Fensalir/docs
Repository files (latest commit first)
Filename Latest commit message Latest commit date
2026-05-26 13:29:01 +01:00
..
aquarium-engine-doctrine.md Give Aquarium Engine persistent state 2026-05-08 20:04:10 +01:00
cult-runtime-surface.md Seed Fensalir persistent state 2026-05-23 19:00:53 +01:00
d3d12-best-practices-audit.md Refresh Aquarium repo positioning docs 2026-05-17 20:53:55 +01:00
d3d12-migration.md Refresh Aquarium repo positioning docs 2026-05-17 20:53:55 +01:00
engine-client-boundary.md Seed Fensalir persistent state 2026-05-23 19:00:53 +01:00
hlsl-renderer.md Improve Fensalir visitor docs 2026-05-23 19:17:23 +01:00
input.md Hook Win32 camera input 2026-05-08 02:33:50 +01:00
perfect-machine-architecture.md Record reservoir support scale invariant 2026-05-26 11:49:04 +01:00
README.md Map rendering evidence rebuild 2026-05-26 13:29:01 +01:00
rendering-teardown-rebuild-protocol.md Map rendering evidence rebuild 2026-05-26 13:29:01 +01:00
stochastic-transparent-surface-pipeline.md Rebuild spline tubes around shader SDF authority 2026-05-25 22:01:09 +01:00
temporal-sdf-gaussian-field.md Remove Mimir-owned sensor app from Fensalir 2026-05-23 19:34:33 +01:00
temporal-spatial-evidence-reservoir.md Record reservoir support scale invariant 2026-05-26 11:49:04 +01:00
tsr-inspired-taa-spec.md Add temporal SDF Gaussian renderer field 2026-05-18 18:19:30 +01:00
vortice-spine.md Refresh Aquarium repo positioning docs 2026-05-17 20:53:55 +01:00
zyphos-eusocial-sync.md Model Zyphos nested domains and Umbros binary 2026-05-18 03:46:05 +01:00

Fensalir Docs

Start here if you are trying to understand the engine rather than a specific historical branch scar.

Core Runtime

  • engine-client-boundary.md: what Fensalir owns versus what client repos own.
  • hlsl-renderer.md: current D3D12/HLSL frame path.
  • vortice-spine.md: native host and renderer spine.
  • cult-runtime-surface.md: cache-path and typed-state boundary.
  • input.md: input and camera contracts.

Fields, Reservoirs, And Fractals

  • perfect-machine-architecture.md: end-to-end map for authored/sensor field input, domain binding, evidence candidates, reservoir reuse, residency, and renderer lowering.
  • rendering-teardown-rebuild-protocol.md: current teardown/rebuild authority map for collapsing renderer-era paths into one field-evidence machine.
  • temporal-spatial-evidence-reservoir.md: stable-key temporal evidence cache for fractal rendering, Mimir-style sensor fusion, direct SDF contributors, and mesh-backed field evidence.
  • temporal-sdf-gaussian-field.md: temporal Form-field evidence lane.
  • tsr-inspired-taa-spec.md: temporal resolve design and guide-buffer intent.
  • stochastic-transparent-surface-pipeline.md: density/extinction and transparent field rendering notes.

Migration And Demo Context

  • d3d12-best-practices-audit.md and d3d12-migration.md: D3D12 migration and audit notes.
  • zyphos-eusocial-sync.md: Zyphos demo worldbuilding boundary.

Fractal DSL and rendering research starts in ../research/rendering/fractal-brush-architecture-plan.md. Persistent agent state lives under ../state/.