GameCult.Geometry.Csg/docs
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens fa1ee72aa6 Research: primitive UV seams, SDF bevel meshing, Manifold face provenance
Eyes pass for the brush-tree seam, UV, bevel and brush-identity forks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 22:03:03 +02:00
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research Research: primitive UV seams, SDF bevel meshing, Manifold face provenance 2026-10-10 22:03:03 +02:00
brush-tree-map.md Brush tree: campaign target and model page (Eureka step 0) 2026-10-10 21:57:45 +02:00
brush-tree-target.md Brush tree: campaign target and model page (Eureka step 0) 2026-10-10 21:57:45 +02:00
csg-performance-fixtures.md Rename vg-csg to CultGeometry CSG 2026-08-26 17:38:13 +02:00
realtime-csg-bevy-assembler.md Rename vg-csg to CultGeometry CSG 2026-08-26 17:38:13 +02:00
realtime-csg-doctrine.md Rename vg-csg to CultGeometry CSG 2026-08-26 17:38:13 +02:00