From ed4d67ca6255dbb2e6bb2e8d6fb286e263e69217 Mon Sep 17 00:00:00 2001 From: Meta Vens Date: Fri, 28 Aug 2026 19:43:52 +0200 Subject: [PATCH] Record intent-sensitive ERP budget policy --- state/map.yaml | 1 + 1 file changed, 1 insertion(+) diff --git a/state/map.yaml b/state/map.yaml index d900bb3..2f5260d 100644 --- a/state/map.yaml +++ b/state/map.yaml @@ -58,6 +58,7 @@ hard_boundaries: - Aetheria prose must support tonal range and ordinary life, not only crisis pressure. Wit, warmth, domesticity, ritual, boredom, wonder, and quiet dread are valid state-grounded modes when they fit the scene. - Character intelligence is modeled state, not a default model capability. Make the Ghostlight machinery as smart as possible, but project each character's cognition, metacognition, manipulation skill, inference speed, education, and blind spots only to the level supported by their stat sheet, culture, experience, stress, and current state. - Listener misread is first-class; intent and interpretation are not the same object. + - An intent-sensitive erotic-roleplay detector is a future simulation-budget router, not a content censor. When the player is pursuing an isolated erotic encounter for its own sake, the runtime should temporarily reduce the effective cell budget to 1 and simulate only that encounter until it concludes, without rewriting the campaign's configured entitlement. Erotic content alone is insufficient: seduction pursued for political, strategic, or other world-facing advantage must retain ordinary background simulation because those consequences are part of the requested play. - Human-facing appraisal is a first-class target; VoidBot must be able to read people, form grounded opinions, and revise those opinions over repeated contact. - Generated action is an event proposal; deterministic gates and reviewed mutation decide what becomes state. - Initiative controls action opportunity, not perception. Every affected participant appraises and mutates from an event before the next actor is projected; the scheduler selects eligible actors from readiness, recovery, load, status, and reaction windows rather than handing everyone a round-robin turn.