Meta Vens
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e4c90498a8
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Add Zyphos planetary demo client
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2026-05-17 23:37:20 +01:00 |
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Meta Vens
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890e1564cc
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Refresh Aquarium repo positioning docs
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2026-05-17 20:53:55 +01:00 |
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Meta Vens
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1fb3525f37
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Elaborate agent organ visual domains
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2026-05-13 17:32:55 +01:00 |
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Meta Vens
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8ef50beea6
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Revert "Attenuate Self light without flattening rails"
This reverts commit 991b0e8d1a.
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2026-05-13 05:20:11 +01:00 |
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Meta Vens
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991b0e8d1a
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Attenuate Self light without flattening rails
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2026-05-13 05:11:14 +01:00 |
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Meta Vens
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15628379b5
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Clamp bloom fireflies before blur
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2026-05-13 04:53:58 +01:00 |
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Meta Vens
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ea97a2a2d2
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Give temporal resolve specular teeth
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2026-05-13 04:46:34 +01:00 |
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Meta Vens
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ae82d32476
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Compact Self gate nodes
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2026-05-13 04:34:08 +01:00 |
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Meta Vens
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b0abd10017
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Tune Self core and rails
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2026-05-13 04:29:41 +01:00 |
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Meta Vens
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a0ead66047
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Give Self a void core
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2026-05-13 04:22:26 +01:00 |
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Meta Vens
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4f1bd9600c
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Stabilize Self lattice shells
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2026-05-13 04:15:17 +01:00 |
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Meta Vens
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5e0c4f8253
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Rebuild Self as log-spherical lattice
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2026-05-13 04:01:15 +01:00 |
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Meta Vens
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2b8b23e5dd
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Rebuild Self from orbital field grammar
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2026-05-13 03:26:49 +01:00 |
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Meta Vens
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e60b0c1af3
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Make Self orrery motion literal
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2026-05-13 03:13:23 +01:00 |
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Meta Vens
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0ce37b4f46
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Make Self an orrery authority body
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2026-05-13 02:54:04 +01:00 |
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Meta Vens
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9ebea4ef0a
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Tighten Imagination visual topology spec
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2026-05-13 01:15:38 +01:00 |
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Meta Vens
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3df1732ab7
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Make Imagination shader follow spec
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2026-05-13 00:57:16 +01:00 |
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Meta Vens
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eb53d04cc1
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Rewrite Imagination SDF body
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2026-05-13 00:47:40 +01:00 |
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Meta Vens
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38d616abf6
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Use metallic roughness SDF materials
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2026-05-13 00:40:00 +01:00 |
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Meta Vens
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04f10a3def
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Clean up SDF object identity boundary
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2026-05-13 00:28:25 +01:00 |
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Meta Vens
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5da506866e
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Remove duplicate slnx solution
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2026-05-12 21:30:26 +01:00 |
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Meta Vens
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85a3e25241
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Extract Epiphany render policy from engine
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2026-05-12 03:39:40 +01:00 |
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Meta Vens
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1bfd6745c2
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Plan Epiphany extraction render API
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2026-05-12 03:21:11 +01:00 |
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Meta Vens
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a5f5103926
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Split Epiphany client from engine runtime
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2026-05-12 02:13:45 +01:00 |
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Meta Vens
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a2ede589db
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Cut dormant temporal event lanes
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2026-05-12 01:57:17 +01:00 |
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Meta Vens
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3c241356dc
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Split agent bodies into role shaders
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2026-05-11 22:21:10 +01:00 |
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Meta Vens
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408244c7ce
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Split body SDF rendering from scene shader
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2026-05-11 22:08:34 +01:00 |
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Meta Vens
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b65ed9fd9c
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Render bodies through bounded proxy passes
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2026-05-11 21:40:59 +01:00 |
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Meta Vens
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257061bf3d
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Add first agent visual SDF slice
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2026-05-11 16:21:22 +01:00 |
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Meta Vens
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dd9fc3c8b9
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Persist agent SDF realtime rendering plan
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2026-05-11 16:06:23 +01:00 |
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Meta Vens
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94631b2bdc
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Make agent visual language decisive
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2026-05-11 15:59:52 +01:00 |
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Meta Vens
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b15eb5a357
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Keep agent spatial layout Aquarium-owned
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2026-05-11 15:48:38 +01:00 |
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Meta Vens
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4a42e0cb01
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Specify agent visual spatial derivation
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2026-05-11 15:41:42 +01:00 |
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Meta Vens
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4b770ab1c2
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Document expressive agent placement
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2026-05-11 15:32:55 +01:00 |
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Meta Vens
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25abb92fb6
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Document Epiphany agent SDF visual language
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2026-05-11 15:25:00 +01:00 |
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Meta Vens
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51c98f5eed
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Purge shelved medium renderer paths
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2026-05-11 05:15:42 +01:00 |
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Meta Vens
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d8104acbed
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Shelve volumetrics and remove D3D11 renderer
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2026-05-11 03:52:56 +01:00 |
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Meta Vens
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28c8c68f36
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Make D3D12 medium coefficients explicit
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2026-05-10 16:22:17 +01:00 |
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Meta Vens
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0adaf5973f
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Sanitize D3D12 medium lighting path
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2026-05-10 16:06:01 +01:00 |
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Meta Vens
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dc7195a2a0
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Add propagated light debug view
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2026-05-10 15:43:03 +01:00 |
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Meta Vens
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c59f543f03
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Propagate froxel lighting through medium
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2026-05-10 15:37:40 +01:00 |
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Meta Vens
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ee61b12b51
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Build D3D12 pipelines off the main thread
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2026-05-09 20:14:57 +01:00 |
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Meta Vens
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19dc174300
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Bracket D3D12 Grid transparent intersections
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2026-05-09 19:59:28 +01:00 |
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Meta Vens
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bf0ea60018
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Intersect D3D12 Grid as transparent event
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2026-05-09 19:46:36 +01:00 |
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Meta Vens
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9cf41b6ad3
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Unify D3D12 scene interval traversal
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2026-05-09 19:12:37 +01:00 |
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Meta Vens
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9c0b842df7
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Make D3D12 the default renderer
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2026-05-09 18:34:19 +01:00 |
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Meta Vens
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fc7d1ed99f
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Add D3D12 DirectWrite overlay bridge
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2026-05-09 18:04:40 +01:00 |
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Meta Vens
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9c93fc3bc9
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Add D3D12 transparent event temporal support
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2026-05-09 17:41:25 +01:00 |
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Meta Vens
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ca5106def2
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Add D3D12 medium ray debug views
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2026-05-09 17:28:52 +01:00 |
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Meta Vens
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408eddc024
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Add D3D12 medium temporal identity
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2026-05-09 17:20:36 +01:00 |
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