own abort: the lease
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/// leaves the disk only after the stop, the target is free, and the
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/// Deploy, unended, fences a path that is already empty.
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/// Deploy is unended. (The Fencing half is not asserted here: the seeded
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/// Deploy plans a stateless target, so its fence skips the lease path.)
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#[cfg(unix)]
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#[test]
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fn an_odin_shaped_continuity_left_to_the_operator_yields_its_lease_to_a_waiting_deploy() -> Result<()> {
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@ -23887,20 +23888,6 @@ GAMECULT_RUNTIME_PRESENCE_IDENTITY = "/etc/gamecult/service/runtime-presence-ide
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assert!(ControlSnapshot::read(&routed.world.state_store)?.target_owner("service", None).is_none());
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let waiting = resident_id(&routed.world, &deploy.transaction_id)?.value;
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assert!(waiting.completion.is_none() && waiting.pre_fencing_abort.is_none());
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// Its next move is the fence, over a lease path that is empty.
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rephase(&routed.world, &deploy.transaction_id, DeploymentPhase::Fencing)?;
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routed.world.engine.advance_transaction(&resident_id(&routed.world, &deploy.transaction_id)?)?;
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let fenced = latest_id(&routed.world, &deploy.transaction_id)?;
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assert!(
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matches!(
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fenced.fencing,
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Some(FencingEvidence::Revoked { candidate_lease_path_verified_empty: true, .. })
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),
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"{:?} {:?}",
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fenced.fencing,
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fenced.last_error
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);
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Ok(())
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}
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