| Filename | Latest commit message | Latest commit date |
|---|---|---|
| .. | ||
| d3d12 | ||
| rendering | ||
| planetary-flow-organ-literature.md | ||
| README.md | ||
Research Notes
Fensalir keeps engine-relevant research here.
rendering/hdr-pbr-presentation.md: scene-linear HDR, bloom, tonemapping, and PBR presentation.rendering/cube-sphere-fractal-brushes.md: planetary terrain addressing and shared IFS brush grammar notes.rendering/fractal-brush-architecture-plan.md: semantic IFS brush pipeline and module boundaries.rendering/fractal-brush-implementation-roadmap.md: actionable fractal brush execution checklist.rendering/fractal-reference-oracles.md: Apophysis/FLAM3/JWildfire reference strategy and receipt ladder.rendering/fensalir-spine-emblem-ifs-demo.md: Fensalir splash visual target.rendering/fractal-projection-report.md: cube projection measurement notes.planetary-flow-organ-literature.md: source-backed sidecar distillation for stochastic transport, bathymetry/topography, reanalysis targets, model literature, and architecture hypotheses for cube-sphere flow.d3d12/: source synthesis and migration research for the renderer spine.
Client-only visual grammar belongs in the client repos. Engine research stays here when it changes reusable renderer, runtime, field, or tooling decisions.