Resolve field volume texture resources
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6cdfc9f3a6
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10 changed files with 307 additions and 18 deletions
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@ -147,4 +147,25 @@ public sealed class FieldScriptCompilerTests
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Assert.Equal("R16Float", resource.Format);
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Assert.Equal("fensalir-surface-page", resource.NativeHandleKind);
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}
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[Fact]
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public void CompileEvidenceDeclaresVolumeTexturesAsGpuResources()
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{
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var frame = AquariumFieldScriptCompiler.CompileEvidence(
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"""
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volumetexture id=density key=aquarium:resource:volume:density width=32 height=32 depth=16 format=R16Float version=5
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""",
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new Dictionary<string, AquariumFieldResourceDeclaration>(StringComparer.Ordinal));
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var resource = Assert.Single(frame.Resources);
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Assert.Equal("aquarium:resource:volume:density", resource.ResourceKey);
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Assert.Equal(AquariumFieldResourceKind.VolumeTexture, resource.Kind);
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Assert.Equal(AquariumFieldResourceResidency.GpuResident, resource.Residency);
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Assert.Equal(AquariumFieldShaderAccess.ShaderResource, resource.Access);
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Assert.Equal(32, resource.Width);
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Assert.Equal(32, resource.Height);
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Assert.Equal(16, resource.DepthOrCount);
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Assert.Equal("R16Float", resource.Format);
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Assert.Equal("fensalir-volume-texture", resource.NativeHandleKind);
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}
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}
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