Docs: member connection limit and the cached presence answer
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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2 changed files with 7 additions and 2 deletions
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@ -194,6 +194,7 @@ private_port_end = 18839
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[route.member]
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[route.member]
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stable_endpoint = "tcp://10.77.0.1:8448"
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stable_endpoint = "tcp://10.77.0.1:8448"
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private_port_start = 18841
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private_port_start = 18841
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# max_connections = 128 # nginx limit_conn on the member listener (1-65535)
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```
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```
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## Contracts
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## Contracts
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@ -90,10 +90,14 @@ activation key.
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back.
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back.
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- **Route:** Idunn owns both listeners of the route: the Expected route's
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- **Route:** Idunn owns both listeners of the route: the Expected route's
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stable endpoint (presence) and, when the binding has `[route.member]`, the
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stable endpoint (presence) and, when the binding has `[route.member]`, the
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member endpoint, rendered as a second server block in the one nginx fragment.
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member endpoint, rendered as a second server block in the one nginx fragment
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with a `limit_conn` on one per-route zone (`max_connections`, default 128), so
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members cannot exhaust the connections the presence block shares with them.
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The launcher binds the candidate endpoint and answers Idunn's challenge there,
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The launcher binds the candidate endpoint and answers Idunn's challenge there,
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one connection at a time within a one-second deadline; any other first byte
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one connection at a time within a one-second deadline; any other first byte
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closes the connection. The child binds the member bind Idunn sets in
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closes the connection. The answer never waits on the child: it reports the
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lifecycle's last probe, and a failed, missing or stale probe reads `degraded`.
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The child binds the member bind Idunn sets in
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`GAMECULT_IDUNN_MEMBER_BIND`, derived from the candidate port. Member bytes
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`GAMECULT_IDUNN_MEMBER_BIND`, derived from the candidate port. Member bytes
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never touch the launcher.
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never touch the launcher.
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- **Lease:** with `write_lease_required` the launcher starts the child only
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- **Lease:** with `write_lease_required` the launcher starts the child only
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