GameCult.Geometry.Csg/docs
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Filename Latest commit message Latest commit date
Meta Vens c513992ce0 Research: hard-surface detail on a subdivision hull (prior art for the detail-layer fork, target r2 two-layers)
Eyes eyes-bt-detail-layer, session self-2026-10-11-ag2, weighted by the operator's workflow:
"expressing the form elegantly with as few control points as possible, then I go and start
cutting into it for all the hard surface details".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 17:52:17 +02:00
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research Research: hard-surface detail on a subdivision hull (prior art for the detail-layer fork, target r2 two-layers) 2026-10-12 17:52:17 +02:00
brush-tree-map.md Brush tree: campaign target and model page (Eureka step 0) 2026-10-10 21:57:45 +02:00
brush-tree-target.md Brush tree: target r2 cites the cage note at 4b55c58 2026-10-12 17:46:25 +02:00
csg-performance-fixtures.md Rename vg-csg to CultGeometry CSG 2026-08-26 17:38:13 +02:00
realtime-csg-bevy-assembler.md Rename vg-csg to CultGeometry CSG 2026-08-26 17:38:13 +02:00
realtime-csg-doctrine.md Rename vg-csg to CultGeometry CSG 2026-08-26 17:38:13 +02:00