GameCult.Geometry.Csg/docs
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Filename Latest commit message Latest commit date
Meta Vens ebe8d97840 Research: spike run 7, Instant Meshes with the SDF's cross field and a hard rim
The fidelity wall was the SDF program's own fit, not the remesher; the hard
crease with Newton projection gives a crisp rim; flow and UVs remain open.
Keeps the ~100-line Instant Meshes patch (BSD fork, against 7b31608).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 04:06:07 +02:00
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research Research: spike run 7, Instant Meshes with the SDF's cross field and a hard rim 2026-10-11 04:06:07 +02:00
brush-tree-map.md Brush tree: campaign target and model page (Eureka step 0) 2026-10-10 21:57:45 +02:00
brush-tree-target.md Brush tree: campaign target and model page (Eureka step 0) 2026-10-10 21:57:45 +02:00
csg-performance-fixtures.md Rename vg-csg to CultGeometry CSG 2026-08-26 17:38:13 +02:00
realtime-csg-bevy-assembler.md Rename vg-csg to CultGeometry CSG 2026-08-26 17:38:13 +02:00
realtime-csg-doctrine.md Rename vg-csg to CultGeometry CSG 2026-08-26 17:38:13 +02:00