| Filename | Latest commit message | Latest commit date |
|---|---|---|
| .. | ||
| aquarium-engine-doctrine.md | ||
| cult-runtime-surface.md | ||
| d3d12-best-practices-audit.md | ||
| d3d12-migration.md | ||
| engine-client-boundary.md | ||
| hlsl-renderer.md | ||
| input.md | ||
| perfect-machine-architecture.md | ||
| README.md | ||
| rendering-teardown-rebuild-protocol.md | ||
| stochastic-transparent-surface-pipeline.md | ||
| temporal-sdf-gaussian-field.md | ||
| temporal-spatial-evidence-reservoir.md | ||
| tsr-inspired-taa-spec.md | ||
| vortice-spine.md | ||
| zyphos-eusocial-sync.md | ||
Fensalir Docs
Start here if you are trying to understand the engine rather than a specific historical branch scar.
Core Runtime
engine-client-boundary.md: what Fensalir owns versus what client repos own.hlsl-renderer.md: current D3D12/HLSL frame path.vortice-spine.md: native host and renderer spine.cult-runtime-surface.md: cache-path and typed-state boundary.input.md: input and camera contracts.
Fields, Reservoirs, And Fractals
perfect-machine-architecture.md: end-to-end map for authored/sensor field input, domain binding, evidence candidates, reservoir reuse, residency, and renderer lowering.rendering-teardown-rebuild-protocol.md: current teardown/rebuild authority map for collapsing renderer-era paths into one field-evidence machine.temporal-spatial-evidence-reservoir.md: stable-key temporal evidence cache for fractal rendering, Mimir-style sensor fusion, direct SDF contributors, and mesh-backed field evidence.temporal-sdf-gaussian-field.md: temporal Form-field evidence lane.tsr-inspired-taa-spec.md: temporal resolve design and guide-buffer intent.stochastic-transparent-surface-pipeline.md: density/extinction and transparent field rendering notes.
Migration And Demo Context
d3d12-best-practices-audit.mdandd3d12-migration.md: D3D12 migration and audit notes.zyphos-eusocial-sync.md: Zyphos demo worldbuilding boundary.
Fractal DSL and rendering research starts in
../research/rendering/fractal-brush-architecture-plan.md. Persistent agent
state lives under ../state/.