Meta Vens
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d9dab13b08
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Add derivative-aware Grid linework
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2026-05-08 20:25:15 +01:00 |
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Meta Vens
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f45f007cb8
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Give Aquarium Engine persistent state
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2026-05-08 20:04:10 +01:00 |
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Meta Vens
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e4c5df165d
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Show renderer startup status on splash
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2026-05-08 17:06:05 +01:00 |
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Meta Vens
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854aa066a0
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Use GameCult overlay fonts
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2026-05-08 16:58:04 +01:00 |
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Meta Vens
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9aead21eb8
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Add DirectWrite overlay text
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2026-05-08 16:38:39 +01:00 |
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Meta Vens
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a597fab63e
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Use CultLib for live reload state
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2026-05-08 12:42:08 +01:00 |
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Meta Vens
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0fdbcbbe83
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Escape displaced body shells while marching
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2026-05-08 11:52:46 +01:00 |
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Meta Vens
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5ec75fe535
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Use conservative steps for displaced body SDFs
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2026-05-08 11:44:16 +01:00 |
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Meta Vens
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619b4196a8
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Revert "Pad froxel candidates for SDF marching"
This reverts commit 7e44617404.
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2026-05-08 11:36:19 +01:00 |
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Meta Vens
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7e44617404
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Pad froxel candidates for SDF marching
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2026-05-08 11:31:04 +01:00 |
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Meta Vens
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7aece7ac58
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Bin raymarched bodies into froxels
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2026-05-08 11:19:14 +01:00 |
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Meta Vens
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2c7f4e5f86
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Fix heightfield terrain marching
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2026-05-08 11:03:07 +01:00 |
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Meta Vens
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78790c2308
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Add deferred Grid height pass
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2026-05-08 10:54:54 +01:00 |
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Meta Vens
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27ce883b74
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Use grid-space terrain normals
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2026-05-08 10:41:09 +01:00 |
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Meta Vens
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9f2aae17c7
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Port Bevy raymarch features
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2026-05-08 03:06:31 +01:00 |
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Meta Vens
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a68fa3bb8b
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Hook Win32 camera input
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2026-05-08 02:33:50 +01:00 |
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Meta Vens
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1c6277b868
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Add first HLSL aquarium renderer
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2026-05-08 02:20:12 +01:00 |
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Meta Vens
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2596004653
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Replace Stride shell with Vortice spine
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2026-05-08 01:33:13 +01:00 |
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Meta Vens
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97c697b638
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Bootstrap Stride-hosted engine shell
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2026-05-08 00:32:51 +01:00 |
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Meta Vens
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8cf38fed87
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Update engine repo lineage name
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2026-05-07 23:37:44 +01:00 |
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Meta Vens
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44cf902ba6
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Seed C# aquarium engine repo
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2026-05-07 23:11:50 +01:00 |
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