Fensalir/docs
Repository files (latest commit first)
Filename Latest commit message Latest commit date
2026-05-29 20:14:18 +01:00
..
papers Add Fensalir pipeline research paper 2026-05-29 20:14:18 +01:00
aquarium-engine-doctrine.md Give Aquarium Engine persistent state 2026-05-08 20:04:10 +01:00
cult-runtime-surface.md Seed Fensalir persistent state 2026-05-23 19:00:53 +01:00
d3d12-best-practices-audit.md Refresh Aquarium repo positioning docs 2026-05-17 20:53:55 +01:00
d3d12-migration.md Refresh Aquarium repo positioning docs 2026-05-17 20:53:55 +01:00
engine-client-boundary.md Seed Fensalir persistent state 2026-05-23 19:00:53 +01:00
fractal-domain-reservoir.md Document fractal domain reservoir reorientation 2026-05-29 20:04:27 +01:00
hlsl-renderer.md Finish reservoir diagnostics cut 2026-05-29 16:00:48 +01:00
input.md Hook Win32 camera input 2026-05-08 02:33:50 +01:00
perfect-machine-architecture.md Move reservoir history update to compute 2026-05-28 22:18:18 +01:00
planetary-flow-implementation-plan.md Document planetary flow organ 2026-05-29 18:52:07 +01:00
planetary-flow-organ.md Document planetary flow organ 2026-05-29 18:52:07 +01:00
README.md Add Fensalir pipeline research paper 2026-05-29 20:14:18 +01:00
rendering-teardown-rebuild-protocol.md Route tube fields through reservoir resolve 2026-05-28 20:05:03 +01:00
reservoir-reconstruction-action-plan.md Document fractal domain reservoir reorientation 2026-05-29 20:04:27 +01:00
stochastic-transparent-surface-pipeline.md Route tube fields through reservoir resolve 2026-05-28 20:05:03 +01:00
temporal-sdf-gaussian-field.md Route tube fields through reservoir resolve 2026-05-28 20:05:03 +01:00
temporal-spatial-evidence-reservoir.md Document fractal domain reservoir reorientation 2026-05-29 20:04:27 +01:00
tsr-inspired-taa-spec.md Add temporal SDF Gaussian renderer field 2026-05-18 18:19:30 +01:00
vortice-spine.md Refresh Aquarium repo positioning docs 2026-05-17 20:53:55 +01:00
zyphos-eusocial-sync.md Model Zyphos nested domains and Umbros binary 2026-05-18 03:46:05 +01:00

Fensalir Docs

Start here if you are trying to understand the engine rather than a specific historical branch scar.

Core Runtime

  • engine-client-boundary.md: what Fensalir owns versus what client repos own.
  • hlsl-renderer.md: current D3D12/HLSL frame path.
  • vortice-spine.md: native host and renderer spine.
  • cult-runtime-surface.md: cache-path and typed-state boundary.
  • input.md: input and camera contracts.

Fields, Reservoirs, And Fractals

  • papers/fensalir-pipeline.tex: living MiKTeX paper for the Fensalir pipeline, research spine, domain reservoir model, and evaluation plan.
  • perfect-machine-architecture.md: end-to-end map for authored/sensor field input, domain binding, evidence candidates, reservoir reuse, residency, and renderer lowering.
  • rendering-teardown-rebuild-protocol.md: current teardown/rebuild authority map for collapsing renderer-era paths into one field-evidence machine.
  • temporal-spatial-evidence-reservoir.md: stable-key temporal evidence cache for fractal rendering, Mimir-style sensor fusion, direct SDF contributors, and mesh-backed field evidence.
  • fractal-domain-reservoir.md: Area ReSTIR/TSR reorientation for the Perfect Machine reservoir as a domain-native evidence organ rather than a screen-space texel cache.
  • temporal-sdf-gaussian-field.md: temporal Form-field evidence lane.
  • tsr-inspired-taa-spec.md: temporal resolve design and guide-buffer intent.
  • stochastic-transparent-surface-pipeline.md: density/extinction and transparent field rendering notes.
  • planetary-flow-organ.md: architecture and ownership map for reusable cube-sphere stochastic ocean/atmosphere flow fields.
  • planetary-flow-implementation-plan.md: staged execution plan for dataset provenance, cube-sphere bakes, model training, and runtime integration.

Migration And Demo Context

  • d3d12-best-practices-audit.md and d3d12-migration.md: D3D12 migration and audit notes.
  • zyphos-eusocial-sync.md: Zyphos demo worldbuilding boundary.

Fractal DSL and rendering research starts in ../research/rendering/fractal-brush-architecture-plan.md. Persistent agent state lives under ../state/.