Fold CultMath deployment into CultLib
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parent
8cd5606d7d
commit
7ccd228fd2
5 changed files with 4 additions and 8 deletions
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@ -18,7 +18,6 @@ clone_for_idunn() {
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}
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clone_for_idunn Gjallar https://github.com/GameCult/Gjallar.git
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clone_for_idunn CultMath https://github.com/GameCult/CultMath.git
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clone_for_idunn CultLib https://github.com/GameCult/CultLib.git
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clone_for_idunn Eve https://github.com/GameCult/Eve.git
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@ -1 +1 @@
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75c180782aeba7cfd22d6412877397708a4ed28f
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63d6094c9412808730ef5d8043a096c655ae901a
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@ -1 +0,0 @@
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fcdddda72f6aa33ae6eeff3bce6a2d3e26eb16f3
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@ -37,10 +37,8 @@ archive_repo() {
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}
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archive_repo Gjallar "$source_commit"
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cultmath_commit="$(tr -d '\r\n' < "$workspace/Gjallar/deploy/cultmath.commit")"
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cultlib_commit="$(tr -d '\r\n' < "$workspace/Gjallar/deploy/cultlib.commit")"
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eve_commit="$(tr -d '\r\n' < "$workspace/Gjallar/deploy/eve.commit")"
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archive_repo CultMath "$cultmath_commit"
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archive_repo CultLib "$cultlib_commit"
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archive_repo Eve "$eve_commit"
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@ -65,7 +63,6 @@ if [ ! -d "$release" ]; then
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printf '%s\n' \
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'schema_version=gamecult.gjallar.deployment_manifest.v2' \
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"source_commit=$source_commit" \
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"cultmath_commit=$cultmath_commit" \
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"cultlib_commit=$cultlib_commit" \
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"eve_commit=$eve_commit" \
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"sdk_image=$sdk_image" \
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@ -1,5 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<CultLibRoot Condition="'$(CultLibRoot)' == ''">$(MSBuildThisFileDirectory)..\..\..\CultLib</CultLibRoot>
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<OutputType>Exe</OutputType>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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@ -9,8 +10,8 @@
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<RootNamespace>Gjallar</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\CultMath\src\CultMath\CultMath.csproj" />
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<ProjectReference Include="..\..\..\CultLib\src\GameCult.Networking\GameCult.Networking.csproj" />
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<ProjectReference Include="$(CultLibRoot)\packages\cultmath\src\CultMath\CultMath.csproj" />
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<ProjectReference Include="$(CultLibRoot)\src\GameCult.Networking\GameCult.Networking.csproj" />
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<ProjectReference Include="..\..\..\Eve\packages\org.gamecult.eve.surface\GameCult.Eve.Surface.csproj" />
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</ItemGroup>
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<ItemGroup>
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