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- TypeScript 92.2%
- C++ 5.6%
- Python 2.2%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
| docs | ||
| notes | ||
| state | ||
| tools | ||
| .gitignore | ||
| AGENTS.md | ||
| README.md | ||
GameCult Access
GameCult Access is the planned shared auth and access-control backbone for GameCult-hosted experiments.
The point is painfully simple:
- stop rebuilding Discord/Patreon login glue in every app
- keep signed local sessions, linked identities, and capability checks reusable
- keep app-domain data separate so "shared auth" does not become "shared swamp"
Current Shape
This repo is planning and extraction work, not a landed auth service yet.
Canonical docs:
docs/architecture.mddocs/implementation-plan.mddocs/app-profiles/repixelizer.mddocs/app-profiles/streampixels.mdstate/map.yamlnotes/fresh-workspace-handoff.md
Working Loop
- Rehydrate from canonical state.
- Keep the shared backbone separate from app-domain data.
- Prefer embedded shared-package mode before inventing a central auth service.
- Move only one organ at a time.
- Commit finished passes before the notes start breeding.