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EveUnity/scripts/run-package-tests.ps1
2026-07-19 22:56:18 +01:00

66 lines
3.3 KiB
PowerShell

param(
[string] $UnityExe = "C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Unity.exe",
[string] $CultLibRoot = "E:\Projects\CultLib",
[string] $ProjectRoot = "TestProject",
[string] $OutputRoot = "artifacts\package-tests"
)
$ErrorActionPreference = "Stop"
$repoRoot = Split-Path -Parent $PSScriptRoot
$projectPath = if ([IO.Path]::IsPathRooted($ProjectRoot)) { $ProjectRoot } else { Join-Path $repoRoot $ProjectRoot }
$output = if ([IO.Path]::IsPathRooted($OutputRoot)) { $OutputRoot } else { Join-Path $repoRoot $OutputRoot }
$cultLibBuilder = Join-Path $CultLibRoot "scripts\build-unity-package.ps1"
foreach ($required in @($UnityExe, $projectPath, $cultLibBuilder)) {
if (-not (Test-Path -LiteralPath $required)) { throw "Required EveUnity package-test path not found: $required" }
}
powershell -ExecutionPolicy Bypass -File $cultLibBuilder
if ($LASTEXITCODE -ne 0) { throw "CultLib Unity package build failed with exit code $LASTEXITCODE" }
$builtCultLibPackage = Join-Path $CultLibRoot "artifacts\unity\org.gamecult.cultlib"
$stagedDependenciesRoot = Join-Path $repoRoot "artifacts\test-dependencies"
$stagedCultLibPackage = Join-Path $stagedDependenciesRoot "org.gamecult.cultlib"
if (-not (Test-Path -LiteralPath $builtCultLibPackage)) {
throw "CultLib Unity package build did not produce: $builtCultLibPackage"
}
New-Item -ItemType Directory -Force -Path $stagedDependenciesRoot | Out-Null
if (Test-Path -LiteralPath $stagedCultLibPackage) {
[IO.Directory]::Delete($stagedCultLibPackage, $true)
}
Copy-Item -LiteralPath $builtCultLibPackage -Destination $stagedCultLibPackage -Recurse
$runRoot = Join-Path $output (Get-Date -Format "yyyyMMddTHHmmss")
New-Item -ItemType Directory -Force -Path $runRoot | Out-Null
$resultsPath = Join-Path $runRoot "unity-editmode-results.xml"
$logPath = Join-Path $runRoot "unity-editmode.log"
$arguments = @(
"-batchmode", "-projectPath", $projectPath,
"-runTests", "-testPlatform", "EditMode",
"-assemblyNames", "GameCult.Eve.UnityScene.Tests",
"-testResults", $resultsPath, "-logFile", $logPath
)
$process = Start-Process -FilePath $UnityExe -ArgumentList $arguments -PassThru -WindowStyle Hidden
if (-not $process.WaitForExit([int][TimeSpan]::FromMinutes(10).TotalMilliseconds)) {
Stop-Process -Id $process.Id -Force -ErrorAction SilentlyContinue
if (Test-Path -LiteralPath $logPath) { Get-Content -LiteralPath $logPath -Tail 120 }
throw "EveUnity package tests timed out after 10 minutes (Unity PID $($process.Id))."
}
$unityExitCode = $process.ExitCode
if ($unityExitCode -ne 0) {
if (Test-Path -LiteralPath $logPath) { Get-Content -LiteralPath $logPath -Tail 120 }
throw "EveUnity package tests failed with exit code $unityExitCode"
}
if (-not (Test-Path -LiteralPath $resultsPath)) {
if (Test-Path -LiteralPath $logPath) { Get-Content -LiteralPath $logPath -Tail 120 }
throw "EveUnity package tests produced no results: $resultsPath"
}
[xml]$results = Get-Content -LiteralPath $resultsPath -Raw
$run = $results.SelectSingleNode("//test-run")
if ($null -eq $run -or [int]$run.total -eq 0 -or [int]$run.failed -gt 0) {
throw "EveUnity package tests did not pass: $resultsPath"
}
Write-Host "EveUnity generic package tests: $($run.passed) passed, $($run.total) total"
Write-Host "Consumer: $projectPath"
Write-Host "CultLib package: $stagedCultLibPackage"