Commit graph Fensalir/docs
Author SHA1 Message Date
Meta Vens
d9dab13b08 Add derivative-aware Grid linework 2026-05-08 20:25:15 +01:00
Meta Vens
f45f007cb8 Give Aquarium Engine persistent state 2026-05-08 20:04:10 +01:00
Meta Vens
e4c5df165d Show renderer startup status on splash 2026-05-08 17:06:05 +01:00
Meta Vens
854aa066a0 Use GameCult overlay fonts 2026-05-08 16:58:04 +01:00
Meta Vens
9aead21eb8 Add DirectWrite overlay text 2026-05-08 16:38:39 +01:00
Meta Vens
a597fab63e Use CultLib for live reload state 2026-05-08 12:42:08 +01:00
Meta Vens
0fdbcbbe83 Escape displaced body shells while marching 2026-05-08 11:52:46 +01:00
Meta Vens
5ec75fe535 Use conservative steps for displaced body SDFs 2026-05-08 11:44:16 +01:00
Meta Vens
619b4196a8 Revert "Pad froxel candidates for SDF marching"
This reverts commit 7e44617404.
2026-05-08 11:36:19 +01:00
Meta Vens
7e44617404 Pad froxel candidates for SDF marching 2026-05-08 11:31:04 +01:00
Meta Vens
7aece7ac58 Bin raymarched bodies into froxels 2026-05-08 11:19:14 +01:00
Meta Vens
2c7f4e5f86 Fix heightfield terrain marching 2026-05-08 11:03:07 +01:00
Meta Vens
78790c2308 Add deferred Grid height pass 2026-05-08 10:54:54 +01:00
Meta Vens
27ce883b74 Use grid-space terrain normals 2026-05-08 10:41:09 +01:00
Meta Vens
9f2aae17c7 Port Bevy raymarch features 2026-05-08 03:06:31 +01:00
Meta Vens
a68fa3bb8b Hook Win32 camera input 2026-05-08 02:33:50 +01:00
Meta Vens
1c6277b868 Add first HLSL aquarium renderer 2026-05-08 02:20:12 +01:00
Meta Vens
2596004653 Replace Stride shell with Vortice spine 2026-05-08 01:33:13 +01:00
Meta Vens
97c697b638 Bootstrap Stride-hosted engine shell 2026-05-08 00:32:51 +01:00
Meta Vens
8cf38fed87 Update engine repo lineage name 2026-05-07 23:37:44 +01:00
Meta Vens
44cf902ba6 Seed C# aquarium engine repo 2026-05-07 23:11:50 +01:00