GameCult-Quartz/quartz
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fix: cast satori input to its declared node type
tsc rejects the preact VNode returned by the image component as satori's
React ReactNode (TS2345), failing npm run check on main. Cast at the one
call site; runtime is unchanged.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 12:56:49 +00:00
..
cli Extract shared GameCult-Quartz engine 2026-05-01 09:32:29 +01:00
components Use Norn for the shared graph SPA 2026-08-27 00:20:52 +02:00
graph-spa Use Norn for the shared graph SPA 2026-08-27 00:20:52 +02:00
i18n Extract shared GameCult-Quartz engine 2026-05-01 09:32:29 +01:00
plugins fix: cast satori input to its declared node type 2026-11-07 12:56:49 +00:00
processors Extract shared GameCult-Quartz engine 2026-05-01 09:32:29 +01:00
static Use Sai package for Ink embeds 2026-05-27 14:34:43 +01:00
styles Extract shared GameCult-Quartz engine 2026-05-01 09:32:29 +01:00
util Add hierarchical social metadata overrides 2026-06-24 13:38:39 +01:00
bootstrap-cli.mjs Extract shared GameCult-Quartz engine 2026-05-01 09:32:29 +01:00
bootstrap-worker.mjs Extract shared GameCult-Quartz engine 2026-05-01 09:32:29 +01:00
build.ts Extract shared GameCult-Quartz engine 2026-05-01 09:32:29 +01:00
cfg.ts Extract shared GameCult-Quartz engine 2026-05-01 09:32:29 +01:00
worker.ts Extract shared GameCult-Quartz engine 2026-05-01 09:32:29 +01:00