Commit graph Fensalir/docs
Author SHA1 Message Date
Meta Vens
9bb558d74f Document D3D12 best practices 2026-05-09 12:49:27 +01:00
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bed74180b1 Extract D3D12 resource helpers 2026-05-09 12:45:14 +01:00
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e672042a3e Add D3D12 descriptor upload foothold 2026-05-09 12:35:55 +01:00
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32ecd93ca3 Add D3D12 pass spine 2026-05-09 12:31:51 +01:00
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e3b751bcff Add D3D12 renderer foothold 2026-05-09 12:21:33 +01:00
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62862c0335 Document stochastic transparent surface pipe 2026-05-09 12:05:18 +01:00
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5c368a2457 Replace medium atlas with packed froxel volume 2026-05-09 11:09:54 +01:00
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a601f1d575 Make medium debug views legible 2026-05-09 02:54:19 +01:00
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217449a33a Separate density slice debug from transport 2026-05-09 02:50:43 +01:00
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a64bbacf2d Anchor medium density diagnostics 2026-05-09 02:48:43 +01:00
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8593f3be56 Gate volumetric medium composition 2026-05-09 02:43:15 +01:00
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18ef6c0a5e Add medium volume diagnostic pass 2026-05-09 02:37:20 +01:00
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40d74a6a67 Add named debug view selector 2026-05-09 02:28:13 +01:00
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135404986b Add field medium diagnostics 2026-05-09 02:23:33 +01:00
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980eb23609 Persist global graphics settings 2026-05-09 02:16:30 +01:00
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498c2e9411 Recover from corrupt CultCache snapshots 2026-05-09 01:32:34 +01:00
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37a3f46499 Add native debug UI controls 2026-05-09 01:04:11 +01:00
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2e54a4d380 Add pre-tonemap HDR bloom pyramid 2026-05-09 00:40:43 +01:00
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8f5c21700c Cut temporal history from final presentation 2026-05-09 00:26:35 +01:00
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f65547aa5b Expose temporal control debug views 2026-05-09 00:16:36 +01:00
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8d9eddb000 Remove temporary Grid retrace 2026-05-08 23:58:21 +01:00
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ce4539e3c3 Disable visible temporal jitter 2026-05-08 23:54:30 +01:00
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2c111d40ad Use analytic Grid color for final resolve 2026-05-08 23:49:42 +01:00
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2c13a74220 Resolve Grid from analytic coverage 2026-05-08 23:47:02 +01:00
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0d4075fb9a Gate Grid history by line support 2026-05-08 23:44:38 +01:00
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afc52abf7e Prevent foreground bleed into Grid history 2026-05-08 23:40:46 +01:00
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f23f6a4ca8 Increase stochastic Grid history retention 2026-05-08 23:35:59 +01:00
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d13784328f Add live temporal debug views 2026-05-08 23:23:47 +01:00
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2dd6da3bac Fix stochastic Grid temporal accumulation 2026-05-08 23:18:55 +01:00
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679671a240 Fix temporal travel validation 2026-05-08 23:14:20 +01:00
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b24fb3af61 Ramp temporal history confidence 2026-05-08 23:11:46 +01:00
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4069c3f906 Ping-pong temporal control history 2026-05-08 23:08:43 +01:00
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e39547c710 Add temporal reactive control target 2026-05-08 23:05:05 +01:00
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6ae671c25f Add temporal field ids and body reprojection 2026-05-08 22:59:44 +01:00
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7ec4290021 Add temporal material and normal rejection 2026-05-08 22:54:01 +01:00
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c814590202 Add TSR-inspired temporal resolve 2026-05-08 22:43:02 +01:00
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c534a4eaa7 Use Aetheria blue noise for Grid coverage 2026-05-08 21:50:01 +01:00
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6624e9d391 Render Grid as transparent overlay 2026-05-08 21:42:55 +01:00
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41aa2528cb Gate SDF field renderer behind waterfall plan 2026-05-08 21:37:32 +01:00
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ec39230c84 March SDF clouds through volume intervals 2026-05-08 21:35:55 +01:00
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6758519cd6 Soften SDF cloud edge extinction 2026-05-08 21:32:35 +01:00
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e57dc3ece6 Add SDF field renderer plan and cloud prototype 2026-05-08 21:29:47 +01:00
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897fff3e0b Reload host on shader frame contract changes 2026-05-08 20:36:25 +01:00
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19ee8a3841 Derive Grid far distance from camera 2026-05-08 20:31:59 +01:00
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d9dab13b08 Add derivative-aware Grid linework 2026-05-08 20:25:15 +01:00
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f45f007cb8 Give Aquarium Engine persistent state 2026-05-08 20:04:10 +01:00
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e4c5df165d Show renderer startup status on splash 2026-05-08 17:06:05 +01:00
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854aa066a0 Use GameCult overlay fonts 2026-05-08 16:58:04 +01:00
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9aead21eb8 Add DirectWrite overlay text 2026-05-08 16:38:39 +01:00
Meta Vens
a597fab63e Use CultLib for live reload state 2026-05-08 12:42:08 +01:00