32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
using UnityEditor;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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public static class GenericEveUnityRenderPipeline
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{
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private const string RendererPath = "Assets/GenericEveUnityRenderer.asset";
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private const string PipelinePath = "Assets/GenericEveUnityRenderPipeline.asset";
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public static void Configure()
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{
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var renderer = AssetDatabase.LoadAssetAtPath<UniversalRendererData>(RendererPath);
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if (renderer == null)
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{
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renderer = ScriptableObject.CreateInstance<UniversalRendererData>();
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AssetDatabase.CreateAsset(renderer, RendererPath);
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}
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var pipeline = AssetDatabase.LoadAssetAtPath<UniversalRenderPipelineAsset>(PipelinePath);
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if (pipeline == null)
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{
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pipeline = UniversalRenderPipelineAsset.Create(renderer);
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AssetDatabase.CreateAsset(pipeline, PipelinePath);
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}
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GraphicsSettings.defaultRenderPipeline = pipeline;
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QualitySettings.renderPipeline = pipeline;
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EditorUtility.SetDirty(pipeline);
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AssetDatabase.SaveAssets();
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}
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}
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