GameCult.Geometry.Csg/docs
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 842d101514 Brush tree: target r3, hand cages are the primary form, detail is welded boolean cuts and splits
The cage is authored and committed, not derived from a field; the cage primitive's
distance serves measurement only (no cheap bound); detail is cut and split booleans on
the evaluated mesh with the operator's weld rule; panel lines are splits; SDF
composition and cage generators are research scored against the hand cage.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 18:11:05 +02:00
..
research Research: boolean cleanup near the cut (prior art for ruling boolean-cleanup-tighter-curve-wins) 2026-10-12 18:07:26 +02:00
brush-tree-map.md Brush tree: campaign target and model page (Eureka step 0) 2026-10-10 21:57:45 +02:00
brush-tree-target.md Brush tree: target r3, hand cages are the primary form, detail is welded boolean cuts and splits 2026-10-12 18:11:05 +02:00
csg-performance-fixtures.md Rename vg-csg to CultGeometry CSG 2026-08-26 17:38:13 +02:00
realtime-csg-bevy-assembler.md Rename vg-csg to CultGeometry CSG 2026-08-26 17:38:13 +02:00
realtime-csg-doctrine.md Rename vg-csg to CultGeometry CSG 2026-08-26 17:38:13 +02:00