GameCult.Geometry.Csg/docs
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 49948c8b80 Brush tree: campaign target and model page (Eureka step 0)
The ends of the brush-tree campaign: OpenSCAD-shaped CSG trees authored
in Blender through brokkr-ctl, with the typed brush tree as the one truth.
Sixteen invariants, scope, canonical implementations, evidence, and the
identity/lifecycle/authority table. No cut plan.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 21:57:45 +02:00
..
research Research: prior art on relightable octahedral impostors 2026-10-10 02:28:01 +02:00
brush-tree-map.md Brush tree: campaign target and model page (Eureka step 0) 2026-10-10 21:57:45 +02:00
brush-tree-target.md Brush tree: campaign target and model page (Eureka step 0) 2026-10-10 21:57:45 +02:00
csg-performance-fixtures.md Rename vg-csg to CultGeometry CSG 2026-08-26 17:38:13 +02:00
realtime-csg-bevy-assembler.md Rename vg-csg to CultGeometry CSG 2026-08-26 17:38:13 +02:00
realtime-csg-doctrine.md Rename vg-csg to CultGeometry CSG 2026-08-26 17:38:13 +02:00