# Fensalir Docs Start here if you are trying to understand the engine rather than a specific historical branch scar. ## Core Runtime - `engine-client-boundary.md`: what Fensalir owns versus what client repos own. - `hlsl-renderer.md`: current D3D12/HLSL frame path. - `vortice-spine.md`: native host and renderer spine. - `cult-runtime-surface.md`: cache-path and typed-state boundary. - `input.md`: input and camera contracts. ## Fields, Reservoirs, And Fractals - `perfect-machine-architecture.md`: end-to-end map for authored/sensor field input, domain binding, evidence candidates, reservoir reuse, residency, and renderer lowering. - `rendering-teardown-rebuild-protocol.md`: current teardown/rebuild authority map for collapsing renderer-era paths into one field-evidence machine. - `temporal-spatial-evidence-reservoir.md`: stable-key temporal evidence cache for fractal rendering, Mimir-style sensor fusion, direct SDF contributors, and mesh-backed field evidence. - `temporal-sdf-gaussian-field.md`: temporal Form-field evidence lane. - `tsr-inspired-taa-spec.md`: temporal resolve design and guide-buffer intent. - `stochastic-transparent-surface-pipeline.md`: density/extinction and transparent field rendering notes. ## Migration And Demo Context - `d3d12-best-practices-audit.md` and `d3d12-migration.md`: D3D12 migration and audit notes. - `zyphos-eusocial-sync.md`: Zyphos demo worldbuilding boundary. Fractal DSL and rendering research starts in `../research/rendering/fractal-brush-architecture-plan.md`. Persistent agent state lives under `../state/`.