| Filename | Latest commit message | Latest commit date |
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| .. | ||
| papers | ||
| aquarium-engine-doctrine.md | ||
| cult-runtime-surface.md | ||
| d3d12-best-practices-audit.md | ||
| d3d12-migration.md | ||
| engine-client-boundary.md | ||
| fractal-domain-reservoir.md | ||
| hlsl-renderer.md | ||
| input.md | ||
| perfect-fensalir-machine-roadmap.md | ||
| perfect-machine-architecture.md | ||
| planet-work-assimilation.md | ||
| planetary-flow-implementation-plan.md | ||
| planetary-flow-nn-architecture.md | ||
| planetary-flow-organ.md | ||
| README.md | ||
| rendering-teardown-rebuild-protocol.md | ||
| reservoir-reconstruction-action-plan.md | ||
| stochastic-transparent-surface-pipeline.md | ||
| temporal-sdf-gaussian-field.md | ||
| temporal-spatial-evidence-reservoir.md | ||
| tsr-inspired-taa-spec.md | ||
| vortice-spine.md | ||
| zyphos-eusocial-sync.md | ||
Fensalir Docs
Start here if you are trying to understand the engine rather than a specific historical branch scar.
Core Runtime
engine-client-boundary.md: what Fensalir owns versus what client repos own.hlsl-renderer.md: current D3D12/HLSL frame path.vortice-spine.md: native host and renderer spine.cult-runtime-surface.md: cache-path and typed-state boundary.input.md: input and camera contracts.
Fields, Reservoirs, And Fractals
papers/fensalir-pipeline.tex: living MiKTeX paper for the Fensalir pipeline, research spine, domain reservoir model, and evaluation plan.papers/fensalir-native-domain-reservoirs.tex: focused SIGGRAPH-shaped draft around the single testable invariant that reusable mixed-field samples must carry native-domain coordinates, support, and legal shift metadata.perfect-fensalir-machine-roadmap.md: implementation roadmap from the focused native-domain reservoir proof through fractal hierarchy, residency, sensor/flow organs, and learned priority.perfect-machine-architecture.md: end-to-end map for authored/sensor field input, domain binding, evidence candidates, reservoir reuse, residency, and renderer lowering.rendering-teardown-rebuild-protocol.md: current teardown/rebuild authority map for collapsing renderer-era paths into one field-evidence machine.temporal-spatial-evidence-reservoir.md: stable-key temporal evidence cache for fractal rendering, Mimir-style sensor fusion, direct SDF contributors, and mesh-backed field evidence.fractal-domain-reservoir.md: Area ReSTIR/TSR reorientation for the Perfect Machine reservoir as a domain-native evidence organ rather than a screen-space texel cache.temporal-sdf-gaussian-field.md: temporal Form-field evidence lane.tsr-inspired-taa-spec.md: temporal resolve design and guide-buffer intent.stochastic-transparent-surface-pipeline.md: density/extinction and transparent field rendering notes.planetary-flow-organ.md: architecture and ownership map for reusable cube-sphere stochastic ocean/atmosphere flow fields.planetary-flow-nn-architecture.md: concrete neural-network parameter budgets, layers, losses, training curriculum, and runtime export shape.planetary-flow-implementation-plan.md: staged execution plan for dataset provenance, cube-sphere bakes, model training, and runtime integration.
Migration And Demo Context
d3d12-best-practices-audit.mdandd3d12-migration.md: D3D12 migration and audit notes.zyphos-eusocial-sync.md: Zyphos demo worldbuilding boundary.
Fractal DSL and rendering research starts in
../research/rendering/fractal-brush-architecture-plan.md. Persistent agent
state lives under ../state/.