Commit graph Fensalir/docs
Author SHA1 Message Date
Meta Vens
e4c90498a8 Add Zyphos planetary demo client 2026-05-17 23:37:20 +01:00
Meta Vens
890e1564cc Refresh Aquarium repo positioning docs 2026-05-17 20:53:55 +01:00
Meta Vens
1fb3525f37 Elaborate agent organ visual domains 2026-05-13 17:32:55 +01:00
Meta Vens
8ef50beea6 Revert "Attenuate Self light without flattening rails"
This reverts commit 991b0e8d1a.
2026-05-13 05:20:11 +01:00
Meta Vens
991b0e8d1a Attenuate Self light without flattening rails 2026-05-13 05:11:14 +01:00
Meta Vens
15628379b5 Clamp bloom fireflies before blur 2026-05-13 04:53:58 +01:00
Meta Vens
ea97a2a2d2 Give temporal resolve specular teeth 2026-05-13 04:46:34 +01:00
Meta Vens
ae82d32476 Compact Self gate nodes 2026-05-13 04:34:08 +01:00
Meta Vens
b0abd10017 Tune Self core and rails 2026-05-13 04:29:41 +01:00
Meta Vens
a0ead66047 Give Self a void core 2026-05-13 04:22:26 +01:00
Meta Vens
4f1bd9600c Stabilize Self lattice shells 2026-05-13 04:15:17 +01:00
Meta Vens
5e0c4f8253 Rebuild Self as log-spherical lattice 2026-05-13 04:01:15 +01:00
Meta Vens
2b8b23e5dd Rebuild Self from orbital field grammar 2026-05-13 03:26:49 +01:00
Meta Vens
e60b0c1af3 Make Self orrery motion literal 2026-05-13 03:13:23 +01:00
Meta Vens
0ce37b4f46 Make Self an orrery authority body 2026-05-13 02:54:04 +01:00
Meta Vens
9ebea4ef0a Tighten Imagination visual topology spec 2026-05-13 01:15:38 +01:00
Meta Vens
3df1732ab7 Make Imagination shader follow spec 2026-05-13 00:57:16 +01:00
Meta Vens
eb53d04cc1 Rewrite Imagination SDF body 2026-05-13 00:47:40 +01:00
Meta Vens
38d616abf6 Use metallic roughness SDF materials 2026-05-13 00:40:00 +01:00
Meta Vens
04f10a3def Clean up SDF object identity boundary 2026-05-13 00:28:25 +01:00
Meta Vens
5da506866e Remove duplicate slnx solution 2026-05-12 21:30:26 +01:00
Meta Vens
85a3e25241 Extract Epiphany render policy from engine 2026-05-12 03:39:40 +01:00
Meta Vens
1bfd6745c2 Plan Epiphany extraction render API 2026-05-12 03:21:11 +01:00
Meta Vens
a5f5103926 Split Epiphany client from engine runtime 2026-05-12 02:13:45 +01:00
Meta Vens
a2ede589db Cut dormant temporal event lanes 2026-05-12 01:57:17 +01:00
Meta Vens
3c241356dc Split agent bodies into role shaders 2026-05-11 22:21:10 +01:00
Meta Vens
408244c7ce Split body SDF rendering from scene shader 2026-05-11 22:08:34 +01:00
Meta Vens
b65ed9fd9c Render bodies through bounded proxy passes 2026-05-11 21:40:59 +01:00
Meta Vens
257061bf3d Add first agent visual SDF slice 2026-05-11 16:21:22 +01:00
Meta Vens
dd9fc3c8b9 Persist agent SDF realtime rendering plan 2026-05-11 16:06:23 +01:00
Meta Vens
94631b2bdc Make agent visual language decisive 2026-05-11 15:59:52 +01:00
Meta Vens
b15eb5a357 Keep agent spatial layout Aquarium-owned 2026-05-11 15:48:38 +01:00
Meta Vens
4a42e0cb01 Specify agent visual spatial derivation 2026-05-11 15:41:42 +01:00
Meta Vens
4b770ab1c2 Document expressive agent placement 2026-05-11 15:32:55 +01:00
Meta Vens
25abb92fb6 Document Epiphany agent SDF visual language 2026-05-11 15:25:00 +01:00
Meta Vens
51c98f5eed Purge shelved medium renderer paths 2026-05-11 05:15:42 +01:00
Meta Vens
d8104acbed Shelve volumetrics and remove D3D11 renderer 2026-05-11 03:52:56 +01:00
Meta Vens
28c8c68f36 Make D3D12 medium coefficients explicit 2026-05-10 16:22:17 +01:00
Meta Vens
0adaf5973f Sanitize D3D12 medium lighting path 2026-05-10 16:06:01 +01:00
Meta Vens
dc7195a2a0 Add propagated light debug view 2026-05-10 15:43:03 +01:00
Meta Vens
c59f543f03 Propagate froxel lighting through medium 2026-05-10 15:37:40 +01:00
Meta Vens
ee61b12b51 Build D3D12 pipelines off the main thread 2026-05-09 20:14:57 +01:00
Meta Vens
19dc174300 Bracket D3D12 Grid transparent intersections 2026-05-09 19:59:28 +01:00
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bf0ea60018 Intersect D3D12 Grid as transparent event 2026-05-09 19:46:36 +01:00
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9cf41b6ad3 Unify D3D12 scene interval traversal 2026-05-09 19:12:37 +01:00
Meta Vens
9c0b842df7 Make D3D12 the default renderer 2026-05-09 18:34:19 +01:00
Meta Vens
fc7d1ed99f Add D3D12 DirectWrite overlay bridge 2026-05-09 18:04:40 +01:00
Meta Vens
9c93fc3bc9 Add D3D12 transparent event temporal support 2026-05-09 17:41:25 +01:00
Meta Vens
ca5106def2 Add D3D12 medium ray debug views 2026-05-09 17:28:52 +01:00
Meta Vens
408eddc024 Add D3D12 medium temporal identity 2026-05-09 17:20:36 +01:00