GameCult.Geometry.Csg/docs
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Meta Vens a507760ddc Spike boolean-weld: weld pass, measures, renders and result note
The operator's weld rule automated on the Dexter Quiet hull with boolmesh (identical output to Manifold).
Owner by curvature across the loop (as planned) fails the gun port; along the loop it passes it (slivers
32 to 5, worst angle 0.007 to 5.1 deg, silhouette unchanged). Planar panel splits get nothing from the
rule. Note: docs/research/spike-boolean-weld.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 18:41:26 +02:00
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research Spike boolean-weld: weld pass, measures, renders and result note 2026-10-12 18:41:26 +02:00
brush-tree-map.md Brush tree: campaign target and model page (Eureka step 0) 2026-10-10 21:57:45 +02:00
brush-tree-target.md Brush tree: target r3, hand cages are the primary form, detail is welded boolean cuts and splits 2026-10-12 18:11:05 +02:00
csg-performance-fixtures.md Rename vg-csg to CultGeometry CSG 2026-08-26 17:38:13 +02:00
realtime-csg-bevy-assembler.md Rename vg-csg to CultGeometry CSG 2026-08-26 17:38:13 +02:00
realtime-csg-doctrine.md Rename vg-csg to CultGeometry CSG 2026-08-26 17:38:13 +02:00